[System] Aimwithcam Aim
[System] Toggleaimwithcam Toggle Aim
[System] Startchat Start typing chat
[System] Startchatslash Start typing chat, with a slash
[System] Startchatsemicolon Start typing chat, with a Semicolon
[System] Startchatreply Start typing chat, to reply
[System] chan Send a message to a channel.
[System] c Send a message to a channel.
[System] t Send a tell to a specific player.
[System] w Send a tell to a specific player.
[System] Whisper Send a tell to a specific player.
[System] r Reply to recent tell.
[System] Say Say something to the people near you.
[System] S Say something to the people near you.
[System] Chat Say something to the people near you.
[System] Yell Say something to the whole zone.
[System] Fleet Say something on guild chat.
[System] Gu Say something on guild chat.
[System] F Say something on guild chat.
[System] off Say something on guild officer chat.
[System] O Say something on guild officer chat.
[System] Group Say something on team chat.
[System] Party Say something on team chat.
[System] g Say something on team chat.
[System] p Say something on team chat.
[System] Camlook Alias for Camera.Freelook {} $$ Camera.Rotate {}
[System] mail Show the in-game mail interface.
[System] Cstore Show/hide the Micro-Transactions UI (for buying stuff with real money).
[System] Keybinds Show the in-game mail interface.
[System] Camfar Zoom the camera out
[System] Camzoominsmall Zoom the camera in slightly
[System] Camzoomoutsmall Zoom the camera out slightly
[System] Camzoomin Zoom the camera in
[System] Camzoomout Zoom the camera out
[System] Killme Will kill your character. Only use as a last resort if there is no other way to get unstuck
[System] Rearrange Move or resize various elements on the screen
[System] Setoffsettraybindsrow Set tray offset binds
[System] Setoffsettraybindscolumn Set tray offset binds
[System] Usetrayslot Execute a tray power, or play an error sound on failure
[System] Usetrayslot0 Execute a tray power, or play an error sound on failure
[System] Usetrayslot1 Execute a tray power, or play an error sound on failure
[System] Usetrayslot2 Execute a tray power, or play an error sound on failure
[System] Usetrayslot3 Execute a tray power, or play an error sound on failure
[System] Usetrayslot4 Execute a tray power, or play an error sound on failure
[System] Usetrayslot5 Execute a tray power, or play an error sound on failure
[System] Usetrayslot6 Execute a tray power, or play an error sound on failure
[System] Usetrayslot7 Execute a tray power, or play an error sound on failure
[System] Usetrayslot8 Execute a tray power, or play an error sound on failure
[System] Usetrayslot9 Execute a tray power, or play an error sound on failure
[System] Missiontoggletracked Toggle whether a given mission is tracked
[System] Dropmission Drop a mission
[System] Camsetlocktotarget Lock or unlock the camera to the target
[System] Sharemission Share a mission with nearby team mates
[System] Setrallypoint Set a rally point for your current target
[System] Clearrallypoint Clear the rally point for your current target
[System] Clearallrallypoints Clear all the rally points
[System] Helpprevious Go to the previous page in the Help/Tip window
[System] Helpnext Go to the next page in the Help/Tip window
[System] Twitter Show/hide social media settings
[System] Sharing Show/hide social media settings
[System] Keyboard Toggle keyboard display
[System] Music Toggle MediaControl window
[System] Winamp Connects a running winamp instance
[System] Itunes Connects a running itunes instance
[System] Credits Show/hide game terms of use
[System] Terms Show/hide game terms of use
[System] Tickets Show/hide the GM help and bugs window
[System] Help Show/hide the GM help and bugs window
[System] Map Show/hide the map window
[System] People Show/hide people UIs (friends, search, etc.)
[System] Friends Show/hide friend UI.
[System] Teamwindow Show/hide team UI.
[System] Fleetlog Show/hide your Fleet's Log
[System] Interactwindow Initiate interact gen
[System] Interactcursor Interact with specific object
[System] Pvpreport Toggles the PVP report UI
[System] Status Show/hide your status/overview
[System] Costume Show/hide uniform change UI
[System] Dutyofficer Show/hide the duty officer assignments UI
[System] Currencyexchange Show/hide the currency exchange UI
[System] Transwarpchooser Show/hide the transwarp chooser UI
[System] Showtraypowers Show/hide all your possible tray powers
[System] Characterstatus Show/hide the status window
[System] Inventory Show/hide your inventory
[System] Crewassignments Show/hide the status window/ship stations
[System] missions Show/hide the mission journal
[System] Ugcmissions Show/hide the available community authored missions
[System] Diary Show/hide your Captain's Log
[System] Skills Show/hide your Captain's Skills
[System] Pvpqueues Pops up tray powers
[System] Pvequeues Pops up tray powers
[System] Guildwindow Show/hide fleet UI.
[System] Bulletins Show/hide bulletin UI.
[System] Available Show/hide the available missions.
[System] Calendar Show/hide the calendar.
[System] Episodes Show/hide the episodes
[System] Uniform Show/hide the uniform change UI
[System] Termsofuse Show/hide game terms of use
[System] Bugs Show/hide the GM help and bugs window
[System] Fleetwindow Show/hide fleet UI.
[System] Journal Show/hide the mission journal
[System] Social Show/hide people UIs (friends, search, etc.)
[System] Traypowers Show/hide all your possible tray powers
[System] Dutyofficers Show/hide the duty officer assignments UI
[System] Dofficer Show/hide the duty officer assignments UI
[System] Doff Show/hide the duty officer assignments UI
[System] Duty Show/hide the duty officer assignments UI
[System] Communitymissions Show/hide the available community authored missions
[System] Foundarymissions Show/hide the available community authored missions
[System] Dilithiumexchange Show/hide the dilithium exchange UI
[System] Transwarp Show/hide the transwarp chooser UI
[System] Cursorpopupmenu Pops up entity popup menu on selected entity
[System] Showentitypopupmenu Pops up entity popup menu on selected entity
[System] Cursorexecute Pops up entity popup menu on friendly entity, attacks hostiles
[System] Contextaction Default behavior for clicking on a node or entity with a fallback to the context menu
[System] Executeaction Default behavior for clicking on a node or entity
[System] Invite Invite player to your team
[System] Accept Accept invite to join a team
[System] Decline Decline invite to join a team
[System] Request Request to join player's team
[System] Requestteam Request to join player's team
[System] Join Request to join player's team
[System] Jointeam Request to join player's team
[System] Acceptteamrequest Accept request from player to join your team
[System] Acceptrequest Accept request from player to join your team
[System] Declineteamrequest Decline request from player to join your team
[System] Declinerequest Decline request from player to join your team
[System] Teamcancel Cancel your request to join a team
[System] Cancelteam Cancel your request to join a team
[System] Cancelteamrequest Cancel your request to join a team
[System] Promote Promote a player to become your team leader
[System] Teamleader Promote a player to become your team leader
[System] Leader Promote a player to become your team leader
[System] Setmentor Set the mentor for your team
[System] Mentor Enable or disable mentoring for this team (mentor 1 to turn on, mentor 0 to turn off)
[System] Mentoron Enable mentoring for this team
[System] Mentoroff Disable mentoring for this team
[System] Leaveteam Leave your team
[System] Leave Leave your team
[System] Teamdisband Leave your team
[System] Disbandteam Leave your team
[System] Disband Leave your team
[System] Teamquit Leave your team
[System] Quitteam Leave your team
[System] Kick Remove player from your team
[System] Kickteam Remove player from your team
[System] Kickfromteam Remove player from your team
[System] Boot Remove player from your team
[System] Teamboot Remove player from your team
[System] Bootteam Remove player from your team
[System] Bootfromteam Remove player from your team
[System] Setteammode Set how you handle team requests (open, closed, or requestonly)
[System] Mode Set how you handle team requests (open, closed, or requestonly)
[System] Tm Set how you handle team requests (open, closed, or requestonly)
[System] Teamlootmode Set team loot mode (roundrobin, freeforall, needorgreed, masterlooter, or count)
[System] Setlootmode Set team loot mode (roundrobin, freeforall, needorgreed, masterlooter, or count)
[System] LootMode Set team loot mode (roundrobin, freeforall, needorgreed, masterlooter, or count)
[System] Lm Set team loot mode (roundrobin, freeforall, needorgreed, masterlooter, or count)
[System] Roundrobin Set team loot mode to round robin
[System] Freeforall Set team loot mode to free-for-all
[System] Needorgreed Set team loot mode to need-or-greed
[System] Masterlooter Set team loot mode to master-looter
[System] Count Set team loot mode to count-based
[System] Setlootquality Set team loot quality threshold (white, yellow, green, blue, purple)
[System] Lootquality Set team loot quality threshold (white, yellow, green, blue, purple)
[System] Setquality Set team loot quality threshold (white, yellow, green, blue, purple)
[System] Quality Set team loot quality threshold (white, yellow, green, blue, purple)
[System] Slq Set team loot quality threshold (white, yellow, green, blue, purple)
[System] Lq Set team loot quality threshold (white, yellow, green, blue, purple)
[System] Assist Assist <name>: Assists the Entity with the matching name. If no name is given, assists your current target.
[System] BattleFormToggle Toggles BattleForm on or off
[System] Clear No comment provided
[System] ClearTargetOrBringUpMenu If something is targeted, clear the target, If nothing is targeted, bring up the main menu.
[System] Chat_SetStatus No comment provided
[System] logout Log out the current character.
[System] ContactDialogEnd Stop talking to the current contact. Safe to use if there is no current contact.
[System] This should be called instead of "ContactDialogEndServer" so that the client can
[System] validate that the player is actually in a contact dialog. Otherwise, there are
[System] some weird edge cases when multiple Contact Dialogs happen close together.
[System] CostumeCreator.SetHoverMovable Set the hover pattern on the active part being edited
[System] MakeCostumeJPeg Write out a character's costume (by slot index) It uses project specific defined
[System] camera angles and is a 300 x 400 shot
[System] DefaultAutoAttack DefaultAutoAttack <1/0>: Enable or disable auto attack
[System] GameMenu Opens the game pause menu
[System] GammaCalibration_Reset No comment provided
[System] InventoryExec Executes the first power on the item in the bag at the slot
[System] Login_Back From anywhere in the character creation / login process, go back.
[System] Where you go back to depends on where you are.
[System] LootCancel Don't take loot, just destroy the client list
[System] OpenUrlCmd No comment provided
[System] Options Show the options screen.
[System] PetCommands_GlobalPetTrayExec No comment provided
[System] PowerExecStruggleIfHeld Attempt to struggle out of a power
[System] Power_Exec_NearDeath Activates the appropriate NearDeath-related Power
[System] Target Target <name>: Targets the Entity with the matching name
[System] Target_Button_Clear No comment provided
[System] Target_Button_ModalCycle No comment provided
[System] Target_Button_Next Target the next enemy or friend in order
[System] Target_Button_Prev Find the previous targetable entity and target it.
[System] Target_Button_SetModalCycle No comment provided
[System] Target_Button_ToggleModalCycle No comment provided
[System] Target_Enemy_Near Targets the nearest enemy in view
[System] Target_Enemy_Near_AftArc Targets the nearest enemy in view and within the given aft firing arc
[System] Target_Enemy_Near_ForArc Targets the nearest enemy in view and within the given forward firing arc
[System] Target_Enemy_Near_SideArc Targets the nearest enemy in view and within the given side firing arc (starboard and port)
[System] Target_Enemy_Next Targets the next enemy in view
[System] Target_Enemy_Prev Targets the previous enemy in view
[System] Target_Friend_Near Targets the nearest friend in view
[System] Target_Friend_Next Targets the next friend in view
[System] Target_Friend_Prev Targets the previous friend in view
[System] Target_Manual_Modal Find the previous targetable entity and target it.
[System] Target_Self Target the current player
[System] Target_Teammate Target the Nth person in your team.
[System] ToggleDefaultAutoAttack ToggleDefaultAutoAttack: Toggles the state of auto attack
[System] bug Report a problem with the game.
[System] Target_Clear No comment provided
[System] create Create and join a new channel
[System] channel_create Create and join a new channel
[System] channel_join No comment provided
[System] channel_leave No comment provided
[System] Channel_RefreshAdminDetail No comment provided
[System] Channel_RefreshSummary No comment provided
[System] Channel_RefreshJoinDetail No comment provided
[System] ChannelSend Send chat to a channel
[System] guild Send chat to other players in your guild.
[System] local Send chat to other players in your vicinity
[System] officer Send chat to other players in your guild.
[System] reply No comment provided
[System] team No comment provided
[System] tell Private tell. Chat handles should be prefixed with an '@' character.
[System] zone Send chat to other players in the same zone.
[System] channel_setcurrent No comment provided
[System] ExecActiveItemPowerInBag No comment provided
[System] Follow Follow: Follows the targeted entity
[System] FollowUntilInCombatOrInRange No comment provided
[System] Follow_Cancel No comment provided
[System] Follow_Resume No comment provided
[System] lookDown No comment provided
[System] lookUp No comment provided
[System] invertibledown No comment provided
[System] invertibleup No comment provided
[System] NavToPosition No comment provided
[System] NavToSpawn_ReceivePosition No comment provided
[System] PowerSlotExec PowerSlotExec <Active> <Slot>: Attempts to execute whatever Power is in the given PowerSlot
[System] PowerTrayExec PowerSlotExec <Active> <Slot>: Attempts to execute whatever Power is in the given PowerSlot
[System] ThrottleAdjust No comment provided
[System] ThrottleSet No comment provided
[System] ThrottleToggle No comment provided
[System] TrayChangeIndex TrayChangeIndex <UITray> <Change>: Change the UITray's displayed Tray by a positive or negative amount. Will rollover in case of underflow or overflow.
[System] TrayExec TrayExec <Active> <UITray> <Slot>: Attempts to execute the element in the UITray at the Slot
[System] TrayExecByTray TrayExec <Active> <Tray> <Slot>: Attempts to execute the element in the Tray at the Slot
[System] TrayExecByTrayNotifyAudio No comment provided
[System] TrayExecByTrayWithBackup TrayExec <Active> <Tray> <Slot>: Attempts to execute the element in the Tray at the Slot
[System] UseDevice Use an item in a given invetory slot
[System] cursorClick No comment provided
[System] demo_record Start recording a demo, save it into FILE.
[System] The demo will be saved in the demos/ data folder, as FILE.demo.
[System] Note that not all events are saved into the demo, but most are.
[System] demo_record_stop Stop recording any demos started earlier with DEMO-RECORD.
[System] The demo will be saved into the filename previously specified.
[System] demo_restart Restart a currently playing demo.
[System] Playback will start up back at the beginning of the demo.
[System] EM.Save No comment provided
[System] enableClickToMove No comment provided
[System] enableClickToMoveCameraAdjust No comment provided
[System] enableClickToMoveCameraRelativeMovement No comment provided
[System] enableClickToMoveQueuePowers No comment provided
[System] enableClickToMoveTwoButton No comment provided
[System] enableMoveToTarget No comment provided
[System] Power_Exec Activate a power by name
[System] Power_Exec_Category Activate a power by category
[System] PowerExecCategoryIfActivatable Activate a power by category
[System] camCycleDist Cycle the camera distance between several preset values.
[System] camButton_LockAutoAdjust No comment provided
[System] camButton_LockControllerControl No comment provided
[System] CamReset No comment provided
[System] cam_autolevel_interp_speed No comment provided
[System] camdist Sets the camera distance from the player
[System] cam_distance_interp_speed No comment provided
[System] cam_far No comment provided
[System] cam_mid No comment provided
[System] cam_near No comment provided
[System] camoffset Sets the camera offset from the player
[System] cam_pitch_interp No comment provided
[System] cam_pitch_speed No comment provided
[System] cam_yaw_interp No comment provided
[System] cam_yaw_speed No comment provided
[System] camToggleAimCam No comment provided
[System] camToggleChaseCam No comment provided
[System] camButton_Target_Lock_Toggle No comment provided
[System] camUseAimCam No comment provided
[System] camUseSTOTargetLock No comment provided
[System] camUseChaseCam No comment provided
[System] camTurnToFace No comment provided
[System] AcceptFriend No comment provided
[System] Befriend No comment provided
[System] FriendComment No comment provided
[System] who No comment provided
[System] findteams No comment provided
[System] friend No comment provided
[System] ignore No comment provided
[System] ignore_spammer No comment provided
[System] RejectFriend No comment provided
[System] RemoveFriend No comment provided
[System] Unfriend No comment provided
[System] Whitelist_Chat Toggles the whitelist for all chat. If enabled, you will only receive messages from friends, SG members, and Team members
[System] Whitelist_Emails Toggles the whitelist for all chat. If enabled, you will only receive emails from friends, SG members, and Team members
[System] Whitelist_Tells Toggles the whitelist for all chat. If enabled, you will only receive tells from friends, SG members, and Team members
[System] unignore No comment provided
[System] RemoveIgnore No comment provided
[System] channel_decline_invite No comment provided
[System] chandemote No comment provided
[System] cinvite No comment provided
[System] chaninvite No comment provided
[System] channel_invite No comment provided
[System] channel_kick No comment provided
[System] chanpromote No comment provided
[System] channel_uninvite No comment provided
[System] channel_destroy No comment provided
[System] clevel No comment provided
[System] mute No comment provided
[System] caccess No comment provided
[System] chanaccess No comment provided
[System] channel_access No comment provided
[System] channel_description No comment provided
[System] motd No comment provided
[System] channel_motd No comment provided
[System] unmute No comment provided
[System] CursorPetRally_BeginPlaceForEntity No comment provided
[System] CursorPetRally_BeginPlaceForTeam No comment provided
[System] joystick_load No comment provided
[System] joystick_load_file No comment provided
[System] joystick_save No comment provided
[System] joystick_save_file No comment provided
[System] alias Create a more convenient alias for a longer command. You can embed "{}" in the command
[System] to replace any arguments to the alias in the aliased command.
[System] WarpToRecruitHandle No comment provided
[System] ui_GenLayersReset Resets the layout, used for when the server updates movable window positions
[System] bind Bind a key to a command, and store it on your character.
[System] bind_load Load entity keybinds from ent_keybinds.txt.
[System] bind_load_file Load entity keybinds from the given filename.
[System] bind_save Save entity keybinds to ent_keybinds.txt.
[System] bind_save_file Save entity keybinds to the given filename.
[System] unbind Unbind a key stored on your character.
[System] unbind_all Unbind all keys for the current keybind profile
[System] pvp_SpecialAction No comment provided
[System] SkipFMV This allows the player to skip FMV
[System] freeMouseCursor No comment provided
[System] MacroExec No comment provided
[System] MacroRun No comment provided
[System] setGameCamYaw No comment provided
[System] SpectatorNext -------------------------------------------------------------------------------------------------------------------------
[System] SpectatorPrevious -------------------------------------------------------------------------------------------------------------------------
[System] twitter_watch No comment provided
[System] tweet Post a status update to Twitter
[System] ugc_MaybeShowReviewGen No comment provided
[System] ui_load_file Loads named UI Windows save file
[System] ui_load Loads default UI Windows save file
[System] ui_save Saves UI layout to default UI Window save file
[System] ui_save_file Saves UI layout to named UI Window save file
[System] loc Global value for location
[System] interact Interact with the nearest interactable entity within range.
[System] interactIncludeVolume Interact with the nearest interactable entity within range, followed by volume
[System] interactOptionPower No comment provided
[System] interactOverrideClear Clears current interact override
[System] interactOverrideCursor Set entity/object under cursor to be interact target
[System] setMouseForward No comment provided
[System] svChannelJoin No comment provided
[System] svChannelLeave No comment provided
[System] svMicSetLevel No comment provided
[System] svSetMute No comment provided
[System] svPushToTalk No comment provided
[System] svSpeakersSetLevel No comment provided
[System] targetCursor Target the entity clicked on.
[System] targetCursorOrAutoAttack Target the entity clicked on.
[System] teamHideMapTransferChoice No comment provided
[System] UGC.Costume.Create No comment provided
[System] UGC.Map.Create No comment provided
[System] UGC.Costume.Delete No comment provided
[System] UGC.Map.Delete No comment provided
[System] UGC.Costume.Duplicate No comment provided
[System] UGC.Map.Duplicate No comment provided
[System] UGC.Do No comment provided
[System] ugcEditorExportProjectSafe No comment provided
[System] UGC.Map.Import No comment provided
[System] ugcEditorImportProjectSafe No comment provided
[System] UGC.PlayMap No comment provided
[System] UGC.PlayMission No comment provided
[System] UGC.Redo No comment provided
[System] UGC.Save No comment provided
[System] UGC.ViewEULA No comment provided
[System] UGC.Undo No comment provided
[System] uiCancel Respond "Cancel" to an open dialog box; may not work in all dialogs.
[System] uiOK Respond "OK" to an open dialog box; may not work in all dialogs.
[System] unifiedInteractAtCursor Interacts with the object under the cursor.
[System] CombatLog No comment provided
[System] RememberUILists Whether to remember UI List Column placement and width.
[System] RememberWindows No comment provided
[System] SafeLogin if true, then log the player back into their most recent static map instead of anything else. (For instance,
[System] if the player is having trouble doing client patching for a NS map, they might be effectively blackholed
[System] and have to use this to back out
[System] SetFollow SetFollow: toggle follow
[System] UIRememberPositions Whether to remember UI sizes and positions. On by default.
[System] aim No comment provided
[System] autoForward No comment provided
[System] autoForward1 No comment provided
[System] backward No comment provided
[System] backward1 No comment provided
[System] camMouseLook No comment provided
[System] camRotate No comment provided
[System] crouch No comment provided
[System] down No comment provided
[System] down1 No comment provided
[System] forward No comment provided
[System] forward1 No comment provided
[System] left No comment provided
[System] left1 No comment provided
[System] mouseForward No comment provided
[System] netTimingGraph No comment provided
[System] netTimingGraphAlpha No comment provided
[System] netTimingGraphPaused No comment provided
[System] netgraph No comment provided
[System] process_priority 0 - default, normal always; 1 - normal in foreground, below normal in background/alt-tabbed; 2 - high always
[System] right No comment provided
[System] right1 No comment provided
[System] run No comment provided
[System] slow No comment provided
[System] slow1 No comment provided
[System] tactical No comment provided
[System] turnleft No comment provided
[System] turnleft1 No comment provided
[System] turnright No comment provided
[System] turnright1 No comment provided
[System] up No comment provided
[System] up1 No comment provided
[System] walk No comment provided
[System] walk1 No comment provided
[System] aspectRatio Sets the aspect ratio. Common values are 0 (auto), 4:3, 16:9 (widescreen TVs), 16:10 (widescreen monitors)
[System] comicShading Enables postprocessing, outlining, depth of field, and shadows.
[System] d3d11 Use the Direct3D 11 renderer device type
[System] d3d9 Use the Direct3D 9 renderer device type
[System] deviceType Use the specified renderer device type (valid options: Direct3D9, Direct3D11)
[System] disableMRT Disables use of multiple render targets
[System] dof Enable depth-of-field rendering
[System] outlining Enable comic outlining
[System] postProcessing Enable postprocessing
[System] shadows Enable shadows
[System] water Enable water effects
[System] screenshot_jpg Save a screenshot
[System] screenshot_ui_jpg Save a screenshot with the UI included
[System] screenshot Save a screenshot
[System] screenshot_depth Save a screenshot with the depth only
[System] screenshot_ui Save a screenshot with the UI included
[System] screen_pos_size Sets the current screen position and resolution. Usage: /screen_pos_size X Y Width Height
[System] screen Sets or displays the current screen resolution. Usage: /screen Width Height
[System] gfxSettingsSetMinimalOptions Called when running on old drivers or unsupported hardware
[System] togglefullscreen Toggles fullscreen
[System] window_minimize Minimizes the window
[System] window_restore Toggles the window between restored and maximized
[System] rdrDisableSM2B Disables use of shader model 2.0b and higher for the renderer only, leaving full-featured materials
[System] reduce_mip Reduces the resolution of textures to only use the reduced (mip-map) textures.
[System] renderScale Sets the percentage of the display resolution to render the 3D world at
[System] renderSize Sets the pixel resolution to render the 3D world at
[System] bloomQuality Sets bloom quality, range = [0, 3]
[System] fxQuality No comment provided
[System] msaa Enables/disables multisample antialiasing
[System] useSM20 Uses only SM20
[System] useSM2B Uses only SM2B and lower
[System] useSM30 Uses full SM30
[System] videoMemoryMax Sets the maximum amount of video memory (in hundreds of MB) we will try to use.
[System] CharacterDetail Sets entity detail scaling
[System] SoftwareCursorForce Use a software cursor instead of hardware cursors (fixes issues on some video card configurations, but is less responsive)
[System] TerrainDetail Sets terrain detail scaling
[System] WorldDetail Sets world detail scaling
[System] autoEnableFrameRateStabilizer Auto-enables /frameRateStabilizer as it feels appropriate
[System] disableAutoAlwaysOnTop Disable setting the window to always on top while in the foreground
[System] disableSplatShadows Turns off splat shadows
[System] disable_3d_texture_flush turns off flushing of 3D textures after device loss. Flush and reload takes longer but fixes problems on ATI and Intel GPUs
[System] disable_multimon_warning Disables displaying a warning about which monitor we're rendering on
[System] dynamicLights Enables dynamic lights
[System] entityTexLODLevel Sets the quality level for character textures. Normal values range from 0.5 to 10.0.
[System] forceOffScreenRendering Forces off-screen rendering, may resolve rendering issues on some platforms (WINE)
[System] fpsgraph Enables a graph showing recent frame times
[System] fpshisto Enables a histogram of frame times
[System] frameRateStabilizer Enables hack that seems to stabilize the framerate on some NVIDIA cards
[System] gamma Changes the gamma
[System] gpuAcceleratedParticles Enables GPU-accelerated particle systems for increased performance on some systems
[System] hdr_max_luminance_adaptation 0 = use log average luminance measurement, non-zero = use maximum luminance
[System] highDetail Enables high detail objects
[System] highFillDetail Enables high fill detail objects
[System] highQualityDOF Enables/disables high quality depth of field
[System] higherSettingsInTailor If available, users higher detail settings when in character creation/customization interfaces
[System] lensflare_quality Changes lens flare quality level. 0 = simple, 1 = soft z occlusion
[System] lightingQuality Sets various shader related rendering settings, only some values are allowed (0=low, 10=high)
[System] maxInactiveFps Sets the maximum allowed framerate when the application is not in the foreground
[System] maxLightsPerObject sets the maximum lights per object
[System] maxShadowedLights sets the maximum shadow casting lights per frame
[System] maxfps Sets the maximum allowed framerate
[System] perFrameSleep Adds a per-frame sleep to artificially reduce CPU/GPU usage to help with overheating (will also slow the game down)
[System] poissonShadows Enables and disables soft shadows (poisson filtering)
[System] printStallTimes Prints out the amount of time a stall took whenever a stall occurs
[System] reduce_min Sets the minimum size that textures will be reduced to (requires -reduce_mip > 0)
[System] scattering 0 = scattering off, 1 = scattering on high res, 2 = scattering low res
[System] showCamPos Displays the camera's position
[System] showfps Displays frame rate
[System] showmem Displays process memory usage
[System] softShadows Enables and disables soft shadows (poisson filtering)
[System] soft_particles Smooth particle intersections with geometry by fading out near the intersection
[System] ssao Enables and disables screen space ambient occlusion
[System] target_highlight 0 = simple targeting graphics, 1 = glowing outline/inline effect
[System] texAniso Sets the amount of anisotropic filtering to use, reloads textures
[System] unlit Turns off all lighting on objects and sets the ambient to the specified value
[System] useFullSkinning Forces skinning to only two bones to improve performance ("Simple Skinning" in the Options screen)
[System] visscale Sets world detail scaling
[System] vsync Turns on or off vsync
[System] worldTexLODLevel Sets the quality level for world textures. Normal values range from 0.5 to 10.0.
[System] version Displays the current build version
[System] ResourceOverlayLoad No comment provided
[System] timerRecordEnd Stops any current profiler recording or playback
[System] timerRecordStart Starts recording profiling information to the given filename
[System] bind_local Bind a key to a command.
[System] bind_local_load Load keybinds from keybinds.txt.
[System] bind_local_load_file Load keybinds from the given filename.
[System] bind_pop_profile Pop the given key profile from the stack
[System] bind_push_profile Push a specific key profile onto the stack
[System] bind_local_save Save keybinds to keybinds.txt.
[System] bind_local_save_file Save keybinds to the given filename.
[System] cmdlist Print out all commands available
[System] cmds Print out client commands for commands containing <string>
[System] unbind_local Unbind a key from a command (this happens automatically when rebinding as well).
[System] quit Close the window.
[System] invertUpDown Inverts the InvertibleUp and InvertibleDown commands
[System] invertX Invert the horizontal axis for movement controls
[System] invertY Invert the vertical axis for movement controls
[System] reverseMouseButtons Reverse the left and right mouse buttons
[System] alphaInDOF Does world+character alpha objects before DoF pas
[System] disable_windowed_fullscreen Disables going into full-screen windowed mode when maximized
[System] noClipCursor Disables clipping of the cursor to a sigle monitor when running in fullscreen on PC
[System] noCustomCursor Disable custom cursors, will just use the default Win32 cursor on PC
[System] noSleepWhileWaitingForGPU Disables yielding the CPU while waiting for the GPU
[System] rdrMaxFramesAhead Number of frames to allow the renderer to get
[System] rdrMaxGPUFramesAhead Number of frames to allow the GPU to get from the renderer, 0 to disable
[System] useManualDisplayModeChange Manually change the display mode for fullscreen settings, rather than allowing Direct3D to make the mode switch.
[System] sndDisable Disable all playing of sound
[System] sndEnable Enable playing of sound
[System] ui_resolution Print the current UI screen resolution.
[System] GenAddModal Show a gen on the modal layer.
[System] GenAddWindow Show a gen on the window layer.
[System] GenAddWindowPCXbox Show a gen on the window layer that is specific to PC or Xbox.
[System] GenButtonClick If the given gen is a button, click it.
[System] GenCycleFocus Cycle focus between the given gens, or if called with just one gen name, set focus to that gen.
[System] GenCycleFocusReverse Cycle focus between the given gens in reverse, or if called with just one gen name, set focus to that gen.
[System] GenListActivate If the given gen is a list, activate the selected row.
[System] GenListDoSelectedCallback If the given gen is a list, run the selected callback.
[System] GenListDown If the given gen is a list, move the selected row down by one.
[System] GenListUp If the given gen is a list, move the selected row up by one.
[System] GenMovableBoxResetAllPositions Reset a movable box to its default position.
[System] GenMovableBoxResetPosition Reset a movable box to its default position.
[System] GenRemoveModal Hide a gen on the modal layer.
[System] GenRemoveWindow Hide a gen on the window layer.
[System] GenRemoveWindowPCXbox Hide a gen on the window layer that is specific to PC or Xbox.
[System] GenSendMessage Send a message to a gen.
[System] GenSetFocus Set focus to the given gen.
[System] GenSetText Set the text of a gen text entry.
[System] GenSetTooltipFocus Set tooltip focus to the given gen.
[System] GenSetValue Set a value on a gen
[System] GenSliderAdjustNotch Move a slider's notch, if interactive, by the given amount.
[System] GenSliderAdjustValue Move a slider's value, if interactive, by the given amount.
[System] GenSliderSetNotch Set a slider's notch, if interactive.
[System] GenSliderSetValue Set a slider's notch, if interactive.
[System] GenJailReset Reset all cells to their default sizes and positions.
[System] GenJailSink Send the hovered jail to the bottom of the stack.
[System] ShowGameUI No comment provided
[System] ShowGameUINoExtraKeyBinds This command does not add any keybinds for showing the UI when the user presses escape
[System] ui_TooltipDelay Sets the additional delay, in seconds, before tooltips appear
[System] Holster Attempt to holster your active weapon
[System] HolsterToggle Attempt to holster or draw your weapons
[System] ShooterPrimary No comment provided
[System] Target_Enemy_Next_Exposed Targets the nearest enemy that is "exposed", and switches to a weapon that can exploit the target
[System] Unholster Attempt to draw your active weapon
[System] ShooterClearOffsetTrayBinds No comment provided
[System] ShooterClearOverlayTrayBinds No comment provided
[System] ShooterSetOffsetTrayBinds No comment provided
[System] ShooterSetOverlayTrayBinds No comment provided
[System] AutoDescDetailInspect AutoDescDetailInspect <detail>: Sets the autodescription detail on inspect
[System] AutoDescDetailTooltip AutoDescDetailTooltip <detail>: Sets the autodescription detail on tooltips
[System] BattleForm BattleForm <0/1>: Disable/Enable BattleForm
[System] Buy_PowerTreeNode Buy_PowerTreeNode <PowerTree> <Node>: Purchases the Node in the PowerTree
[System] ChangeInstance change to an already created instance of the same map. Only worksa while not in combat.
[System] CurrencyExchange_ClaimMTC No comment provided
[System] CurrencyExchange_ClaimTC No comment provided
[System] CurrencyExchange_CreateBuyOrder No comment provided
[System] CurrencyExchange_CreateSellOrder No comment provided
[System] CurrencyExchange_WithdrawOrder No comment provided
[System] DismissPetByID No comment provided
[System] FillPetTeamList No comment provided
[System] GuildBankInit Set the ref to the container, do a guild bank create
[System] GuildBankLoadOrCreate No comment provided
[System] MovementReset Resets your movement state
[System] PetCommands_ClearAllPlayerAttackTargets No comment provided
[System] PetCommands_ClearAttackTarget No comment provided
[System] PetCommands_EnterCombat No comment provided
[System] PetCommands_RequestResurrection No comment provided
[System] PetCommands_SetAllPetsStance No comment provided
[System] PetCommands_SetAllPetsState No comment provided
[System] PetCommands_SetAllToFollowOwner No comment provided
[System] PetCommands_SetAllToHoldPosition No comment provided
[System] PetCommands_SetAllToOwnerAttackTarget No comment provided
[System] PetCommands_SetSpecificPetStance No comment provided
[System] PetCommands_SetSpecificPetState No comment provided
[System] PlayerRespawn Respawns a player if all the conditions needed for respawn are met
[System] PowerTray_Slot PowerTray_Slot <TrayIndex> <SlotIndex> <PowerID>: Puts a Power into a PowerSlot; a PowerID of 0 means empty.
[System] NOTE: Tray index of -1 means current
[System] PowerTray_SlotNode PowerTray_Slot <TrayIndex> <SlotIndex> <PowerNodeFullName>: Puts a Power into a PowerSlot.
[System] NOTE: Tray index of -1 means current
[System] PowerTray_SlotSwap PowerTray_SlotSwap <TrayIndexA> <SlotIndexA> <TrayIndexB> <SlotIndexB>: Swaps the Powers in the PowerSlots across trays.
[System] NOTE: Tray index of -1 means current
[System] Power_Slot Power_Slot <SlotIndex> <PowerID>: Puts a Power into a PowerSlot; a PowerID of 0 means empty.
[System] Power_SlotSwap Power_Slot <SlotIndexA> <SlotIndexB>: Swaps the Powers in the PowerSlots
[System] PowersCancelAllActivations Manual attempt to cancel all current activations
[System] RenamePet No comment provided
[System] RenamePetFormal No comment provided
[System] RespecPowerTreesInvalid Respecs your PowerTrees to nothing if they are currently invalid for some reason
[System] SavedPet_PetRegroupRequest No comment provided
[System] SavedPet_Remove No comment provided
[System] MailAcceptItems Transfer items from the given mail item lot to your inventory.
[System] MailTakeItems Transfer items from the given mail item lot to your inventory including NPC mail items
[System] SetInvBagHideMode Sets the hide costume mode for an inventory bag
[System] SetInvSlotHideMode No comment provided
[System] SetInvSlotHideModeForEnt No comment provided
[System] SetPetInvBagHideMode Sets the hide costume mode for an inventory bag on a pet
[System] SummonCritterPetByDef No comment provided
[System] SummonPetByID No comment provided
[System] TrayElemDestroy TrayElemDestroy <Tray> <Slot>: Destroys the element in the tray at the slot
[System] TrayElemMove TrayElemMove <Tray> <Slot> <NewTray> <NewSlot>: Moves the element in the tray at the slot to the new location.
[System] Performs a swap if the new location is not empty.
[System] buildClass Sets the class of a build
[System] buildCopyFromCurrent No comment provided
[System] buildCreate Makes a new build based on your current state
[System] buildName Names a build
[System] buildSet Sets your build to the specified index
[System] buildSetItem Sets the item in iInvBag, iSlot to ilItemID which came from iSrcBag, iSrcSlot
[System] StatsPreset_Load No comment provided
[System] StatsPreset_Reset No comment provided
[System] StatsPreset_Save No comment provided
[System] PowerEmit PowerEmit <PowerID> <Emit>: Sets the emit point of the Power. PowerID of 0 applies to all Powers, invalid Emit reverts to default.
[System] PowerEntCreateCostume PowerEntCreateCostume <PowerID> <EntCreateCostume>: Sets the EntCreateCostume of the Power. PowerID of 0 applies to all Powers, EntCreateCostume of 0 reverts to default.
[System] PowerHue PowerHue <PowerID> <Hue>: Sets the hue of the Power's FX. PowerID of 0 applies to all Powers, Hue of 0 reverts to default.
[System] ChatFriendsOnly No comment provided
[System] FriendsOnly No comment provided
[System] ChatHidden Toggle anonymous status
[System] anon Toggle anonymous status
[System] hide Toggle anonymous status
[System] LFGDifficulty_Mode No comment provided
[System] LFG_Mode No comment provided
[System] ChatVisible No comment provided
[System] unanon No comment provided
[System] unhide No comment provided
[System] lfg Toggle Looking For Group status
[System] lft Toggle Looking For Group status
[System] ChangeMood No comment provided
[System] SetActiveCostume Sets active costume
[System] SetPetActiveCostume Sets active costume
[System] emote_notext Emote, but without text.
[System] emote Emote, failing if a preset emote is not found.
[System] em Emote, using a plain text string if the emote is not found.
[System] me Emote, using a plain text string if the emote is not found.
[System] e Emote, using a plain text string if the emote is not found.
[System] schemes_Reset No comment provided
[System] schemes_SetCurrent Sets your current control/targeting scheme to the given named scheme
[System] afk Mark yourself as away from the keyboard.
[System] away Mark yourself as away from the keyboard.
[System] UIForgetPositions Forget all saved UI positions/sizes
[System] Whitelist_Invites No comment provided
[System] gslCurrencyExchange_RequestUIData No comment provided
[System] dnd Mark yourself as "Do Not Disturb".
[System] gslDiary_RemoveComment No comment provided
[System] gslDiary_RemoveEntry No comment provided
[System] GameAccountMakeNumericPurchase No comment provided
[System] Guild_AcceptInvite No comment provided
[System] Guild_AddCostume No comment provided
[System] Guild_ClearUniforms No comment provided
[System] Guild_Create No comment provided
[System] Guild_CreateEx No comment provided
[System] Guild_DeclineInvite No comment provided
[System] Guild_DeleteCostume No comment provided
[System] Guild_Demote No comment provided
[System] Guild_Info No comment provided
[System] Guild_Invite No comment provided
[System] Guild_Kick No comment provided
[System] Guild_Leave No comment provided
[System] Guild_MotD No comment provided
[System] Guild_Promote No comment provided
[System] Guild_Rename No comment provided
[System] Guild_RenameBankTab No comment provided
[System] Guild_RenameRank No comment provided
[System] Guild_RequestUniforms No comment provided
[System] Guild_SetAdvancedEmblem No comment provided
[System] Guild_SetAdvancedEmblem2 No comment provided
[System] Guild_SetAdvancedEmblem3 No comment provided
[System] Guild_SetBankItemWithdrawLimit No comment provided
[System] Guild_SetBankPermission No comment provided
[System] Guild_SetBankWithdrawLimit No comment provided
[System] Guild_SetColor1 No comment provided
[System] Guild_SetColor2 No comment provided
[System] Guild_SetDescription No comment provided
[System] Guild_SetEmblem No comment provided
[System] Guild_SetMinLevelRecruit No comment provided
[System] Guild_SetMotD No comment provided
[System] Guild_SetOfficerComment No comment provided
[System] Guild_SetPermission No comment provided
[System] Guild_SetPublicComment No comment provided
[System] Guild_SetRecruitCat No comment provided
[System] Guild_SetRecruitMemberVisibility No comment provided
[System] Guild_SetRecruitMessage No comment provided
[System] Guild_SetRecruitVisibility No comment provided
[System] Guild_SetUniformPermission No comment provided
[System] Guild_SetWebSite No comment provided
[System] Guild_Who No comment provided
[System] SetHudShowDamageFloaters Sets player damage floaters flag.
[System] SetHudShowInteractionIcons Sets player interaction icons flag.
[System] SetHudShowPlayerTitles Sets player titles flag.
[System] SetHudShowReticlesAs Sets player reticle display.
[System] gslInterior_AcceptInvite No comment provided
[System] gslInterior_DeclineInvite No comment provided
[System] gslInterior_ExpelGuest No comment provided
[System] gslInterior_Invite Invite another player to your team.
[System] InteriorInvite Invite another player to your team.
[System] gslInterior_IsCurrentMapPlayerCurrentInterior No comment provided
[System] ItemAssignmentCancelActiveAssignment No comment provided
[System] ItemAssignmentCollectRewards No comment provided
[System] ItemAssignmentsCompleteNowByID No comment provided
[System] ItemAssignmentRemoveSlottedItem Test function to remove a slotted item from an active assignment
[System] MacroRemove No comment provided
[System] Macro No comment provided
[System] queue_invite No comment provided
[System] queue_inviteteam No comment provided
[System] queue_kick No comment provided
[System] queue_refreshQueues No comment provided
[System] Queue_AcceptRematch No comment provided
[System] queue_changemap No comment provided
[System] queue_ChangePassword No comment provided
[System] queue_ChangeSetting No comment provided
[System] Queue_JoinActiveMap No comment provided
[System] Queue_JoinBestMap Joins a map with a guildmate, teammate, or friend - if possible
[System] Queue_Join No comment provided
[System] Queue_JoinInstance No comment provided
[System] Queue_JoinNextInstance No comment provided
[System] Queue_JoinRematch No comment provided
[System] Queue_JoinWithPassword No comment provided
[System] queue_startgame No comment provided
[System] Queue_TeamJoinBestMap Attempts to put you and your team on a map with another guildmate, teammate, or friend
[System] Whitelist_Duels Set the Whitelist for duels
[System] Whitelist_PvPInvites Set the Whitelist for duels
[System] SkipCutscene This allows a player to skip a cutscene. This is only supported for single-player cutscenes such as zone flyovers.
[System] social_blog Create a blog post on all enrolled services
[System] social_enroll_reset No comment provided
[System] social_screenshot No comment provided
[System] social_screenshot_ui No comment provided
[System] social_status Update your status on all enrolled services
[System] social_tweet A replacement for /tweet
[System] Team_AcceptInvite No comment provided
[System] Team_AcceptInviteSidekick No comment provided
[System] Team_AcceptRequest No comment provided
[System] Team_CancelRequest No comment provided
[System] Team_DefaultMode No comment provided
[System] Team_Mode No comment provided
[System] Team_DeclineInvite No comment provided
[System] Team_DeclineRequest No comment provided
[System] Team_Invite Invite another player to your team.
[System] Invite Invite another player to your team.
[System] Team_Kick Kick a player off your team
[System] Team_Leave No comment provided
[System] Team_Promote Promote team leader
[System] Promote Promote team leader
[System] Team_Request No comment provided
[System] Request No comment provided
[System] Team_SetChampion No comment provided
[System] Champion No comment provided
[System] Team_SetDefaultLootMode No comment provided
[System] Team_SetDefaultLootModeQuality No comment provided
[System] Team_SetLootMode Sets the team loot mode
[System] Team_SetLootModeQuality Sets the minimum quality for team looting
[System] Team_Sidekicking No comment provided
[System] Team_SetSpokesman Set team spokesman
[System] unaway Mark yourself as back at the keyboard.
[System] back Mark yourself as back at the keyboard.
[System] WarpToRecruit No comment provided
[System] CreateTrainerContactFromItem No comment provided
[System] PrimaryMission Offer this mission to other nearby members of your team and make it primary
[System] Mission_SetAllMissionHidden Set all missions to hidden (for the hud), bHidden: 1==hide, 0==don't hide, -1==toggle
[System] Mission_SetMissionHidden Set this mission to hidden (for the hud), bHidden: 1==hide, 0==don't hide, -1==toggle
[System] played No comment provided
[System] stuck Attempt to fix your character that is currently stuck inside something
[System] unstuck Attempt to fix your character that is currently stuck inside something
[System] store_BuyItem Buy an item from a Store
[System] store_SellItem Remove Item from specific bag
[System] store_SellItemNoDialog Sell to the specified contact, must be one that allows dialog-less interactions
[System] timecontrol_set No comment provided
[System] pause No comment provided
[System] timecontrol No comment provided
[System] timecontrol_toggle No comment provided
[System] unpause No comment provided
[System] trade_Accept Accept the current trade offer. A trade completes when both players accept.
[System] trade_AddSavedPet No comment provided
[System] trade_Cancel Cancel the current trading session.
[System] Whitelist_Trades Enable Trade Whitelist
[System] RemoveAllSavedWaypoints Clear your saved waypoints
[System] netTimingGraphPaused No comment provided
[System] version Displays the current build version
[System] ResourceOverlayLoad No comment provided
[System] Toggleaimwithcam Toggle Aim
[System] Startchat Start typing chat
[System] Startchatslash Start typing chat, with a slash
[System] Startchatsemicolon Start typing chat, with a Semicolon
[System] Startchatreply Start typing chat, to reply
[System] chan Send a message to a channel.
[System] c Send a message to a channel.
[System] t Send a tell to a specific player.
[System] w Send a tell to a specific player.
[System] Whisper Send a tell to a specific player.
[System] r Reply to recent tell.
[System] Say Say something to the people near you.
[System] S Say something to the people near you.
[System] Chat Say something to the people near you.
[System] Yell Say something to the whole zone.
[System] Fleet Say something on guild chat.
[System] Gu Say something on guild chat.
[System] F Say something on guild chat.
[System] off Say something on guild officer chat.
[System] O Say something on guild officer chat.
[System] Group Say something on team chat.
[System] Party Say something on team chat.
[System] g Say something on team chat.
[System] p Say something on team chat.
[System] Camlook Alias for Camera.Freelook {} $$ Camera.Rotate {}
[System] mail Show the in-game mail interface.
[System] Cstore Show/hide the Micro-Transactions UI (for buying stuff with real money).
[System] Keybinds Show the in-game mail interface.
[System] Camfar Zoom the camera out
[System] Camzoominsmall Zoom the camera in slightly
[System] Camzoomoutsmall Zoom the camera out slightly
[System] Camzoomin Zoom the camera in
[System] Camzoomout Zoom the camera out
[System] Killme Will kill your character. Only use as a last resort if there is no other way to get unstuck
[System] Rearrange Move or resize various elements on the screen
[System] Setoffsettraybindsrow Set tray offset binds
[System] Setoffsettraybindscolumn Set tray offset binds
[System] Usetrayslot Execute a tray power, or play an error sound on failure
[System] Usetrayslot0 Execute a tray power, or play an error sound on failure
[System] Usetrayslot1 Execute a tray power, or play an error sound on failure
[System] Usetrayslot2 Execute a tray power, or play an error sound on failure
[System] Usetrayslot3 Execute a tray power, or play an error sound on failure
[System] Usetrayslot4 Execute a tray power, or play an error sound on failure
[System] Usetrayslot5 Execute a tray power, or play an error sound on failure
[System] Usetrayslot6 Execute a tray power, or play an error sound on failure
[System] Usetrayslot7 Execute a tray power, or play an error sound on failure
[System] Usetrayslot8 Execute a tray power, or play an error sound on failure
[System] Usetrayslot9 Execute a tray power, or play an error sound on failure
[System] Missiontoggletracked Toggle whether a given mission is tracked
[System] Dropmission Drop a mission
[System] Camsetlocktotarget Lock or unlock the camera to the target
[System] Sharemission Share a mission with nearby team mates
[System] Setrallypoint Set a rally point for your current target
[System] Clearrallypoint Clear the rally point for your current target
[System] Clearallrallypoints Clear all the rally points
[System] Helpprevious Go to the previous page in the Help/Tip window
[System] Helpnext Go to the next page in the Help/Tip window
[System] Twitter Show/hide social media settings
[System] Sharing Show/hide social media settings
[System] Keyboard Toggle keyboard display
[System] Music Toggle MediaControl window
[System] Winamp Connects a running winamp instance
[System] Itunes Connects a running itunes instance
[System] Credits Show/hide game terms of use
[System] Terms Show/hide game terms of use
[System] Tickets Show/hide the GM help and bugs window
[System] Help Show/hide the GM help and bugs window
[System] Map Show/hide the map window
[System] People Show/hide people UIs (friends, search, etc.)
[System] Friends Show/hide friend UI.
[System] Teamwindow Show/hide team UI.
[System] Fleetlog Show/hide your Fleet's Log
[System] Interactwindow Initiate interact gen
[System] Interactcursor Interact with specific object
[System] Pvpreport Toggles the PVP report UI
[System] Status Show/hide your status/overview
[System] Costume Show/hide uniform change UI
[System] Dutyofficer Show/hide the duty officer assignments UI
[System] Currencyexchange Show/hide the currency exchange UI
[System] Transwarpchooser Show/hide the transwarp chooser UI
[System] Showtraypowers Show/hide all your possible tray powers
[System] Characterstatus Show/hide the status window
[System] Inventory Show/hide your inventory
[System] Crewassignments Show/hide the status window/ship stations
[System] missions Show/hide the mission journal
[System] Ugcmissions Show/hide the available community authored missions
[System] Diary Show/hide your Captain's Log
[System] Skills Show/hide your Captain's Skills
[System] Pvpqueues Pops up tray powers
[System] Pvequeues Pops up tray powers
[System] Guildwindow Show/hide fleet UI.
[System] Bulletins Show/hide bulletin UI.
[System] Available Show/hide the available missions.
[System] Calendar Show/hide the calendar.
[System] Episodes Show/hide the episodes
[System] Uniform Show/hide the uniform change UI
[System] Termsofuse Show/hide game terms of use
[System] Bugs Show/hide the GM help and bugs window
[System] Fleetwindow Show/hide fleet UI.
[System] Journal Show/hide the mission journal
[System] Social Show/hide people UIs (friends, search, etc.)
[System] Traypowers Show/hide all your possible tray powers
[System] Dutyofficers Show/hide the duty officer assignments UI
[System] Dofficer Show/hide the duty officer assignments UI
[System] Doff Show/hide the duty officer assignments UI
[System] Duty Show/hide the duty officer assignments UI
[System] Communitymissions Show/hide the available community authored missions
[System] Foundarymissions Show/hide the available community authored missions
[System] Dilithiumexchange Show/hide the dilithium exchange UI
[System] Transwarp Show/hide the transwarp chooser UI
[System] Cursorpopupmenu Pops up entity popup menu on selected entity
[System] Showentitypopupmenu Pops up entity popup menu on selected entity
[System] Cursorexecute Pops up entity popup menu on friendly entity, attacks hostiles
[System] Contextaction Default behavior for clicking on a node or entity with a fallback to the context menu
[System] Executeaction Default behavior for clicking on a node or entity
[System] Invite Invite player to your team
[System] Accept Accept invite to join a team
[System] Decline Decline invite to join a team
[System] Request Request to join player's team
[System] Requestteam Request to join player's team
[System] Join Request to join player's team
[System] Jointeam Request to join player's team
[System] Acceptteamrequest Accept request from player to join your team
[System] Acceptrequest Accept request from player to join your team
[System] Declineteamrequest Decline request from player to join your team
[System] Declinerequest Decline request from player to join your team
[System] Teamcancel Cancel your request to join a team
[System] Cancelteam Cancel your request to join a team
[System] Cancelteamrequest Cancel your request to join a team
[System] Promote Promote a player to become your team leader
[System] Teamleader Promote a player to become your team leader
[System] Leader Promote a player to become your team leader
[System] Setmentor Set the mentor for your team
[System] Mentor Enable or disable mentoring for this team (mentor 1 to turn on, mentor 0 to turn off)
[System] Mentoron Enable mentoring for this team
[System] Mentoroff Disable mentoring for this team
[System] Leaveteam Leave your team
[System] Leave Leave your team
[System] Teamdisband Leave your team
[System] Disbandteam Leave your team
[System] Disband Leave your team
[System] Teamquit Leave your team
[System] Quitteam Leave your team
[System] Kick Remove player from your team
[System] Kickteam Remove player from your team
[System] Kickfromteam Remove player from your team
[System] Boot Remove player from your team
[System] Teamboot Remove player from your team
[System] Bootteam Remove player from your team
[System] Bootfromteam Remove player from your team
[System] Setteammode Set how you handle team requests (open, closed, or requestonly)
[System] Mode Set how you handle team requests (open, closed, or requestonly)
[System] Tm Set how you handle team requests (open, closed, or requestonly)
[System] Teamlootmode Set team loot mode (roundrobin, freeforall, needorgreed, masterlooter, or count)
[System] Setlootmode Set team loot mode (roundrobin, freeforall, needorgreed, masterlooter, or count)
[System] LootMode Set team loot mode (roundrobin, freeforall, needorgreed, masterlooter, or count)
[System] Lm Set team loot mode (roundrobin, freeforall, needorgreed, masterlooter, or count)
[System] Roundrobin Set team loot mode to round robin
[System] Freeforall Set team loot mode to free-for-all
[System] Needorgreed Set team loot mode to need-or-greed
[System] Masterlooter Set team loot mode to master-looter
[System] Count Set team loot mode to count-based
[System] Setlootquality Set team loot quality threshold (white, yellow, green, blue, purple)
[System] Lootquality Set team loot quality threshold (white, yellow, green, blue, purple)
[System] Setquality Set team loot quality threshold (white, yellow, green, blue, purple)
[System] Quality Set team loot quality threshold (white, yellow, green, blue, purple)
[System] Slq Set team loot quality threshold (white, yellow, green, blue, purple)
[System] Lq Set team loot quality threshold (white, yellow, green, blue, purple)
[System] Assist Assist <name>: Assists the Entity with the matching name. If no name is given, assists your current target.
[System] BattleFormToggle Toggles BattleForm on or off
[System] Clear No comment provided
[System] ClearTargetOrBringUpMenu If something is targeted, clear the target, If nothing is targeted, bring up the main menu.
[System] Chat_SetStatus No comment provided
[System] logout Log out the current character.
[System] ContactDialogEnd Stop talking to the current contact. Safe to use if there is no current contact.
[System] This should be called instead of "ContactDialogEndServer" so that the client can
[System] validate that the player is actually in a contact dialog. Otherwise, there are
[System] some weird edge cases when multiple Contact Dialogs happen close together.
[System] CostumeCreator.SetHoverMovable Set the hover pattern on the active part being edited
[System] MakeCostumeJPeg Write out a character's costume (by slot index) It uses project specific defined
[System] camera angles and is a 300 x 400 shot
[System] DefaultAutoAttack DefaultAutoAttack <1/0>: Enable or disable auto attack
[System] GameMenu Opens the game pause menu
[System] GammaCalibration_Reset No comment provided
[System] InventoryExec Executes the first power on the item in the bag at the slot
[System] Login_Back From anywhere in the character creation / login process, go back.
[System] Where you go back to depends on where you are.
[System] LootCancel Don't take loot, just destroy the client list
[System] OpenUrlCmd No comment provided
[System] Options Show the options screen.
[System] PetCommands_GlobalPetTrayExec No comment provided
[System] PowerExecStruggleIfHeld Attempt to struggle out of a power
[System] Power_Exec_NearDeath Activates the appropriate NearDeath-related Power
[System] Target Target <name>: Targets the Entity with the matching name
[System] Target_Button_Clear No comment provided
[System] Target_Button_ModalCycle No comment provided
[System] Target_Button_Next Target the next enemy or friend in order
[System] Target_Button_Prev Find the previous targetable entity and target it.
[System] Target_Button_SetModalCycle No comment provided
[System] Target_Button_ToggleModalCycle No comment provided
[System] Target_Enemy_Near Targets the nearest enemy in view
[System] Target_Enemy_Near_AftArc Targets the nearest enemy in view and within the given aft firing arc
[System] Target_Enemy_Near_ForArc Targets the nearest enemy in view and within the given forward firing arc
[System] Target_Enemy_Near_SideArc Targets the nearest enemy in view and within the given side firing arc (starboard and port)
[System] Target_Enemy_Next Targets the next enemy in view
[System] Target_Enemy_Prev Targets the previous enemy in view
[System] Target_Friend_Near Targets the nearest friend in view
[System] Target_Friend_Next Targets the next friend in view
[System] Target_Friend_Prev Targets the previous friend in view
[System] Target_Manual_Modal Find the previous targetable entity and target it.
[System] Target_Self Target the current player
[System] Target_Teammate Target the Nth person in your team.
[System] ToggleDefaultAutoAttack ToggleDefaultAutoAttack: Toggles the state of auto attack
[System] bug Report a problem with the game.
[System] Target_Clear No comment provided
[System] create Create and join a new channel
[System] channel_create Create and join a new channel
[System] channel_join No comment provided
[System] channel_leave No comment provided
[System] Channel_RefreshAdminDetail No comment provided
[System] Channel_RefreshSummary No comment provided
[System] Channel_RefreshJoinDetail No comment provided
[System] ChannelSend Send chat to a channel
[System] guild Send chat to other players in your guild.
[System] local Send chat to other players in your vicinity
[System] officer Send chat to other players in your guild.
[System] reply No comment provided
[System] team No comment provided
[System] tell Private tell. Chat handles should be prefixed with an '@' character.
[System] zone Send chat to other players in the same zone.
[System] channel_setcurrent No comment provided
[System] ExecActiveItemPowerInBag No comment provided
[System] Follow Follow: Follows the targeted entity
[System] FollowUntilInCombatOrInRange No comment provided
[System] Follow_Cancel No comment provided
[System] Follow_Resume No comment provided
[System] lookDown No comment provided
[System] lookUp No comment provided
[System] invertibledown No comment provided
[System] invertibleup No comment provided
[System] NavToPosition No comment provided
[System] NavToSpawn_ReceivePosition No comment provided
[System] PowerSlotExec PowerSlotExec <Active> <Slot>: Attempts to execute whatever Power is in the given PowerSlot
[System] PowerTrayExec PowerSlotExec <Active> <Slot>: Attempts to execute whatever Power is in the given PowerSlot
[System] ThrottleAdjust No comment provided
[System] ThrottleSet No comment provided
[System] ThrottleToggle No comment provided
[System] TrayChangeIndex TrayChangeIndex <UITray> <Change>: Change the UITray's displayed Tray by a positive or negative amount. Will rollover in case of underflow or overflow.
[System] TrayExec TrayExec <Active> <UITray> <Slot>: Attempts to execute the element in the UITray at the Slot
[System] TrayExecByTray TrayExec <Active> <Tray> <Slot>: Attempts to execute the element in the Tray at the Slot
[System] TrayExecByTrayNotifyAudio No comment provided
[System] TrayExecByTrayWithBackup TrayExec <Active> <Tray> <Slot>: Attempts to execute the element in the Tray at the Slot
[System] UseDevice Use an item in a given invetory slot
[System] cursorClick No comment provided
[System] demo_record Start recording a demo, save it into FILE.
[System] The demo will be saved in the demos/ data folder, as FILE.demo.
[System] Note that not all events are saved into the demo, but most are.
[System] demo_record_stop Stop recording any demos started earlier with DEMO-RECORD.
[System] The demo will be saved into the filename previously specified.
[System] demo_restart Restart a currently playing demo.
[System] Playback will start up back at the beginning of the demo.
[System] EM.Save No comment provided
[System] enableClickToMove No comment provided
[System] enableClickToMoveCameraAdjust No comment provided
[System] enableClickToMoveCameraRelativeMovement No comment provided
[System] enableClickToMoveQueuePowers No comment provided
[System] enableClickToMoveTwoButton No comment provided
[System] enableMoveToTarget No comment provided
[System] Power_Exec Activate a power by name
[System] Power_Exec_Category Activate a power by category
[System] PowerExecCategoryIfActivatable Activate a power by category
[System] camCycleDist Cycle the camera distance between several preset values.
[System] camButton_LockAutoAdjust No comment provided
[System] camButton_LockControllerControl No comment provided
[System] CamReset No comment provided
[System] cam_autolevel_interp_speed No comment provided
[System] camdist Sets the camera distance from the player
[System] cam_distance_interp_speed No comment provided
[System] cam_far No comment provided
[System] cam_mid No comment provided
[System] cam_near No comment provided
[System] camoffset Sets the camera offset from the player
[System] cam_pitch_interp No comment provided
[System] cam_pitch_speed No comment provided
[System] cam_yaw_interp No comment provided
[System] cam_yaw_speed No comment provided
[System] camToggleAimCam No comment provided
[System] camToggleChaseCam No comment provided
[System] camButton_Target_Lock_Toggle No comment provided
[System] camUseAimCam No comment provided
[System] camUseSTOTargetLock No comment provided
[System] camUseChaseCam No comment provided
[System] camTurnToFace No comment provided
[System] AcceptFriend No comment provided
[System] Befriend No comment provided
[System] FriendComment No comment provided
[System] who No comment provided
[System] findteams No comment provided
[System] friend No comment provided
[System] ignore No comment provided
[System] ignore_spammer No comment provided
[System] RejectFriend No comment provided
[System] RemoveFriend No comment provided
[System] Unfriend No comment provided
[System] Whitelist_Chat Toggles the whitelist for all chat. If enabled, you will only receive messages from friends, SG members, and Team members
[System] Whitelist_Emails Toggles the whitelist for all chat. If enabled, you will only receive emails from friends, SG members, and Team members
[System] Whitelist_Tells Toggles the whitelist for all chat. If enabled, you will only receive tells from friends, SG members, and Team members
[System] unignore No comment provided
[System] RemoveIgnore No comment provided
[System] channel_decline_invite No comment provided
[System] chandemote No comment provided
[System] cinvite No comment provided
[System] chaninvite No comment provided
[System] channel_invite No comment provided
[System] channel_kick No comment provided
[System] chanpromote No comment provided
[System] channel_uninvite No comment provided
[System] channel_destroy No comment provided
[System] clevel No comment provided
[System] mute No comment provided
[System] caccess No comment provided
[System] chanaccess No comment provided
[System] channel_access No comment provided
[System] channel_description No comment provided
[System] motd No comment provided
[System] channel_motd No comment provided
[System] unmute No comment provided
[System] CursorPetRally_BeginPlaceForEntity No comment provided
[System] CursorPetRally_BeginPlaceForTeam No comment provided
[System] joystick_load No comment provided
[System] joystick_load_file No comment provided
[System] joystick_save No comment provided
[System] joystick_save_file No comment provided
[System] alias Create a more convenient alias for a longer command. You can embed "{}" in the command
[System] to replace any arguments to the alias in the aliased command.
[System] WarpToRecruitHandle No comment provided
[System] ui_GenLayersReset Resets the layout, used for when the server updates movable window positions
[System] bind Bind a key to a command, and store it on your character.
[System] bind_load Load entity keybinds from ent_keybinds.txt.
[System] bind_load_file Load entity keybinds from the given filename.
[System] bind_save Save entity keybinds to ent_keybinds.txt.
[System] bind_save_file Save entity keybinds to the given filename.
[System] unbind Unbind a key stored on your character.
[System] unbind_all Unbind all keys for the current keybind profile
[System] pvp_SpecialAction No comment provided
[System] SkipFMV This allows the player to skip FMV
[System] freeMouseCursor No comment provided
[System] MacroExec No comment provided
[System] MacroRun No comment provided
[System] setGameCamYaw No comment provided
[System] SpectatorNext -------------------------------------------------------------------------------------------------------------------------
[System] SpectatorPrevious -------------------------------------------------------------------------------------------------------------------------
[System] twitter_watch No comment provided
[System] tweet Post a status update to Twitter
[System] ugc_MaybeShowReviewGen No comment provided
[System] ui_load_file Loads named UI Windows save file
[System] ui_load Loads default UI Windows save file
[System] ui_save Saves UI layout to default UI Window save file
[System] ui_save_file Saves UI layout to named UI Window save file
[System] loc Global value for location
[System] interact Interact with the nearest interactable entity within range.
[System] interactIncludeVolume Interact with the nearest interactable entity within range, followed by volume
[System] interactOptionPower No comment provided
[System] interactOverrideClear Clears current interact override
[System] interactOverrideCursor Set entity/object under cursor to be interact target
[System] setMouseForward No comment provided
[System] svChannelJoin No comment provided
[System] svChannelLeave No comment provided
[System] svMicSetLevel No comment provided
[System] svSetMute No comment provided
[System] svPushToTalk No comment provided
[System] svSpeakersSetLevel No comment provided
[System] targetCursor Target the entity clicked on.
[System] targetCursorOrAutoAttack Target the entity clicked on.
[System] teamHideMapTransferChoice No comment provided
[System] UGC.Costume.Create No comment provided
[System] UGC.Map.Create No comment provided
[System] UGC.Costume.Delete No comment provided
[System] UGC.Map.Delete No comment provided
[System] UGC.Costume.Duplicate No comment provided
[System] UGC.Map.Duplicate No comment provided
[System] UGC.Do No comment provided
[System] ugcEditorExportProjectSafe No comment provided
[System] UGC.Map.Import No comment provided
[System] ugcEditorImportProjectSafe No comment provided
[System] UGC.PlayMap No comment provided
[System] UGC.PlayMission No comment provided
[System] UGC.Redo No comment provided
[System] UGC.Save No comment provided
[System] UGC.ViewEULA No comment provided
[System] UGC.Undo No comment provided
[System] uiCancel Respond "Cancel" to an open dialog box; may not work in all dialogs.
[System] uiOK Respond "OK" to an open dialog box; may not work in all dialogs.
[System] unifiedInteractAtCursor Interacts with the object under the cursor.
[System] CombatLog No comment provided
[System] RememberUILists Whether to remember UI List Column placement and width.
[System] RememberWindows No comment provided
[System] SafeLogin if true, then log the player back into their most recent static map instead of anything else. (For instance,
[System] if the player is having trouble doing client patching for a NS map, they might be effectively blackholed
[System] and have to use this to back out
[System] SetFollow SetFollow: toggle follow
[System] UIRememberPositions Whether to remember UI sizes and positions. On by default.
[System] aim No comment provided
[System] autoForward No comment provided
[System] autoForward1 No comment provided
[System] backward No comment provided
[System] backward1 No comment provided
[System] camMouseLook No comment provided
[System] camRotate No comment provided
[System] crouch No comment provided
[System] down No comment provided
[System] down1 No comment provided
[System] forward No comment provided
[System] forward1 No comment provided
[System] left No comment provided
[System] left1 No comment provided
[System] mouseForward No comment provided
[System] netTimingGraph No comment provided
[System] netTimingGraphAlpha No comment provided
[System] netTimingGraphPaused No comment provided
[System] netgraph No comment provided
[System] process_priority 0 - default, normal always; 1 - normal in foreground, below normal in background/alt-tabbed; 2 - high always
[System] right No comment provided
[System] right1 No comment provided
[System] run No comment provided
[System] slow No comment provided
[System] slow1 No comment provided
[System] tactical No comment provided
[System] turnleft No comment provided
[System] turnleft1 No comment provided
[System] turnright No comment provided
[System] turnright1 No comment provided
[System] up No comment provided
[System] up1 No comment provided
[System] walk No comment provided
[System] walk1 No comment provided
[System] aspectRatio Sets the aspect ratio. Common values are 0 (auto), 4:3, 16:9 (widescreen TVs), 16:10 (widescreen monitors)
[System] comicShading Enables postprocessing, outlining, depth of field, and shadows.
[System] d3d11 Use the Direct3D 11 renderer device type
[System] d3d9 Use the Direct3D 9 renderer device type
[System] deviceType Use the specified renderer device type (valid options: Direct3D9, Direct3D11)
[System] disableMRT Disables use of multiple render targets
[System] dof Enable depth-of-field rendering
[System] outlining Enable comic outlining
[System] postProcessing Enable postprocessing
[System] shadows Enable shadows
[System] water Enable water effects
[System] screenshot_jpg Save a screenshot
[System] screenshot_ui_jpg Save a screenshot with the UI included
[System] screenshot Save a screenshot
[System] screenshot_depth Save a screenshot with the depth only
[System] screenshot_ui Save a screenshot with the UI included
[System] screen_pos_size Sets the current screen position and resolution. Usage: /screen_pos_size X Y Width Height
[System] screen Sets or displays the current screen resolution. Usage: /screen Width Height
[System] gfxSettingsSetMinimalOptions Called when running on old drivers or unsupported hardware
[System] togglefullscreen Toggles fullscreen
[System] window_minimize Minimizes the window
[System] window_restore Toggles the window between restored and maximized
[System] rdrDisableSM2B Disables use of shader model 2.0b and higher for the renderer only, leaving full-featured materials
[System] reduce_mip Reduces the resolution of textures to only use the reduced (mip-map) textures.
[System] renderScale Sets the percentage of the display resolution to render the 3D world at
[System] renderSize Sets the pixel resolution to render the 3D world at
[System] bloomQuality Sets bloom quality, range = [0, 3]
[System] fxQuality No comment provided
[System] msaa Enables/disables multisample antialiasing
[System] useSM20 Uses only SM20
[System] useSM2B Uses only SM2B and lower
[System] useSM30 Uses full SM30
[System] videoMemoryMax Sets the maximum amount of video memory (in hundreds of MB) we will try to use.
[System] CharacterDetail Sets entity detail scaling
[System] SoftwareCursorForce Use a software cursor instead of hardware cursors (fixes issues on some video card configurations, but is less responsive)
[System] TerrainDetail Sets terrain detail scaling
[System] WorldDetail Sets world detail scaling
[System] autoEnableFrameRateStabilizer Auto-enables /frameRateStabilizer as it feels appropriate
[System] disableAutoAlwaysOnTop Disable setting the window to always on top while in the foreground
[System] disableSplatShadows Turns off splat shadows
[System] disable_3d_texture_flush turns off flushing of 3D textures after device loss. Flush and reload takes longer but fixes problems on ATI and Intel GPUs
[System] disable_multimon_warning Disables displaying a warning about which monitor we're rendering on
[System] dynamicLights Enables dynamic lights
[System] entityTexLODLevel Sets the quality level for character textures. Normal values range from 0.5 to 10.0.
[System] forceOffScreenRendering Forces off-screen rendering, may resolve rendering issues on some platforms (WINE)
[System] fpsgraph Enables a graph showing recent frame times
[System] fpshisto Enables a histogram of frame times
[System] frameRateStabilizer Enables hack that seems to stabilize the framerate on some NVIDIA cards
[System] gamma Changes the gamma
[System] gpuAcceleratedParticles Enables GPU-accelerated particle systems for increased performance on some systems
[System] hdr_max_luminance_adaptation 0 = use log average luminance measurement, non-zero = use maximum luminance
[System] highDetail Enables high detail objects
[System] highFillDetail Enables high fill detail objects
[System] highQualityDOF Enables/disables high quality depth of field
[System] higherSettingsInTailor If available, users higher detail settings when in character creation/customization interfaces
[System] lensflare_quality Changes lens flare quality level. 0 = simple, 1 = soft z occlusion
[System] lightingQuality Sets various shader related rendering settings, only some values are allowed (0=low, 10=high)
[System] maxInactiveFps Sets the maximum allowed framerate when the application is not in the foreground
[System] maxLightsPerObject sets the maximum lights per object
[System] maxShadowedLights sets the maximum shadow casting lights per frame
[System] maxfps Sets the maximum allowed framerate
[System] perFrameSleep Adds a per-frame sleep to artificially reduce CPU/GPU usage to help with overheating (will also slow the game down)
[System] poissonShadows Enables and disables soft shadows (poisson filtering)
[System] printStallTimes Prints out the amount of time a stall took whenever a stall occurs
[System] reduce_min Sets the minimum size that textures will be reduced to (requires -reduce_mip > 0)
[System] scattering 0 = scattering off, 1 = scattering on high res, 2 = scattering low res
[System] showCamPos Displays the camera's position
[System] showfps Displays frame rate
[System] showmem Displays process memory usage
[System] softShadows Enables and disables soft shadows (poisson filtering)
[System] soft_particles Smooth particle intersections with geometry by fading out near the intersection
[System] ssao Enables and disables screen space ambient occlusion
[System] target_highlight 0 = simple targeting graphics, 1 = glowing outline/inline effect
[System] texAniso Sets the amount of anisotropic filtering to use, reloads textures
[System] unlit Turns off all lighting on objects and sets the ambient to the specified value
[System] useFullSkinning Forces skinning to only two bones to improve performance ("Simple Skinning" in the Options screen)
[System] visscale Sets world detail scaling
[System] vsync Turns on or off vsync
[System] worldTexLODLevel Sets the quality level for world textures. Normal values range from 0.5 to 10.0.
[System] version Displays the current build version
[System] ResourceOverlayLoad No comment provided
[System] timerRecordEnd Stops any current profiler recording or playback
[System] timerRecordStart Starts recording profiling information to the given filename
[System] bind_local Bind a key to a command.
[System] bind_local_load Load keybinds from keybinds.txt.
[System] bind_local_load_file Load keybinds from the given filename.
[System] bind_pop_profile Pop the given key profile from the stack
[System] bind_push_profile Push a specific key profile onto the stack
[System] bind_local_save Save keybinds to keybinds.txt.
[System] bind_local_save_file Save keybinds to the given filename.
[System] cmdlist Print out all commands available
[System] cmds Print out client commands for commands containing <string>
[System] unbind_local Unbind a key from a command (this happens automatically when rebinding as well).
[System] quit Close the window.
[System] invertUpDown Inverts the InvertibleUp and InvertibleDown commands
[System] invertX Invert the horizontal axis for movement controls
[System] invertY Invert the vertical axis for movement controls
[System] reverseMouseButtons Reverse the left and right mouse buttons
[System] alphaInDOF Does world+character alpha objects before DoF pas
[System] disable_windowed_fullscreen Disables going into full-screen windowed mode when maximized
[System] noClipCursor Disables clipping of the cursor to a sigle monitor when running in fullscreen on PC
[System] noCustomCursor Disable custom cursors, will just use the default Win32 cursor on PC
[System] noSleepWhileWaitingForGPU Disables yielding the CPU while waiting for the GPU
[System] rdrMaxFramesAhead Number of frames to allow the renderer to get
[System] rdrMaxGPUFramesAhead Number of frames to allow the GPU to get from the renderer, 0 to disable
[System] useManualDisplayModeChange Manually change the display mode for fullscreen settings, rather than allowing Direct3D to make the mode switch.
[System] sndDisable Disable all playing of sound
[System] sndEnable Enable playing of sound
[System] ui_resolution Print the current UI screen resolution.
[System] GenAddModal Show a gen on the modal layer.
[System] GenAddWindow Show a gen on the window layer.
[System] GenAddWindowPCXbox Show a gen on the window layer that is specific to PC or Xbox.
[System] GenButtonClick If the given gen is a button, click it.
[System] GenCycleFocus Cycle focus between the given gens, or if called with just one gen name, set focus to that gen.
[System] GenCycleFocusReverse Cycle focus between the given gens in reverse, or if called with just one gen name, set focus to that gen.
[System] GenListActivate If the given gen is a list, activate the selected row.
[System] GenListDoSelectedCallback If the given gen is a list, run the selected callback.
[System] GenListDown If the given gen is a list, move the selected row down by one.
[System] GenListUp If the given gen is a list, move the selected row up by one.
[System] GenMovableBoxResetAllPositions Reset a movable box to its default position.
[System] GenMovableBoxResetPosition Reset a movable box to its default position.
[System] GenRemoveModal Hide a gen on the modal layer.
[System] GenRemoveWindow Hide a gen on the window layer.
[System] GenRemoveWindowPCXbox Hide a gen on the window layer that is specific to PC or Xbox.
[System] GenSendMessage Send a message to a gen.
[System] GenSetFocus Set focus to the given gen.
[System] GenSetText Set the text of a gen text entry.
[System] GenSetTooltipFocus Set tooltip focus to the given gen.
[System] GenSetValue Set a value on a gen
[System] GenSliderAdjustNotch Move a slider's notch, if interactive, by the given amount.
[System] GenSliderAdjustValue Move a slider's value, if interactive, by the given amount.
[System] GenSliderSetNotch Set a slider's notch, if interactive.
[System] GenSliderSetValue Set a slider's notch, if interactive.
[System] GenJailReset Reset all cells to their default sizes and positions.
[System] GenJailSink Send the hovered jail to the bottom of the stack.
[System] ShowGameUI No comment provided
[System] ShowGameUINoExtraKeyBinds This command does not add any keybinds for showing the UI when the user presses escape
[System] ui_TooltipDelay Sets the additional delay, in seconds, before tooltips appear
[System] Holster Attempt to holster your active weapon
[System] HolsterToggle Attempt to holster or draw your weapons
[System] ShooterPrimary No comment provided
[System] Target_Enemy_Next_Exposed Targets the nearest enemy that is "exposed", and switches to a weapon that can exploit the target
[System] Unholster Attempt to draw your active weapon
[System] ShooterClearOffsetTrayBinds No comment provided
[System] ShooterClearOverlayTrayBinds No comment provided
[System] ShooterSetOffsetTrayBinds No comment provided
[System] ShooterSetOverlayTrayBinds No comment provided
[System] AutoDescDetailInspect AutoDescDetailInspect <detail>: Sets the autodescription detail on inspect
[System] AutoDescDetailTooltip AutoDescDetailTooltip <detail>: Sets the autodescription detail on tooltips
[System] BattleForm BattleForm <0/1>: Disable/Enable BattleForm
[System] Buy_PowerTreeNode Buy_PowerTreeNode <PowerTree> <Node>: Purchases the Node in the PowerTree
[System] ChangeInstance change to an already created instance of the same map. Only worksa while not in combat.
[System] CurrencyExchange_ClaimMTC No comment provided
[System] CurrencyExchange_ClaimTC No comment provided
[System] CurrencyExchange_CreateBuyOrder No comment provided
[System] CurrencyExchange_CreateSellOrder No comment provided
[System] CurrencyExchange_WithdrawOrder No comment provided
[System] DismissPetByID No comment provided
[System] FillPetTeamList No comment provided
[System] GuildBankInit Set the ref to the container, do a guild bank create
[System] GuildBankLoadOrCreate No comment provided
[System] MovementReset Resets your movement state
[System] PetCommands_ClearAllPlayerAttackTargets No comment provided
[System] PetCommands_ClearAttackTarget No comment provided
[System] PetCommands_EnterCombat No comment provided
[System] PetCommands_RequestResurrection No comment provided
[System] PetCommands_SetAllPetsStance No comment provided
[System] PetCommands_SetAllPetsState No comment provided
[System] PetCommands_SetAllToFollowOwner No comment provided
[System] PetCommands_SetAllToHoldPosition No comment provided
[System] PetCommands_SetAllToOwnerAttackTarget No comment provided
[System] PetCommands_SetSpecificPetStance No comment provided
[System] PetCommands_SetSpecificPetState No comment provided
[System] PlayerRespawn Respawns a player if all the conditions needed for respawn are met
[System] PowerTray_Slot PowerTray_Slot <TrayIndex> <SlotIndex> <PowerID>: Puts a Power into a PowerSlot; a PowerID of 0 means empty.
[System] NOTE: Tray index of -1 means current
[System] PowerTray_SlotNode PowerTray_Slot <TrayIndex> <SlotIndex> <PowerNodeFullName>: Puts a Power into a PowerSlot.
[System] NOTE: Tray index of -1 means current
[System] PowerTray_SlotSwap PowerTray_SlotSwap <TrayIndexA> <SlotIndexA> <TrayIndexB> <SlotIndexB>: Swaps the Powers in the PowerSlots across trays.
[System] NOTE: Tray index of -1 means current
[System] Power_Slot Power_Slot <SlotIndex> <PowerID>: Puts a Power into a PowerSlot; a PowerID of 0 means empty.
[System] Power_SlotSwap Power_Slot <SlotIndexA> <SlotIndexB>: Swaps the Powers in the PowerSlots
[System] PowersCancelAllActivations Manual attempt to cancel all current activations
[System] RenamePet No comment provided
[System] RenamePetFormal No comment provided
[System] RespecPowerTreesInvalid Respecs your PowerTrees to nothing if they are currently invalid for some reason
[System] SavedPet_PetRegroupRequest No comment provided
[System] SavedPet_Remove No comment provided
[System] MailAcceptItems Transfer items from the given mail item lot to your inventory.
[System] MailTakeItems Transfer items from the given mail item lot to your inventory including NPC mail items
[System] SetInvBagHideMode Sets the hide costume mode for an inventory bag
[System] SetInvSlotHideMode No comment provided
[System] SetInvSlotHideModeForEnt No comment provided
[System] SetPetInvBagHideMode Sets the hide costume mode for an inventory bag on a pet
[System] SummonCritterPetByDef No comment provided
[System] SummonPetByID No comment provided
[System] TrayElemDestroy TrayElemDestroy <Tray> <Slot>: Destroys the element in the tray at the slot
[System] TrayElemMove TrayElemMove <Tray> <Slot> <NewTray> <NewSlot>: Moves the element in the tray at the slot to the new location.
[System] Performs a swap if the new location is not empty.
[System] buildClass Sets the class of a build
[System] buildCopyFromCurrent No comment provided
[System] buildCreate Makes a new build based on your current state
[System] buildName Names a build
[System] buildSet Sets your build to the specified index
[System] buildSetItem Sets the item in iInvBag, iSlot to ilItemID which came from iSrcBag, iSrcSlot
[System] StatsPreset_Load No comment provided
[System] StatsPreset_Reset No comment provided
[System] StatsPreset_Save No comment provided
[System] PowerEmit PowerEmit <PowerID> <Emit>: Sets the emit point of the Power. PowerID of 0 applies to all Powers, invalid Emit reverts to default.
[System] PowerEntCreateCostume PowerEntCreateCostume <PowerID> <EntCreateCostume>: Sets the EntCreateCostume of the Power. PowerID of 0 applies to all Powers, EntCreateCostume of 0 reverts to default.
[System] PowerHue PowerHue <PowerID> <Hue>: Sets the hue of the Power's FX. PowerID of 0 applies to all Powers, Hue of 0 reverts to default.
[System] ChatFriendsOnly No comment provided
[System] FriendsOnly No comment provided
[System] ChatHidden Toggle anonymous status
[System] anon Toggle anonymous status
[System] hide Toggle anonymous status
[System] LFGDifficulty_Mode No comment provided
[System] LFG_Mode No comment provided
[System] ChatVisible No comment provided
[System] unanon No comment provided
[System] unhide No comment provided
[System] lfg Toggle Looking For Group status
[System] lft Toggle Looking For Group status
[System] ChangeMood No comment provided
[System] SetActiveCostume Sets active costume
[System] SetPetActiveCostume Sets active costume
[System] emote_notext Emote, but without text.
[System] emote Emote, failing if a preset emote is not found.
[System] em Emote, using a plain text string if the emote is not found.
[System] me Emote, using a plain text string if the emote is not found.
[System] e Emote, using a plain text string if the emote is not found.
[System] schemes_Reset No comment provided
[System] schemes_SetCurrent Sets your current control/targeting scheme to the given named scheme
[System] afk Mark yourself as away from the keyboard.
[System] away Mark yourself as away from the keyboard.
[System] UIForgetPositions Forget all saved UI positions/sizes
[System] Whitelist_Invites No comment provided
[System] gslCurrencyExchange_RequestUIData No comment provided
[System] dnd Mark yourself as "Do Not Disturb".
[System] gslDiary_RemoveComment No comment provided
[System] gslDiary_RemoveEntry No comment provided
[System] GameAccountMakeNumericPurchase No comment provided
[System] Guild_AcceptInvite No comment provided
[System] Guild_AddCostume No comment provided
[System] Guild_ClearUniforms No comment provided
[System] Guild_Create No comment provided
[System] Guild_CreateEx No comment provided
[System] Guild_DeclineInvite No comment provided
[System] Guild_DeleteCostume No comment provided
[System] Guild_Demote No comment provided
[System] Guild_Info No comment provided
[System] Guild_Invite No comment provided
[System] Guild_Kick No comment provided
[System] Guild_Leave No comment provided
[System] Guild_MotD No comment provided
[System] Guild_Promote No comment provided
[System] Guild_Rename No comment provided
[System] Guild_RenameBankTab No comment provided
[System] Guild_RenameRank No comment provided
[System] Guild_RequestUniforms No comment provided
[System] Guild_SetAdvancedEmblem No comment provided
[System] Guild_SetAdvancedEmblem2 No comment provided
[System] Guild_SetAdvancedEmblem3 No comment provided
[System] Guild_SetBankItemWithdrawLimit No comment provided
[System] Guild_SetBankPermission No comment provided
[System] Guild_SetBankWithdrawLimit No comment provided
[System] Guild_SetColor1 No comment provided
[System] Guild_SetColor2 No comment provided
[System] Guild_SetDescription No comment provided
[System] Guild_SetEmblem No comment provided
[System] Guild_SetMinLevelRecruit No comment provided
[System] Guild_SetMotD No comment provided
[System] Guild_SetOfficerComment No comment provided
[System] Guild_SetPermission No comment provided
[System] Guild_SetPublicComment No comment provided
[System] Guild_SetRecruitCat No comment provided
[System] Guild_SetRecruitMemberVisibility No comment provided
[System] Guild_SetRecruitMessage No comment provided
[System] Guild_SetRecruitVisibility No comment provided
[System] Guild_SetUniformPermission No comment provided
[System] Guild_SetWebSite No comment provided
[System] Guild_Who No comment provided
[System] SetHudShowDamageFloaters Sets player damage floaters flag.
[System] SetHudShowInteractionIcons Sets player interaction icons flag.
[System] SetHudShowPlayerTitles Sets player titles flag.
[System] SetHudShowReticlesAs Sets player reticle display.
[System] gslInterior_AcceptInvite No comment provided
[System] gslInterior_DeclineInvite No comment provided
[System] gslInterior_ExpelGuest No comment provided
[System] gslInterior_Invite Invite another player to your team.
[System] InteriorInvite Invite another player to your team.
[System] gslInterior_IsCurrentMapPlayerCurrentInterior No comment provided
[System] ItemAssignmentCancelActiveAssignment No comment provided
[System] ItemAssignmentCollectRewards No comment provided
[System] ItemAssignmentsCompleteNowByID No comment provided
[System] ItemAssignmentRemoveSlottedItem Test function to remove a slotted item from an active assignment
[System] MacroRemove No comment provided
[System] Macro No comment provided
[System] queue_invite No comment provided
[System] queue_inviteteam No comment provided
[System] queue_kick No comment provided
[System] queue_refreshQueues No comment provided
[System] Queue_AcceptRematch No comment provided
[System] queue_changemap No comment provided
[System] queue_ChangePassword No comment provided
[System] queue_ChangeSetting No comment provided
[System] Queue_JoinActiveMap No comment provided
[System] Queue_JoinBestMap Joins a map with a guildmate, teammate, or friend - if possible
[System] Queue_Join No comment provided
[System] Queue_JoinInstance No comment provided
[System] Queue_JoinNextInstance No comment provided
[System] Queue_JoinRematch No comment provided
[System] Queue_JoinWithPassword No comment provided
[System] queue_startgame No comment provided
[System] Queue_TeamJoinBestMap Attempts to put you and your team on a map with another guildmate, teammate, or friend
[System] Whitelist_Duels Set the Whitelist for duels
[System] Whitelist_PvPInvites Set the Whitelist for duels
[System] SkipCutscene This allows a player to skip a cutscene. This is only supported for single-player cutscenes such as zone flyovers.
[System] social_blog Create a blog post on all enrolled services
[System] social_enroll_reset No comment provided
[System] social_screenshot No comment provided
[System] social_screenshot_ui No comment provided
[System] social_status Update your status on all enrolled services
[System] social_tweet A replacement for /tweet
[System] Team_AcceptInvite No comment provided
[System] Team_AcceptInviteSidekick No comment provided
[System] Team_AcceptRequest No comment provided
[System] Team_CancelRequest No comment provided
[System] Team_DefaultMode No comment provided
[System] Team_Mode No comment provided
[System] Team_DeclineInvite No comment provided
[System] Team_DeclineRequest No comment provided
[System] Team_Invite Invite another player to your team.
[System] Invite Invite another player to your team.
[System] Team_Kick Kick a player off your team
[System] Team_Leave No comment provided
[System] Team_Promote Promote team leader
[System] Promote Promote team leader
[System] Team_Request No comment provided
[System] Request No comment provided
[System] Team_SetChampion No comment provided
[System] Champion No comment provided
[System] Team_SetDefaultLootMode No comment provided
[System] Team_SetDefaultLootModeQuality No comment provided
[System] Team_SetLootMode Sets the team loot mode
[System] Team_SetLootModeQuality Sets the minimum quality for team looting
[System] Team_Sidekicking No comment provided
[System] Team_SetSpokesman Set team spokesman
[System] unaway Mark yourself as back at the keyboard.
[System] back Mark yourself as back at the keyboard.
[System] WarpToRecruit No comment provided
[System] CreateTrainerContactFromItem No comment provided
[System] PrimaryMission Offer this mission to other nearby members of your team and make it primary
[System] Mission_SetAllMissionHidden Set all missions to hidden (for the hud), bHidden: 1==hide, 0==don't hide, -1==toggle
[System] Mission_SetMissionHidden Set this mission to hidden (for the hud), bHidden: 1==hide, 0==don't hide, -1==toggle
[System] played No comment provided
[System] stuck Attempt to fix your character that is currently stuck inside something
[System] unstuck Attempt to fix your character that is currently stuck inside something
[System] store_BuyItem Buy an item from a Store
[System] store_SellItem Remove Item from specific bag
[System] store_SellItemNoDialog Sell to the specified contact, must be one that allows dialog-less interactions
[System] timecontrol_set No comment provided
[System] pause No comment provided
[System] timecontrol No comment provided
[System] timecontrol_toggle No comment provided
[System] unpause No comment provided
[System] trade_Accept Accept the current trade offer. A trade completes when both players accept.
[System] trade_AddSavedPet No comment provided
[System] trade_Cancel Cancel the current trading session.
[System] Whitelist_Trades Enable Trade Whitelist
[System] RemoveAllSavedWaypoints Clear your saved waypoints
[System] netTimingGraphPaused No comment provided
[System] version Displays the current build version
[System] ResourceOverlayLoad No comment provided
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