Showing posts with label Commands. Show all posts
Showing posts with label Commands. Show all posts

HL2RP(gmod) admin commands

HL2RP(gmod) admin commands

/plykick <name of character> - This allows you to kick a player, enter a reason after the name.
/plyban <Name/SteamID/IP> - Bans the player for a certain amount of time. and a time after the <> and a reason. (0 = permanent ban).
/plyunban <Name/SteamID/IP> - Unbans a player.
/CharPermaKill <Character Name> - Permanently kills a player (is currently broken in OA; instead "ban" the character.
/CharBan <Character Name> - Bans the character, more effective than a Permanent kill for the time being; this will take effect when the player re-enters the server or dies.
/plyslay <Character Name> - Makes a character "suicide"; full respawn time.
/observer- Allows you to noclip, type this again to leave noclip and return to the last place you were at.
Misc Admin commands
/CharGiveFlags <Name> <Flags>- Gives the player certain flags; Super admins only. (PETVCG.. etc)- See the "directory" for more info in-game.
/CharTakeFlags <Name> <Flags>- Take the selected flag away.
/doorlock- Locks a door.
/doorunlock- Unlocks a door.
/plysetgroup- <Name> <Operator/Superadmin/Admin>- Owner/Manager use ONLY.
/plySetModel <Name> <Model>- Changes the model of the character, do not use; only use when requested with a valid reason.
/plySetVoiceMail- Used to block pesky PMers.
Roleplay related commands
/event- Used for events.
/plywhitelist <Metropolice Force/Overwatch Transhuman Arm/Administrator>- Adds a player to a group, they can then make a character in the said group.
/plyunwhitelist <Metropolice Force/Overwatch Transhuman Arm/Administraor>- Takes a player out of a whitelist.
/plyAddServerWhitelist- Not used, don't worry about it.
/CharSetCustomClass <Character Name>- Set the custom class of a character; will appear on the scoreboard.
/CharTakeCustomClass <Character Name>- Revokes the custom class of the character.
Non-admin(ish) commands
/ContSetName <Text>- The name of the container, for organization purposes I suppose.
/ContSetPassword <Text>- Allows other people not to look at your stuff.
/ContSetMessage <Text>- What shows up when a character looks at a container.
/broadcast <Text>- CA's only; RP purposes with the CA.

Toontown Offline Commands

Toontown Offline Commands


This the the complete list of ALL commands within the game currently.

Using "~" before a command sets it to be done to yourself.
Using "~~"before a command sets it to be done to the targeted player/object.

~maxToon *gag you don't want* (Leave gag spot blank to get all gags)

~shoes *0-3* *number* (number = texture)
~hat *0-56* *number* (number = texture)
~backpack *0-24* *number* (number = texture)
~glasses *0-21* *number* (number = texture)

~system *Message* (Global whisper message)
~accessLevel *moderation title* (Turns players into mods, admins, etc., useless for yourself)
~kick *username* (Says "You can't kick yourself.", no matter the name)
~ban *username* (Says "You can't ban yourself.", no matter the name)

~dna species *species*
~dna torso *0/1/2*
~dna legs *0/1/2*
~dna color *1-24*
~dna color 26 (Black, but only works for cats)
~dna color 0 (White, but only work for bears)
~dna head *species*
~dna headsize *0-4* (changes the characteristics of your head, not it's actual size)
~dna headcolor *color*
~dna armcolor *color*
~dna legcolor *color*
~dna toptex *0-149*
~dna toptexcolor *color*
~dna sleevetex *0-136*
~dna sleevetexcolor *color*
~dna bottex *0-58*
~dna bottexcolor *color*
~dna gloves *color* (Only color that works is 0, which is white)

Texture colors range from 0 to 31. Regular colored clothing is 27.

~dna save *save number* (save current look of your toon)
~dna restore *save number* (reloads the look of your toon back to how it was saved)

~name *name*
~badName (revokes your name back too "<color> <species>")

~unites *number*
~fires *1-255*
~sos *1-100* *SOS name* ("magic cat" and "trap cat" are SOS options)
~gravity *number* (No message verification, just jump to see. 0 = reset)
~unlocks (Teleport access, all emotes, all doodle phrases)
~maxMoney *40-250*
~money *0-12000*
~bank max *1000-12000*
~bank transfer *number*
~fishingRod *0-4*
~maxFishTank *20-99*
~ghost (transparent, uninteractable, walk through walls and doors)
~tickets *number* (racing tickets)

~inventory reset *gagTrack* (Leave gagTrack blank to lose all gags, if you type in numbers instead of names, 0-6 takes out the corresponding level for all gags)
~inventory restock *gagTrack* (Leave gagTrack blank to restock all, if you type in numbers instead of names, 0-6 gives you the corresponding level for all gags. 6 is level 7 gags)

~trophyScore *number* (Building floors for stars)
~givePies *0-7* *-1-99* (Pie 6 is invalid, and -1 amount gives unlimited)

~track experience *gagTrack* *0-10500*
~track remove *gagTrack*
~track add *gagTrack*

~suit spawn *cogType* *isSkeleCog* *isV2* *isWaiter*
~suit building *1-4* (number = cog type)
~suit do *number* (number = difficulty)

~suit invasion *cog brand* *cog type* *isSkeleCog* *isV2* *isWaiter*
~suit invasionend *number* (requires any number after it to work)

For Invasion calls:
Best place to see the order of cogs is your sticker book. It goes from top to bottom and left to right. When counting yourself, 0 = 1.
Cog brand is Bossbot, Lawbot, Cashbot, Sellbot. (0-3)
Cog type is the respective bot from the brand. (0-7)
Skelecogs? Is a question. Leaving it blank or putting 0 means no. Putting 1 means yes.
V2.0? Is a question. Blank or 0 means no. 1 means yes.
Waiter is a question. Blank or 0 means no. 1 means yes.

~hp *-1-137*
~maxHP *15-137*

~house type *0-5*
~race leave

~loop *emotion*
~pose *emotion* *frame number* *body part* (leave body part blank to pose completely)
~pingpong *emotion* *start frame* *end frame* *body part* (start, end, and part at optional)
~rightHand *battle item*
~leftHand *battle item*

~globalTeleport (Unlocks all teleports)
~getZone
~zone *location ID* (wrong ID will crash the game most often)
~target (states info on who you have selected, yourself if nothing is selected)
~warp (warps selected user/object to yourself, useless solo)
~factoryWarp *factory zone ID* (only works in factory)

~spooky (darkens the current area you are in)

~minigame request *trolley game* (hope for your game next)
~minigame force *trolley game* (your game next)
~minigame remove *trolley game* (remove your request for next game)
~minigame difficulty *trolley game* (make game harder or easier)
~minigame safezone *trolley game* (not sure what this does yet?)
~minigame abort *trolley game* (quit game, only works in game)

~skipCFO (skips the cog battle half of the CFO, only works at start of CFO)
~skipVP (skips the cog battles of the VP, only works at start of VP)

~collisionsOff
~collisionsOn

~xyz *x* *y* *z* (numbers for location)
~hpr *h* *p* *r* (numbers for rotation of yourself, 0 0 0 resets it)

~quests clear
~quests clearHistory
~quests add *toontask ID* *task slot*
~quests remove *toontask ID* *task slot*
~quests list
~quests bagSize *1-4*
~quests progress *toontask ID* *number*
~quests tier *1-17* (toontask area that your toon is in; 1 = Flippy gag training, 17 = advanced after DDL tasks)

The number in the progress word is the amount that you have for your quest. So if you need 300 Flunkies and you put the number as 300, then the task would be complete.

~skipMovie (skips the after battle sequence, when in battle)
~oobe
~oobeCull
~a2d
~wire
~idNametags
~nameNametags
~placer
~explorer
~neglect
~backgroundColor *r* *g* *b* *a* (r g b a are all numbers)

~suitPaths (shows path that cogs follow on street and battle locations)

~cheesyEffect *1-15* *playground zone ID* *duration*
0 = normal
1 = Big head
2 = Small head
3 = Big legs
4 = Small legs
5 = Big toon
6 = Small toon
7 = Flat left-right
8 = Flat front-back
9 = Ghost
10 = White out
11 = Invisible body
12 = Pumpkin head
13 = Big white out
14 = Snowman head
15 = Green toon

~achievements earn *ID*
~achievements remove *ID*

Broken Commands:
~fireworks *firework name* (the fireworks are: "july4", "summer", and "newyears")
(Attempt at using fireworks command returns with something about the playground does not have a specified ID)

~fish *fish species to catch on next throw*
(Currently broke within the files, this is what it's supposed to do)

~cogIndex *number*
(Sets your "cog index" to number specified)

~gmIcon *number*
(I only get "Invalid access code", leave the number blank to get a white rotating dot above your head, retype to disable)

~trackBonus *0-6*
(Organic gags, 0 = Toon-up, 1 = Trap, so on. Only gives organic for all level 1 gags and level 2 of the one you pick oddly)

~suit invasion *cog brand* *cog type* *isSkeleCog* *isV2* *isWaiter*
(Command is included above but also listed here because the "isSkelecog", "isV2", and "isWaiter" commands are wishy-washy and can cause crashes. Solely the "isWaiter" command has not been shown to work.)

Warcraft 3 Korean commands

Warcraft 3 Korean commands



Not all the commands work on every game. Also some commands might only work without "-"

Camera:     -시야
Roll:       -주사위
Kick:       -강퇴
------------------------------------------------------------------
str:        -힘    or  - ì²´                                    AllStr:   -올힘
Agi:        -민    or   -민첩   or   -뎀                     AllAgi:   -올민
Int:        -ì§€    or   -지성   or   -지능   or   -마      AllInt:   -올지
---------------------------------------------------------------------
Clean:                       -청소
Suicide:                     -자살
Create:                      -ì¡°í•©
Backpack:                    -ì°½ê³
-------------------------------------------------------------------
Tier Info:                   -ì „ì§      | for some reason the tier related commands are getting bugged, so copy from the raw paste
Create tier item             -ì „ì§ì„œ   | data below, even tho it looks the same, the one written below actually works.
Unseal(kind of create)       -봉인 í•´ì œ
Reset                        ìž 수아냐
New char                     -새 캐릭터
New                          -새
Summon Pet                   -펫 소환
Revive Pet                   -펫 부활
--------------------------------------------------------------------------------------------------------------------------
How to get stats in Cyber rpg
(Str)   5~ 50 : bring water to the first quest guy
        100~150 : consume slime bag
        200~250 : Kill acolytes
        300~350 : attack the well
        400~450 : Kill the brown golems

(Agi)   5~ 50 : Fill the water bottle and attack the robot
        100~150 : Lizzard bag
        200~250 : Kill tentacles
        300~350 : Säule attackieren
        400~450 : Kill the purple trees

(Int)   5~ 50 : buy the scroll and attack the bloodmage
        100~150 : Ants bag
        200~250 : Kill brown priests
        300~350 : Kill zombies
        400~450 : consume butterfly bags

(All)   500~550 : kill trees from the trees area
        1000~1500 : Runes from Bees paradise
        ????~???? : kill the creeps from the area of Boss 5

Curiosities of cyber rpg
-there are more pets that drop from normal monsters
-Catched pet of the yellow item can be upgraded if is from a boss(not all of em tho)(buy up scroll from acolyte)
-tier at 450 can only be achieved if you have 1500 lumber(do 15 quests for it)
-last tier is at lvl 1k in the castle of second town
-there are sets from dungeons
-there are special items for some classes, which can only be used by them
-if you fill a potion and attack the firelord at second town, you get a good armor for starters.
-to tier you gotta attack the chieftain first and pay some money(Naisha late game)
-item needed for first tier up of most classes is pickaxe of purple kobolt
-purple kobolt orb+draeni key+ second gem from brown priest= item to open fast lvl area
-have fun with worms maze LOL
-some pets need special scrolls to tier up
-You can only go to the next BOSS if you have completed the one before him
-the necklace items you get from the BOSSES is supposed to be equiped in the treasure chest of your warehouse
-the treasure chest's items save

Some special stuff for heros on cyber rpg
-there is a hat hero, which whenever u change hat, all the skills of the hero change(the elemental tower is made just for that hero)
-the treant can catch bosses just like the yellow item to make em his pet, the runes of the BOSSES are for him so he can summon em
-there is a hero that needs ammo from the firelord shop so he can use some skills
-draeni has a special little area where he can get some hats for him(really helpful)

Cyber quests
1-Catch a spider and talk to shaman with the item on you
2-Summon the spider and talk with the mini tauren
3-kill 10 purple kobolts
4-buy the empty vial from the guy with a "!" on his head and talk to the tauren
5-talk to shaman then with tauren again
6-kill satyr and talk with tauren
7-talk with tauren then chieftain, create first wings and talk to chieftain again
8-talk with the stat recipes seller red orc and buy the first purple potion of the second bookshelf of ur bakcpacks house
9-talk with chieftain, see the movie and attack him again
10-talk with recipe red orc again, watch movie and attack him again
11-talk with tauren wich sells armors, get 10 bags from slugs and bring them back to him
12-give first wings to the dirty priest close to palace in second town
13-get the green item from the red bos of started area to the dirty priest
14-get the bag from the moonkin lvl 18 to the general in mid of the second town
15-get soldier item to the soldier in the south of the second town
16-bring the dark ranger back to the ranger
17-bring worms item to the orc mounting a rinoceront in the 3rd town
18-go to the red mage orc above the rinoceront guy , buy his 1500 item that looks like a sheep and talk to him with it
19-get the tree boss horn to the green orc that sells potion at 3rd town
20-Bring the eye of naga boss to the seller of wings recipe of 4th town, the girl
21-druid i think bring nagas eye
22-druidkill the bastards at ice place
23-Get the mechanical summoned bosses bag to the druid
24-get the scorpion boss bad to shapeshifter
25-get the acolyte green item to the raider
26-catch a crab and bring to the murloc
27-catch a water fishy and bring to murloc
28-bring a scorpion summon to the murloc
29-bring water from fountain to the purple tree
30-get 10 bags of the ghost and bring it to the lizzardman

I didn't post some stuff so that you can have fun finding it out for yourselves
The reason I posted cyber shit is to make more ppl play it, i don't really need to post stuff of other korean rpgs cause ppl play it already, however, if you ever got any question about any korean rpg, feel free to ask it to me, I've played all the ones on mmh alrdy and a lot more that i never uploaded to mmh.

All gmod voice commands

All Chat Sounds for Garry's Mod : List of all gmod voice commands.



how to bind chat commands in gmod gmod e2 chat commands gmod command to kill player gmod command to give money gmod command to join server gmod command to spawn props gmod command to drop weapon gmod command to dance
Chat Command - GMod
ChatBox.AddSound("enough of your mumbo jumbo", "vo/npc/male01/vanswer01.wav", true)
ChatBox.AddSound("bullshit", "vo/npc/male01/question26.wav")
ChatBox.AddSound("yay", "vo/npc/Barney/ba_yell.wav")
ChatBox.AddSound("shit", "vo/npc/Barney/ba_ohshit03.wav")
ChatBox.AddSound("hax", "vo/npc/male01/hacks01.wav", true)
ChatBox.AddSound("hacks", "vo/npc/male01/hacks02.wav", true)
ChatBox.AddSound("h4x", "vo/npc/male01/thehacks01.wav", true)
ChatBox.AddSound("h4cks", "vo/npc/male01/thehacks02.wav", true)
ChatBox.AddSound("okay", "vo/npc/male01/ok01.wav", "vo/npc/male01/ok02.wav")
ChatBox.AddSound("derka", "vo/npc/vortigaunt/vortigese12.wav", "vo/npc/vortigaunt/vortigese11.wav", true)
ChatBox.AddSound("noes", "vo/npc/Alyx/ohno_startle01.wav", true)
ChatBox.AddSound("get down", "vo/npc/Barney/ba_getdown.wav", "vo/npc/male01/getdown02.wav")
ChatBox.AddSound("gtfo", "vo/npc/male01/gethellout.wav")
ChatBox.AddSound("gtho", "vo/npc/male01/gethellout.wav")
ChatBox.AddSound("yeah", "vo/npc/male01/yeah02.wav")
ChatBox.AddSound("rofl", "vo/Citadel/br_laugh01.wav")
ChatBox.AddSound("lmao", "vo/Citadel/br_laugh01.wav")
ChatBox.AddSound("run", "vo/npc/male01/strider_run.wav")
ChatBox.AddSound("run for your life", "vo/npc/male01/runforyourlife01.wav", "vo/npc/male01/runforyourlife02.wav", "vo/npc/male01/runforyourlife03.wav")
ChatBox.AddSound("fantastic", "vo/npc/male01/fantastic01.wav", "vo/npc/male01/fantastic02.wav")
ChatBox.AddSound("headcrabs", "vo/npc/male01/headcrabs01.wav", "vo/npc/male01/headcrabs02.wav")
ChatBox.AddSound("headhumpers", "vo/npc/Barney/ba_headhumpers.wav", true)
ChatBox.AddSound("hello", "vo/coast/odessa/nlo_cub_hello.wav")
ChatBox.AddSound("eek", "ambient/voices/f_scream1.wav", true)
ChatBox.AddSound("uh oh", "vo/npc/male01/uhoh.wav")
ChatBox.AddSound("sodomy!", "vo/ravenholm/madlaugh01.wav", "vo/ravenholm/madlaugh02.wav", "vo/ravenholm/madlaugh03.wav", "vo/ravenholm/madlaugh04.wav", true)
ChatBox.AddSound("oops", "vo/npc/male01/whoops01.wav", true)
ChatBox.AddSound("shut up", "vo/npc/male01/answer17.wav")
ChatBox.AddSound("shutup", "vo/npc/male01/answer17.wav")
ChatBox.AddSound("right on", "vo/npc/male01/answer32.wav", true)
ChatBox.AddSound("freeman", "vo/npc/male01/gordead_ques03a.wav", true)
ChatBox.AddSound("help", "vo/npc/male01/help01.wav")
ChatBox.AddSound("haxz", "vo/npc/male01/herecomehacks01.wav", true)
ChatBox.AddSound("hi", "vo/npc/male01/hi01.wav", "vo/npc/male01/hi02.wav")
ChatBox.AddSound("let's go", "vo/npc/male01/letsgo01.wav", "vo/npc/male01/letsgo02.wav")
ChatBox.AddSound("lets go", "vo/npc/male01/letsgo01.wav", "vo/npc/male01/letsgo02.wav")
ChatBox.AddSound("moan", "vo/npc/male01/moan01.wav", "vo/npc/male01/moan02.wav", "vo/npc/male01/moan03.wav", "vo/npc/male01/moan04.wav", "vo/npc/male01/moan05.wav", true)
ChatBox.AddSound("nice", "vo/npc/male01/nice.wav")
ChatBox.AddSound("noo", "vo/npc/Barney/ba_no01.wav", "vo/npc/Barney/ba_no02.wav", true)
ChatBox.AddSound("nooo", "vo/npc/male01/no02.wav", true)
ChatBox.AddSound("oh no", "vo/npc/male01/ohno.wav")
ChatBox.AddSound("joygasm", "vo/npc/female01/pain06.wav", true)
ChatBox.AddSound("zombies", "vo/npc/male01/zombies01.wav", "vo/npc/male01/zombies02.wav")
ChatBox.AddSound("da man", "bot/whos_the_man.wav", true)
ChatBox.AddSound("my house", "bot/this_is_my_house.wav", true)
ChatBox.AddSound("party", "bot/its_a_party.wav", true)
ChatBox.AddSound("watch out", "vo/npc/male01/watchout.wav")
ChatBox.AddSound("excuse me", "vo/npc/male01/excuseme01.wav", "vo/npc/male01/excuseme02.wav")
ChatBox.AddSound("you sure?", "vo/npc/male01/answer37.wav")
ChatBox.AddSound("groan", "vo/npc/male01/moan04.wav", true)
ChatBox.AddSound("gasp", "vo/npc/male01/startle01.wav", "vo/npc/male01/startle02.wav", true)
ChatBox.AddSound("sorry", "vo/npc/male01/sorry01.wav", "vo/npc/male01/sorry02.wav", "vo/npc/male01/sorry03.wav")
ChatBox.AddSound("welcome to city 17", "vo/Breencast/br_welcome01.wav", "vo/Breencast/br_welcome06.wav", true)
ChatBox.AddSound("it's safer here", "vo/Breencast/br_welcome07.wav", true)
ChatBox.AddSound("i'm talking to you", "vo/Breencast/br_tofreeman02.wav", true)
ChatBox.AddSound("serve mankind", "vo/Breencast/br_tofreeman12.wav", true)
ChatBox.AddSound("get going", "vo/canals/shanty_go_nag03.wav")
ChatBox.AddSound("go on out", "vo/canals/gunboat_goonout.wav", true)
ChatBox.AddSound("get outta here", "vo/canals/shanty_go_nag01.wav", "vo/canals/boxcar_go_nag03.wav")
ChatBox.AddSound("go on", "vo/canals/shanty_go_nag02.wav")
ChatBox.AddSound("hey", "vo/canals/shanty_hey.wav")
ChatBox.AddSound("get in here hurry", "vo/canals/matt_getin.wav", true)
ChatBox.AddSound("hit the road jack", "vo/canals/boxcar_go_nag04.wav", true)
ChatBox.AddSound("no", "vo/Citadel/eli_notobreen.wav")
ChatBox.AddSound("no!", "vo/Citadel/br_failing11.wav", true)
ChatBox.AddSound("never", "vo/Citadel/eli_nonever.wav")
ChatBox.AddSound("you fool", "vo/Citadel/br_youfool.wav", true)
ChatBox.AddSound("good god", "vo/Citadel/eli_goodgod.wav")
ChatBox.AddSound("cheer", "vo/coast/odessa/male01/nlo_cheer01.wav", "vo/coast/odessa/male01/nlo_cheer02.wav", "vo/coast/odessa/male01/nlo_cheer03.wav", "vo/coast/odessa/male01/nlo_cheer04.wav", true)
ChatBox.AddSound("drive safely", "vo/coast/odessa/male01/nlo_citizen_drivesafe.wav", true)
ChatBox.AddSound("whoops", "vo/k_lab/ba_whoops.wav", true)
ChatBox.AddSound("gee thanks", "vo/k_lab/ba_geethanks.wav")
ChatBox.AddSound("what the hell", "vo/k_lab/ba_whatthehell.wav")
ChatBox.AddSound("it's your pet the freakin headhumper", "vo/k_lab/ba_headhumper01.wav", true)
ChatBox.AddSound("i'll stay here", "vo/npc/male01/illstayhere01.wav", "vo/npc/male01/imstickinghere01.wav")
ChatBox.AddSound("up there", "vo/npc/male01/upthere01.wav", "vo/npc/male01/upthere02.wav")
ChatBox.AddSound("he's dead", "vo/npc/male01/gordead_ques01.wav", "vo/npc/male01/gordead_ques07.wav", true)
ChatBox.AddSound("lead the way", "vo/npc/male01/leadtheway02.wav", "vo/npc/male01/leadtheway01.wav", true)
ChatBox.AddSound("we're done for", "vo/npc/male01/gordead_ans14.wav", true)
ChatBox.AddSound("over there", "vo/npc/male01/overthere01.wav", "vo/npc/male01/overthere02.wav")
ChatBox.AddSound("ok i'm ready", "vo/npc/male01/okimready01.wav", "vo/npc/male01/okimready02.wav", "vo/npc/male01/okimready03.wav")
ChatBox.AddSound("i'm with you", "vo/npc/male01/answer13.wav", true)
ChatBox.AddSound("hey over here", "vo/npc/male01/overhere01.wav", true)
ChatBox.AddSound("behind you", "vo/npc/male01/behindyou01.wav", "vo/npc/male01/behindyou02.wav")
ChatBox.AddSound("follow me", "vo/npc/male01/squad_away03.wav")
ChatBox.AddSound("pardon me", "vo/npc/male01/pardonme01.wav", "vo/npc/male01/pardonme02.wav")
ChatBox.AddSound("got one", "vo/npc/male01/gotone01.wav", "vo/npc/male01/gotone02.wav")
ChatBox.AddSound("finally", "vo/npc/male01/finally.wav")
ChatBox.AddSound("wait for me", "vo/npc/male01/squad_reinforce_single04.wav")
ChatBox.AddSound("i'm hurt", "vo/npc/male01/imhurt01.wav", true)
ChatBox.AddSound("take cover", "vo/npc/male01/takecover02.wav")
ChatBox.AddSound("it's a manhack", "vo/npc/male01/itsamanhack02.wav", true)
ChatBox.AddSound("incoming", "vo/npc/male01/incoming02.wav")
ChatBox.AddSound("ready when you are", "vo/npc/male01/readywhenyouare01.wav", "vo/npc/male01/readywhenyouare02.wav", true)
ChatBox.AddSound("don't forget hawaii", "vo/npc/male01/answer34.wav", true)
ChatBox.AddSound("that's enough outta you", "vo/npc/male01/answer39.wav", true)
ChatBox.AddSound("wait for us", "vo/npc/male01/squad_reinforce_group04.wav")
ChatBox.AddSound("now what?", "vo/npc/male01/gordead_ans01.wav")
ChatBox.AddSound("we trusted you", "vo/npc/male01/wetrustedyou01.wav", "vo/npc/male01/wetrustedyou02.wav", true)
ChatBox.AddSound("god i'm hungry", "vo/npc/male01/question28.wav", true)
ChatBox.AddSound("i'm ganna be sick", "vo/npc/male01/gordead_ans19.wav", true)
ChatBox.AddSound("you're talking to yourself again", "vo/npc/male01/answer09.wav", true)
ChatBox.AddSound("come on everybody", "vo/npc/male01/squad_follow02.wav", true)
ChatBox.AddSound("watch what you're doing", "vo/npc/male01/watchwhat.wav", true)
ChatBox.AddSound("your mind is in the gutter", "vo/npc/male01/answer20.wav", true)
ChatBox.AddSound("here they come!", "vo/npc/male01/heretheycome01.wav", true)
ChatBox.AddSound("same here", "vo/npc/male01/answer07.wav")
ChatBox.AddSound("i wouldn't say that too loud", "vo/npc/male01/answer10.wav", true)
ChatBox.AddSound("i'll put it on your tombstone", "vo/npc/male01/answer11.wav", true)
ChatBox.AddSound("have you ever had an original thought?", "vo/npc/male01/answer16.wav", true)
ChatBox.AddSound("let's concentrate on the task at hand", "vo/npc/male01/answer18.wav", true)
ChatBox.AddSound("keep your mind on your work", "vo/npc/male01/answer19.wav", true)
ChatBox.AddSound("you never know", "vo/npc/male01/answer22.wav", true)
ChatBox.AddSound("you never can tell", "vo/npc/male01/answer23.wav", true)
ChatBox.AddSound("why are you telling me?", "vo/npc/male01/answer24.wav", true)
ChatBox.AddSound("how about that", "vo/npc/male01/answer25.wav", true)
ChatBox.AddSound("want a bet?", "vo/npc/male01/answer27.wav")
ChatBox.AddSound("what am i supposed to do about it?", "vo/npc/male01/answer29.wav")
ChatBox.AddSound("you talking to me?", "vo/npc/male01/answer30.wav")
ChatBox.AddSound("leave it alone", "vo/npc/male01/answer38.wav", true)
ChatBox.AddSound("can't you see i'm busy?", "vo/npc/male01/busy02.wav", true)
ChatBox.AddSound("look out below", "vo/npc/male01/cit_dropper04.wav", true)
ChatBox.AddSound("shouldn't we be doing something?", "vo/npc/male01/doingsomething.wav", true)
ChatBox.AddSound("let's even the odds a little", "vo/npc/male01/evenodds.wav", true)
ChatBox.AddSound("oh god", "vo/npc/male01/gordead_ans04.wav")
ChatBox.AddSound("should we bury him here?", "vo/npc/male01/gordead_ans08.wav", true)
ChatBox.AddSound("what's the use?", "vo/npc/male01/gordead_ans11.wav", true)
ChatBox.AddSound("what's the point?", "vo/npc/male01/gordead_ans12.wav", true)
ChatBox.AddSound("this is bad", "vo/npc/male01/gordead_ques10.wav", true)
ChatBox.AddSound("hold down this spot", "vo/npc/male01/holddownspot01.wav", "vo/npc/male01/holddownspot02.wav", true)
ChatBox.AddSound("i'm hurt", "vo/npc/male01/imhurt01.wav", "vo/npc/male01/imhurt02.wav", true)
ChatBox.AddSound("im hurt", "vo/npc/male01/imhurt01.wav", "vo/npc/male01/imhurt02.wav", true)
ChatBox.AddSound("sometimes i dream about cheese", "vo/npc/male01/question06.wav", true)
ChatBox.AddSound("i can't remember the last time i had a shower", "vo/npc/male01/question19.wav", true)
ChatBox.AddSound("watch what you're doing", "vo/npc/male01/watchwhat.wav", true)
ChatBox.AddSound("you got it", "vo/npc/male01/yougotit02.wav")
ChatBox.AddSound("we thought you were here to help", "vo/npc/male01/heretohelp01.wav", "vo/npc/male01/heretohelp02.wav", true)
ChatBox.AddSound("hey doc", "vo/npc/male01/heydoc01.wav", "vo/npc/male01/heydoc02.wav", true)
ChatBox.AddSound("hit in the gut", "vo/npc/male01/hitingut01.wav", "vo/npc/male01/hitingut02.wav", true)
ChatBox.AddSound("like that?", "vo/npc/male01/likethat.wav", true)
ChatBox.AddSound("my leg", "vo/npc/male01/myleg01.wav", "vo/npc/male01/myleg02.wav", true)
ChatBox.AddSound("my gut", "vo/npc/male01/mygut02.wav", true)
ChatBox.AddSound("my arm", "vo/npc/male01/myarm01.wav", "vo/npc/male01/myarm02.wav", true)
ChatBox.AddSound("no no", "vo/npc/male01/no01.wav")
ChatBox.AddSound("you're not the man i thought you were", "vo/npc/male01/notthemanithought01.wav", true)
ChatBox.AddSound("one for me and one for me", "vo/npc/male01/oneforme.wav", true)
ChatBox.AddSound("let me get out of your way", "vo/npc/male01/outofyourway02.wav", true)
ChatBox.AddSound("i don't think this war is ever going to end", "vo/npc/male01/question01.wav", true)
ChatBox.AddSound("to think all i used to want to do is sell insurance", "vo/npc/male01/question02.wav", true)
ChatBox.AddSound("i don't dream anymore", "vo/npc/male01/question03.wav", true)
ChatBox.AddSound("when this is all over ah who am i kidding", "vo/npc/male01/question04.wav", true)
ChatBox.AddSound("woah deja vu", "vo/npc/male01/question05.wav", true)
ChatBox.AddSound("you smell that? it's freedom", "vo/npc/male01/question07.wav", true)
ChatBox.AddSound("if i ever get my hands on dr. breen", "vo/npc/male01/question08.wav", true)
ChatBox.AddSound("i could eat a horse hooves and all", "vo/npc/male01/question09.wav", true)
ChatBox.AddSound("i can't believe this day has finally come", "vo/npc/male01/question10.wav", true)
ChatBox.AddSound("i'm pretty sure this isn't part of the plan", "vo/npc/male01/question11.wav", true)
ChatBox.AddSound("looks to me like things are getting worse not better", "vo/npc/male01/question12.wav", true)
ChatBox.AddSound("if i could live my life over again", "vo/npc/male01/question13.wav", true)
ChatBox.AddSound("i'm not even gonna tell you what that reminds me of", "vo/npc/male01/question14.wav", true)
ChatBox.AddSound("they're never gonna make a stalker outta me", "vo/npc/male01/question15.wav", true)
ChatBox.AddSound("finally change is in the air", "vo/npc/male01/question16.wav", true)
ChatBox.AddSound("you feel it? i feel it", "vo/npc/male01/question17.wav", true)
ChatBox.AddSound("i don't feel anything anymore", "vo/npc/male01/question18.wav", true)
ChatBox.AddSound("some day this will all be a bad memory", "vo/npc/male01/question20.wav", true)
ChatBox.AddSound("i'm not a betting man but the odds are not good", "vo/npc/male01/question21.wav", true)
ChatBox.AddSound("doesn't anyone care what i think?", "vo/npc/male01/question22.wav", true)
ChatBox.AddSound("i can't get this tune outta my head", "vo/npc/male01/question23.wav", true)
ChatBox.AddSound("i just knew it was gonna be one of those days", "vo/npc/male01/question25.wav", true)
ChatBox.AddSound("i think i ate something bad", "vo/npc/male01/question27.wav", true)
ChatBox.AddSound("when this is all over i'm gonna mate", "vo/npc/male01/question29.wav", true)
ChatBox.AddSound("i'm glad there's no kids around to see this", "vo/npc/male01/question30.wav", true)
ChatBox.AddSound("scanners", "vo/npc/male01/scanners01.wav", true)
ChatBox.AddSound("whatever you say", "vo/npc/male01/squad_affirm03.wav")
ChatBox.AddSound("ok i'm going", "vo/npc/male01/squad_affirm04.wav", true)
ChatBox.AddSound("here it goes", "vo/npc/male01/squad_affirm05.wav", true)
ChatBox.AddSound("here goes nothing", "vo/npc/male01/squad_affirm06.wav", true)
ChatBox.AddSound("here we come", "vo/npc/male01/squad_approach02.wav", true)
ChatBox.AddSound("on our way", "vo/npc/male01/squad_approach03.wav", true)
ChatBox.AddSound("coming", "vo/npc/male01/squad_approach04.wav")
ChatBox.AddSound("this way gang", "vo/npc/male01/squad_away01.wav", true)
ChatBox.AddSound("over here", "vo/npc/male01/squad_away02.wav")
ChatBox.AddSound("let's get moving", "npc/male01/squad_follow03.wav")
ChatBox.AddSound("gordon freeman, you're here", "vo/npc/male01/squad_greet01.wav", true)
ChatBox.AddSound("stop it freeman", "vo/npc/male01/stopitfm.wav", true)
ChatBox.AddSound("strider", "vo/npc/male01/strider.wav", true)
ChatBox.AddSound("this'll do nicely", "vo/npc/male01/thislldonicely01.wav", true)
ChatBox.AddSound("damn vorts", "vo/npc/male01/vanswer02.wav", true)
ChatBox.AddSound("i'm not sure how to take that", "vo/npc/male01/vanswer03.wav", true)
ChatBox.AddSound("should i take that personally?", "vo/npc/male01/vanswer04.wav", true)
ChatBox.AddSound("speak english", "vo/npc/male01/vanswer05.wav", true)
ChatBox.AddSound("you got that from me", "vo/npc/male01/vanswer06.wav", true)
ChatBox.AddSound("that's why we put up with you", "vo/npc/male01/vanswer07.wav", true)
ChatBox.AddSound("couldn't have put it better myself", "vo/npc/male01/vanswer08.wav", true)
ChatBox.AddSound("that almost made sense", "vo/npc/male01/vanswer09.wav", true)
ChatBox.AddSound("something must be wrong with me i almost understood that", "vo/npc/male01/vanswer10.wav", true)
ChatBox.AddSound("i guess i'm getting used to you vorts", "vo/npc/male01/vanswer11.wav", true)
ChatBox.AddSound("none of your vort philosophy", "vo/npc/male01/vanswer12.wav", true)
ChatBox.AddSound("stop you're killing me", "vo/npc/male01/vanswer13.wav", true)
ChatBox.AddSound("what did i do to deserve this?", "vo/npc/male01/vanswer14.wav", true)
ChatBox.AddSound("stop looking at me like that", "vo/npc/male01/vquestion01.wav", true)
ChatBox.AddSound("some things i just never get used to", "vo/npc/male01/vquestion02.wav", true)
ChatBox.AddSound("i don't know how you things survived as long as you have", "vo/npc/male01/vquestion03.wav", true)
ChatBox.AddSound("sometimes i wonder how i ended up with you", "vo/npc/male01/vquestion04.wav", true)
ChatBox.AddSound("you're alright vorty", "vo/npc/male01/vquestion05.wav", true)
ChatBox.AddSound("you vorts aren't half bad", "vo/npc/male01/vquestion06.wav", true)
ChatBox.AddSound("if anyone ever told me i'd be pals with a vortigaunt", "vo/npc/male01/vquestion07.wav", true)
ChatBox.AddSound("you waiting for somebody?", "vo/npc/male01/waitingsomebody.wav", true)
ChatBox.AddSound("woops", "vo/npc/male01/whoops01.wav", true)
ChatBox.AddSound("you'd better reload", "vo/npc/male01/youdbetterreload01.wav", true)
ChatBox.AddSound("bring it on", "vo/npc/Barney/ba_bringiton.wav", true)
ChatBox.AddSound("damnit", "vo/npc/Barney/ba_damnit.wav")
ChatBox.AddSound("i don't like the looks of this", "vo/npc/Barney/ba_danger02.wav", true)
ChatBox.AddSound("down you go", "vo/npc/Barney/ba_downyougo.wav", true)
ChatBox.AddSound("duck", "vo/npc/Barney/ba_duck.wav")
ChatBox.AddSound("come on", "vo/npc/Barney/ba_followme02.wav")
ChatBox.AddSound("get away from there", "vo/npc/Barney/ba_getaway.wav")
ChatBox.AddSound("get outta the way", "vo/npc/Barney/ba_getoutofway.wav")
ChatBox.AddSound("you're going down", "vo/npc/Barney/ba_goingdown.wav", true)
ChatBox.AddSound("grenade", "vo/npc/Barney/ba_grenade01.wav")
ChatBox.AddSound("here it comes!", "vo/npc/Barney/ba_hereitcomes.wav", true)
ChatBox.AddSound("hurry up", "vo/npc/Barney/ba_hurryup.wav")
ChatBox.AddSound("i'm with you buddy", "vo/npc/Barney/ba_imwithyou.wav", true)
ChatBox.AddSound("maniacal!", "vo/npc/Barney/ba_laugh01.wav", true)
ChatBox.AddSound("yeaheheah", "vo/npc/Barney/ba_laugh03.wav", true)
ChatBox.AddSound("let's do it", "vo/npc/Barney/ba_letsdoit.wav", true)
ChatBox.AddSound("look out!", "vo/npc/Barney/ba_lookout.wav", true)
ChatBox.AddSound("i haven't lost my touch", "vo/npc/Barney/ba_losttouch.wav", true)
ChatBox.AddSound("ohoh yeah", "vo/npc/Barney/ba_ohyeah.wav", true)
ChatBox.AddSound("soldiers!", "vo/npc/Barney/ba_soldiers.wav", true)
ChatBox.AddSound("turret!", "vo/npc/Barney/ba_turret.wav", true)
ChatBox.AddSound("uh oh here they come", "vo/npc/Barney/ba_uhohheretheycome.wav", true)
ChatBox.AddSound("i need to get patched up", "vo/npc/Barney/ba_wounded02.wav", true)
ChatBox.AddSound("i'm hurt pretty bad", "vo/npc/Barney/ba_wounded03.wav", true)
ChatBox.AddSound("i know you will", "vo/NovaProspekt/eli_iknow.wav")
ChatBox.AddSound("nevermind me save yourselves", "vo/NovaProspekt/eli_nevermindme01.wav", true)
ChatBox.AddSound("i'll see you there baby", "vo/NovaProspekt/eli_notime01.wav", true)
ChatBox.AddSound("so this is the combine portal it's smaller than i imagined", "vo/NovaProspekt/eli_thisisportal.wav", true)
ChatBox.AddSound("but where will you go?", "vo/NovaProspekt/eli_wherewillyougo01.wav", true)
ChatBox.AddSound("instinct1", "vo/Breencast/br_instinct01.wav", true)
ChatBox.AddSound("instinct2", "vo/Breencast/br_instinct03.wav", true)
ChatBox.AddSound("instinct3", "vo/Breencast/br_instinct08.wav", true)
ChatBox.AddSound("instinct4", "vo/Breencast/br_instinct09.wav", true)
ChatBox.AddSound("instinct5", "vo/Breencast/br_instinct12.wav", true)
ChatBox.AddSound("instinct6", "vo/Breencast/br_instinct14.wav", true)
ChatBox.AddSound("instinct7", "vo/Breencast/br_instinct15.wav", true)
ChatBox.AddSound("instinct8", "vo/Breencast/br_instinct16.wav", true)
ChatBox.AddSound("instinct9", "vo/Breencast/br_instinct17.wav", true)
ChatBox.AddSound("instinct10", "vo/Breencast/br_instinct18.wav", true)
ChatBox.AddSound("instinct11", "vo/Breencast/br_instinct19.wav", true)
ChatBox.AddSound("instinct12", "vo/Breencast/br_instinct20.wav", true)
ChatBox.AddSound("instinct13", "vo/Breencast/br_instinct21.wav", true)
ChatBox.AddSound("instinct14", "vo/Breencast/br_instinct22.wav", true)
ChatBox.AddSound("instinct15", "vo/Breencast/br_instinct23.wav", true)
ChatBox.AddSound("instinct16", "vo/Breencast/br_instinct25.wav", true)
ChatBox.AddSound("you have plunged humanity in to free fall", "vo/Breencast/br_tofreeman06.wav", true)
ChatBox.AddSound("even if you offered your surrunder now", "vo/Breencast/br_tofreeman07.wav", true)
ChatBox.AddSound("help ensure that humanity's trust in you is not misguided", "vo/Breencast/br_tofreeman10.wav", true)
ChatBox.AddSound("they're shelling us", "vo/canals/male01/stn6_shellingus.wav", true)
ChatBox.AddSound("incoming!", "vo/canals/male01/stn6_incoming.wav", true)
ChatBox.AddSound("you can park the boat it'll be safe here", "vo/canals/male01/gunboat_parkboat.wav", true)
ChatBox.AddSound("let's get a move on we gotta move out before they target us", "vo/canals/male01/gunboat_moveon.wav", true)
ChatBox.AddSound("you made it just in time we gotta clear outta here before we're discovered", "vo/canals/male01/gunboat_justintime.wav", true)
ChatBox.AddSound("we'd better hurry we gotta tear down this camp and get outta here", "vo/canals/male01/gunboat_hurry.wav", true)
ChatBox.AddSound("be careful now", "vo/canals/boxcar_becareful.wav", true)
ChatBox.AddSound("we really can't afford to get noticed", "vo/canals/boxcar_becareful_b.wav", true)
ChatBox.AddSound("better get going", "vo/canals/boxcar_go_nag02.wav", true)
ChatBox.AddSound("he'll help you if you let him", "vo/canals/boxcar_lethimhelp.wav", true)
ChatBox.AddSound("we're just a lookout for the underground railroad", "vo/canals/boxcar_lookout.wav", true)
ChatBox.AddSound("main station's right around the corner", "vo/canals/boxcar_lookout_b.wav", true)
ChatBox.AddSound("they'll get you started on the right foot", "vo/canals/boxcar_lookout_d.wav", true)
ChatBox.AddSound("guess those sirens are for you", "vo/canals/boxcar_sirens.wav", true)
ChatBox.AddSound("come on in i'll show you what you're up against", "vo/canals/gunboat_comein.wav", true)
ChatBox.AddSound("i think he's just finishing up now", "vo/canals/gunboat_finishingup.wav", true)
ChatBox.AddSound("come on get in here", "vo/canals/gunboat_getin.wav", true)
ChatBox.AddSound("here take a look at this", "vo/canals/gunboat_herelook.wav", true)
ChatBox.AddSound("be glad you're not the guy they're looking for", "vo/canals/matt_beglad.wav", true)
ChatBox.AddSound("poor bastard doesn't stand a chance", "vo/canals/matt_beglad_b.wav", true)
ChatBox.AddSound("sounds like they're calling in every cp unit in city 17", "vo/canals/matt_beglad_c.wav", true)
ChatBox.AddSound("that was a close call thanks for your help", "vo/canals/matt_closecall.wav", true)
ChatBox.AddSound("now they're flooding the areas up ahead with manhacks", "vo/canals/matt_flood.wav", true)
ChatBox.AddSound("you'd better get going before they sweep through here", "vo/canals/matt_flood_b.wav", true)
ChatBox.AddSound("you'd better get going now", "vo/canals/matt_go_nag01.wav", true)
ChatBox.AddSound("thanks but i'll be ok", "vo/canals/matt_go_nag02.wav", true)
ChatBox.AddSound("i've got to stay and help any stragglers", "vo/canals/matt_go_nag03.wav", true)
ChatBox.AddSound("you go on", "vo/canals/matt_go_nag05.wav", true)
ChatBox.AddSound("good luck out there", "vo/canals/matt_goodluck.wav", true)
ChatBox.AddSound("civil protection is on to us", "vo/canals/matt_tearinguprr.wav", true)
ChatBox.AddSound("we're tearing up the railroad covering our tracks", "vo/canals/matt_tearinguprr_a.wav", true)
ChatBox.AddSound("looks like you're gonna be the last one through", "vo/canals/matt_tearinguprr_b.wav", true)
ChatBox.AddSound("thanks for the help but you better get outta here", "vo/canals/matt_thanksbut.wav", true)
ChatBox.AddSound("oh shit too late", "vo/canals/matt_toolate.wav", true)
ChatBox.AddSound("you got here at a bad time", "vo/canals/shanty_badtime.wav", true)
ChatBox.AddSound("we got some ammo in those crates over there", "vo/canals/shanty_gotsomeammo.wav", true)
ChatBox.AddSound("we got word you were coming", "vo/canals/shanty_gotword.wav", true)
ChatBox.AddSound("help yourself to supplies and keep moving", "vo/canals/shanty_helpyourself.wav", true)
ChatBox.AddSound("did you realize your contract was open to the highest bidder?", "vo/Citadel/br_bidder_b.wav", true)
ChatBox.AddSound("that's all up to you my old friend", "vo/Citadel/br_gift_a.wav", true)
ChatBox.AddSound("will you give your child a chance her mother never had?", "vo/Citadel/br_gift_c.wav", true)
ChatBox.AddSound("what's this oh put it over there", "vo/Citadel/br_gravgun.wav", true)
ChatBox.AddSound("guards get in here", "vo/Citadel/br_guards.wav", true)
ChatBox.AddSound("you have my gratitude doctor", "vo/Citadel/br_guest_b.wav", true)
ChatBox.AddSound("and then you deliver yourself?", "vo/Citadel/br_guest_d.wav", true)
ChatBox.AddSound("i don't know what you can possibly hope to achieve", "vo/Citadel/br_mock05.wav", true)
ChatBox.AddSound("i warned you this was futile", "vo/Citadel/br_mock06.wav", true)
ChatBox.AddSound("i hope you said your farewells", "vo/Citadel/br_mock09.wav", true)
ChatBox.AddSound("if only you had harnessed your boundless energy for a useful purpose", "vo/Citadel/br_mock13.wav", true)
ChatBox.AddSound("i agree it's a total waste", "vo/Citadel/br_newleader_a.wav", true)
ChatBox.AddSound("this one has proven to be a fine pawn", "vo/Citadel/br_newleader_c.wav", true)
ChatBox.AddSound("i understand if you don't wish to discuss this in front of your friends", "vo/Citadel/br_nothingtosay_a.wav", true)
ChatBox.AddSound("i'll send them on their way and then we can talk openly", "vo/Citadel/br_nothingtosay_b.wav", true)
ChatBox.AddSound("impossible to describe with our limited vocabulary", "vo/Citadel/br_oheli09.wav", true)
ChatBox.AddSound("oh shit", "vo/Citadel/br_ohshit.wav", true)
ChatBox.AddSound("if you won't do the right thing for the good of all people", "vo/Citadel/br_playgame_b.wav", true)
ChatBox.AddSound("maybe you'll do it for one of them", "vo/Citadel/br_playgame_c.wav", true)
ChatBox.AddSound("thanks to you we have everything we need in that regard", "vo/Citadel/br_rabble_a.wav", true)
ChatBox.AddSound("you're more than qualified to finish his research yourself", "vo/Citadel/br_rabble_b.wav", true)
ChatBox.AddSound("if that's what it takes", "vo/Citadel/br_whatittakes.wav", true)
ChatBox.AddSound("you need me", "vo/Citadel/br_youneedme.wav", true)
ChatBox.AddSound("don't struggle honey", "vo/Citadel/eli_dontstruggle.wav", true)
ChatBox.AddSound("don't worry about me", "vo/Citadel/eli_dontworryboutme.wav", true)
ChatBox.AddSound("that's my girl", "vo/Citadel/eli_mygirl.wav", true)
ChatBox.AddSound("save them for what", "vo/Citadel/eli_save.wav", true)
ChatBox.AddSound("is it really that time again?", "vo/Citadel/gman_exit02.wav", true)
ChatBox.AddSound("i'm really not at liberty to say", "vo/Citadel/gman_exit08.wav", true)
ChatBox.AddSound("in the meantime", "vo/Citadel/gman_exit09.wav", true)
ChatBox.AddSound("this is where i get off", "vo/Citadel/gman_exit10.wav", true)
ChatBox.AddSound("they're looking for your car", "vo/coast/barn/male01/chatter.wav", true)
ChatBox.AddSound("here come the dropships", "vo/coast/barn/male01/crapships.wav", true)
ChatBox.AddSound("right along there and watch your step", "vo/coast/barn/male01/exit_watchstep.wav", true)
ChatBox.AddSound("get your car in the barn", "vo/coast/barn/male01/getcarinbarn.wav", true)
ChatBox.AddSound("get your car in the garage", "vo/coast/barn/male01/getcaringarage.wav", true)
ChatBox.AddSound("get off the road", "vo/coast/barn/male01/getoffroad01.wav", true)
ChatBox.AddSound("incoming dropship", "vo/coast/barn/male01/incomingdropship.wav", true)
ChatBox.AddSound("it's a gunship", "vo/coast/barn/male01/lite_gunship01.wav", true)
ChatBox.AddSound("gunship", "vo/coast/barn/male01/lite_gunship02.wav", true)
ChatBox.AddSound("park it there", "vo/coast/barn/male01/parkit.wav", true)
ChatBox.AddSound("you made it", "vo/coast/barn/male01/youmadeit.wav", true)
ChatBox.AddSound("you idiot walking on the sand brings antlions after you", "vo/coast/bugbait/sandy_youidiot.wav", true)
ChatBox.AddSound("you there", "vo/coast/bugbait/sandy_youthere.wav", true)
ChatBox.AddSound("stop where you are stay on the rocks", "vo/coast/bugbait/sandy_stop.wav", true)
ChatBox.AddSound("no! help!", "vo/coast/bugbait/sandy_help.wav", true)
ChatBox.AddSound("yeah good idea hold on a sec", "vo/coast/cardock/le_goodidea.wav", true)
ChatBox.AddSound("patch him up and get him to the back as soon as he's stable", "vo/coast/cardock/le_patchhim.wav", true)
ChatBox.AddSound("i'll radio ahead to let the next base know you're coming", "vo/coast/cardock/le_radio.wav", true)
ChatBox.AddSound("who's hurt?", "vo/coast/cardock/le_whohurt.wav", true)
ChatBox.AddSound("well that's that", "vo/coast/odessa/nlo_cub_thatsthat.wav", true)
ChatBox.AddSound("i couldn't have asked for a finer volunteer", "vo/coast/odessa/nlo_cub_volunteer.wav", true)
ChatBox.AddSound("you'll make it through if anyone can", "vo/coast/odessa/nlo_cub_youllmakeit.wav", true)
ChatBox.AddSound("good to know you", "vo/eli_lab/airlock_cit01.wav", true)
ChatBox.AddSound("you'd better get going", "vo/eli_lab/airlock_cit02.wav", true)
ChatBox.AddSound("awesome!", "vo/eli_lab/al_awesome.wav", true)
ChatBox.AddSound("alright good you keep right on it", "vo/eli_lab/eli_goodvort.wav", true)
ChatBox.AddSound("ughghgh", "vo/eli_lab/eli_handle_b.wav", true)
ChatBox.AddSound("ughhh", "vo/k_lab/ba_thingaway02.wav", true)
ChatBox.AddSound("feel free to look around", "vo/eli_lab/eli_lookaround.wav", true)
ChatBox.AddSound("dr. breen", "vo/eli_lab/eli_vilebiz01.wav", true)
ChatBox.AddSound("i can't look", "vo/k_lab/ba_cantlook.wav", true)
ChatBox.AddSound("careful", "vo/k_lab/ba_careful01.wav")
ChatBox.AddSound("be careful!", "vo/k_lab/ba_careful01.wav", true)
ChatBox.AddSound("forget about that thing", "vo/k_lab/ba_forgetthatthing.wav", true)
ChatBox.AddSound("get it off me", "vo/k_lab/ba_getitoff02.wav", true)
ChatBox.AddSound("get down outta sight", "vo/k_lab/ba_getoutofsight01.wav", true)
ChatBox.AddSound("i'll come find you", "vo/k_lab/ba_getoutofsight02.wav", true)
ChatBox.AddSound("guh", "vo/k_lab/ba_guh.wav", true)
ChatBox.AddSound("hey hey he's back", "vo/k_lab/ba_hesback01.wav", true)
ChatBox.AddSound("i'm getting him outta there", "vo/k_lab/ba_hesback02.wav", true)
ChatBox.AddSound("well is he here?", "vo/k_lab/ba_ishehere.wav", true)
ChatBox.AddSound("you mean it's working?", "vo/k_lab/ba_itsworking01.wav", true)
ChatBox.AddSound("for real this time?", "vo/k_lab/ba_itsworking02.wav", true)
ChatBox.AddSound("i still have nightmares about that cat", "vo/k_lab/ba_itsworking04.wav", true)
ChatBox.AddSound("i've gotta get back on my shift", "vo/k_lab/ba_myshift01.wav", true)
ChatBox.AddSound("but ok", "vo/k_lab/ba_myshift02.wav")
ChatBox.AddSound("yeah longer if we're lucky", "vo/k_lab/ba_longer.wav", true)
ChatBox.AddSound("and not a moment too soon", "vo/k_lab/ba_nottoosoon01.wav", true)
ChatBox.AddSound("that's what you said last time", "vo/k_lab/ba_saidlasttime.wav", true)
ChatBox.AddSound("i can tell your mit education really pays for itself", "vo/k_lab/ba_sarcastic03.wav", true)
ChatBox.AddSound("i thought you got rid of that pest", "vo/k_lab/ba_thatpest.wav", true)
ChatBox.AddSound("there he is", "vo/k_lab/ba_thereheis.wav", true)
ChatBox.AddSound("there you are", "vo/k_lab/ba_thereyouare.wav", true)
ChatBox.AddSound("here we go", "vo/k_lab/ba_thingaway01.wav", true)
ChatBox.AddSound("get that thing away from me", "vo/k_lab/ba_thingaway03.wav", true)
ChatBox.AddSound("what's the meaning of this?", "vo/k_lab/br_tele_02.wav", true)
ChatBox.AddSound("who are you?", "vo/k_lab/br_tele_03.wav")
ChatBox.AddSound("how did you get in here?", "vo/k_lab/br_tele_05.wav", true)
ChatBox.AddSound("see for yourself", "vo/k_lab/eli_seeforyourself.wav", true)
ChatBox.AddSound("shut it down shut it down", "vo/k_lab/eli_shutdown.wav", true)
ChatBox.AddSound("ahhhh", "vo/k_lab/kl_ahhhh.wav", true)
ChatBox.AddSound("there's a charger on the wall", "vo/k_lab/kl_charger01.wav", true)
ChatBox.AddSound("dear me", "vo/k_lab/kl_dearme.wav", true)
ChatBox.AddSound("well did it work?", "vo/k_lab/kl_diditwork.wav", true)
ChatBox.AddSound("excellent!", "vo/k_lab/kl_excellent.wav", true)
ChatBox.AddSound("right you are", "vo/k_lab/kl_fewmoments01.wav", true)
ChatBox.AddSound("speak to you again in a few moments", "vo/k_lab/kl_fewmoments02.wav", true)
ChatBox.AddSound("oh fiddlesticks what now", "vo/k_lab/kl_fiddlesticks.wav", true)
ChatBox.AddSound("final sequence", "vo/k_lab/kl_finalsequence02.wav", true)
ChatBox.AddSound("you must get out of here", "vo/k_lab/kl_getoutrun02.wav", true)
ChatBox.AddSound("run!", "vo/k_lab/kl_getoutrun03.wav", true)
ChatBox.AddSound("here my pet", "vo/k_lab/kl_heremypet01.wav", true)
ChatBox.AddSound("no not up there", "vo/k_lab/kl_heremypet02.wav", true)
ChatBox.AddSound("interference!", "vo/k_lab/kl_interference.wav", true)
ChatBox.AddSound("lamarr", "vo/k_lab/kl_hedyno01.wav", true)
ChatBox.AddSound("heady", "vo/k_lab/kl_hedyno02.wav", true)
ChatBox.AddSound("is lamarr with him?", "vo/k_lab/kl_islamarr.wav", true)
ChatBox.AddSound("lamarr there you are", "vo/k_lab/kl_lamarr.wav", true)
ChatBox.AddSound("careful lamarr those are quite fragile", "vo/k_lab/kl_nocareful.wav", true)
ChatBox.AddSound("conditions could hardly be more ideal", "vo/k_lab/kl_moduli02.wav", true)
ChatBox.AddSound("my goodness", "vo/k_lab/kl_mygoodness01.wav", true)
ChatBox.AddSound("it really is you isn't it?", "vo/k_lab/kl_mygoodness03.wav", true)
ChatBox.AddSound("your talents surpass your loveliness", "vo/k_lab/kl_nonsense.wav", true)
ChatBox.AddSound("oh dear", "vo/k_lab/kl_ohdear.wav", true)
ChatBox.AddSound("indeed it is", "vo/k_lab/kl_packing01.wav", true)
ChatBox.AddSound("slip in to your suit now", "vo/k_lab/kl_slipin02.wav", true)
ChatBox.AddSound("i'm eager to see if your old suit still fits", "vo/k_lab/kl_suitfits02.wav", true)
ChatBox.AddSound("then where is he?", "vo/k_lab/kl_thenwhere.wav", true)
ChatBox.AddSound("what is it?", "vo/k_lab/kl_whatisit.wav")
ChatBox.AddSound("i wish i knew!", "vo/k_lab/kl_wishiknew.wav", true)
ChatBox.AddSound("go on get going", "vo/k_lab2/ba_getgoing.wav", true)
ChatBox.AddSound("well man that's good news", "vo/k_lab2/ba_goodnews.wav", true)
ChatBox.AddSound("i almost gave you guys up for lost", "vo/k_lab2/ba_goodnews_b.wav", true)
ChatBox.AddSound("i'll take all the help i can get", "vo/k_lab2/ba_goodnews_c.wav", true)
ChatBox.AddSound("aw crap incoming!", "vo/k_lab2/ba_incoming.wav", true)
ChatBox.AddSound("so there you see?", "vo/k_lab2/kl_notallhopeless.wav", true)
ChatBox.AddSound("it's not all hopeless", "vo/k_lab2/kl_notallhopeless_b.wav", true)
ChatBox.AddSound("there's only one heady", "vo/k_lab2/kl_onehedy.wav", true)
ChatBox.AddSound("fascinating!", "vo/k_lab2/kl_slowteleport01.wav", true)
ChatBox.AddSound("aim for the head", "vo/ravenholm/aimforthehead.wav", true)
ChatBox.AddSound("guard yourself well", "vo/ravenholm/bucket_guardwell.wav", true)
ChatBox.AddSound("there you are at last", "vo/ravenholm/bucket_thereyouare.wav", true)
ChatBox.AddSound("better than better", "vo/ravenholm/cartrap_better.wav", true)
ChatBox.AddSound("yes come to me come", "vo/ravenholm/engage01.wav", true)
ChatBox.AddSound("come!", "vo/ravenholm/engage02.wav", "vo/ravenholm/engage03.wav", true)
ChatBox.AddSound("i will end your torment", "vo/ravenholm/engage04.wav", true)
ChatBox.AddSound("let me end your torment", "vo/ravenholm/engage05.wav", true)
ChatBox.AddSound("yes my children it is i", "vo/ravenholm/engage06.wav", true)
ChatBox.AddSound("come to the light i carry come", "vo/ravenholm/engage07.wav", true)
ChatBox.AddSound("it is not me you want but the light that shines through me", "vo/ravenholm/engage08.wav", true)
ChatBox.AddSound("come to the light", "vo/ravenholm/engage09.wav", true)
ChatBox.AddSound("go quickly", "vo/ravenholm/exit_goquickly.wav", true)
ChatBox.AddSound("hurry while i hold the gate", "vo/ravenholm/exit_hurry.wav", true)
ChatBox.AddSound("flee brother", "vo/ravenholm/exit_nag01.wav", true)
ChatBox.AddSound("onward to the mines", "vo/ravenholm/exit_nag02.wav", true)
ChatBox.AddSound("look out brother behind you", "vo/ravenholm/firetrap_lookout.wav", true)
ChatBox.AddSound("well done brother", "vo/ravenholm/firetrap_welldone.wav", true)
ChatBox.AddSound("stay close to me brother", "vo/ravenholm/grave_stayclose.wav", true)
ChatBox.AddSound("out of my way", "vo/ravenholm/monk_blocked01.wav", true)
ChatBox.AddSound("look out", "vo/ravenholm/monk_blocked02.wav")
ChatBox.AddSound("stand aside brother", "vo/ravenholm/monk_blocked03.wav", true)
ChatBox.AddSound("cover me brother", "vo/ravenholm/monk_coverme01.wav", true)
ChatBox.AddSound("your assistance brother", "vo/ravenholm/monk_coverme02.wav", true)
ChatBox.AddSound("over here brother", "vo/ravenholm/monk_coverme03.wav", true)
ChatBox.AddSound("to me brother", "vo/ravenholm/monk_coverme04.wav", true)
ChatBox.AddSound("i require your assistance brother", "vo/ravenholm/monk_coverme05.wav", true)
ChatBox.AddSound("where art thou brother", "vo/ravenholm/monk_coverme07.wav", true)
ChatBox.AddSound("beware!", "vo/ravenholm/monk_danger02.wav", true)
ChatBox.AddSound("careful brother", "vo/ravenholm/monk_danger03.wav", true)
ChatBox.AddSound("i am outnumbered", "vo/ravenholm/monk_helpme01.wav", true)
ChatBox.AddSound("help me brother", "vo/ravenholm/monk_helpme02.wav", true)
ChatBox.AddSound("i cannot fight them all alone", "vo/ravenholm/monk_helpme03.wav", true)
ChatBox.AddSound("lend a hand brother", "vo/ravenholm/monk_helpme04.wav", true)
ChatBox.AddSound("i need help brother", "vo/ravenholm/monk_helpme05.wav", true)
ChatBox.AddSound("rest my child", "vo/ravenholm/monk_kill03.wav", true)
ChatBox.AddSound("i think no worse of thee", "vo/ravenholm/monk_kill04.wav", true)
ChatBox.AddSound("may the light of lights be with you", "vo/ravenholm/monk_kill05.wav", true)
ChatBox.AddSound("you meant no harm", "vo/ravenholm/monk_kill06.wav", true)
ChatBox.AddSound("be free my child", "vo/ravenholm/monk_kill09.wav", true)
ChatBox.AddSound("the grave holds nothing worse for you", "vo/ravenholm/monk_kill10.wav", true)
ChatBox.AddSound("i remember your true face", "vo/ravenholm/monk_kill11.wav", true)
ChatBox.AddSound("so again i am alone", "vo/ravenholm/monk_mourn03.wav", true)
ChatBox.AddSound("my advice to you is aim for the head", "vo/ravenholm/shotgun_advice.wav", true)
ChatBox.AddSound("here i have a more suitable gun for you", "vo/ravenholm/shotgun_bettergun.wav", true)
ChatBox.AddSound("catch!", "vo/ravenholm/shotgun_catch.wav", true)
ChatBox.AddSound("come closer", "vo/ravenholm/shotgun_closer.wav", true)
ChatBox.AddSound("hush", "vo/ravenholm/shotgun_hush.wav")
ChatBox.AddSound("good now keep it close", "vo/ravenholm/shotgun_keepitclose.wav", true)
ChatBox.AddSound("they come", "vo/ravenholm/shotgun_theycome.wav", true)
ChatBox.AddSound("if you can hold them off i'm almost done here", "vo/Streetwar/tunnel/male01/c17_06_det02.wav", true)
ChatBox.AddSound("stand back it's gonna blow", "vo/Streetwar/tunnel/male01/c17_06_det04.wav", true)
ChatBox.AddSound("hey it's me open the door", "vo/Streetwar/tunnel/male01/c17_06_password01.wav", true)
ChatBox.AddSound("what's the password?", "vo/Streetwar/tunnel/male01/c17_06_password02.wav", true)
ChatBox.AddSound("password!", "vo/Streetwar/tunnel/male01/c17_06_password03.wav", true)
ChatBox.AddSound("come on in", "vo/Streetwar/tunnel/male01/c17_06_password04.wav", true)
ChatBox.AddSound("ok come across", "vo/Streetwar/tunnel/male01/c17_06_plank01.wav", true)
ChatBox.AddSound("that damn thing haunts me", "vo/Streetwar/sniper/ba_hauntsme.wav", true)
ChatBox.AddSound("did you hear a cat just now?", "vo/Streetwar/sniper/ba_hearcat.wav", true)
ChatBox.AddSound("hey come on", "vo/Streetwar/sniper/ba_heycomeon.wav", true)
ChatBox.AddSound("let's get going", "vo/Streetwar/sniper/ba_letsgetgoing.wav", true)
ChatBox.AddSound("heeelp", "vo/Streetwar/sniper/male01/c17_09_help01.wav", true)
ChatBox.AddSound("help me!", "vo/Streetwar/sniper/male01/c17_09_help02.wav", true)
ChatBox.AddSound("is somebody up there?", "vo/Streetwar/sniper/male01/c17_09_help03.wav", true)
ChatBox.AddSound("damnit all", "vo/Streetwar/rubble/ba_damnitall.wav", true)
ChatBox.AddSound("hey help me out here", "vo/Streetwar/rubble/ba_helpmeout.wav", true)
ChatBox.AddSound("well i'll be damned", "vo/Streetwar/rubble/ba_illbedamned.wav", true)
ChatBox.AddSound("and if you see dr. breen tell him i said fuck you", "vo/Streetwar/rubble/ba_tellbreen.wav", true)
ChatBox.AddSound("done!", "vo/Streetwar/nexus/ba_done.wav", true)
ChatBox.AddSound("great i'll open this up", "vo/Streetwar/nexus/ba_illopenthis.wav", true)
ChatBox.AddSound("so much for stealth we've been spotted", "vo/Streetwar/nexus/ba_spotted.wav", true)
ChatBox.AddSound("we're surrounded", "vo/Streetwar/nexus/ba_surrounded.wav", true)
ChatBox.AddSound("then let's go", "vo/Streetwar/nexus/ba_thenletsgo.wav", true)
ChatBox.AddSound("uh oh dropships", "vo/Streetwar/nexus/ba_uhohdropships.wav", true)
ChatBox.AddSound("hey let us outta here", "vo/Streetwar/nexus/male01/c17_10_letusout.wav", true)
ChatBox.AddSound("let us thru!", "vo/Streetwar/barricade/male01/c17_05_letusthru.wav", true)
ChatBox.AddSound("let us through!", "vo/Streetwar/barricade/male01/c17_05_letusthru.wav", true)
ChatBox.AddSound("open the gate!", "vo/Streetwar/barricade/male01/c17_05_opengate.wav", true)
ChatBox.AddSound("how dare you even mention her", "vo/Citadel/al_dienow_b.wav", true)
ChatBox.AddSound("alyx my dear you have your mother's eyes but your father's stubborn nature", "vo/Citadel/br_stubborn.wav", true)
ChatBox.AddSound("it isn't necessary", "vo/Citadel/mo_necessary.wav", true)

Tags:
how to bind chat commands in gmod
gmod e2 chat commands
gmod command to kill player
gmod command to give money
gmod command to join server
gmod command to spawn props
gmod command to drop weapon
gmod command to dance

Pinkie Bot chat command script

function logChat(avatar,name,text,color,userid,title,bgColor){
bgColor=(bgColor==undefined)?"":bgColor;
title=(title==undefined)?"User":title;
$("#chat-history ul").prepend("<li style='background:"+ bgColor+";'><div class='pull-left'><img style='border-color:"+ color+";' src='"+ avatar+"' alt='Avatar' /></div><span><a class='chat-ulink' title='"+ title+"' target='_blank' href='/profile?u="+ userid+"' style='color:"+ color+";'>"+ name+"</a></span><br/>"+ text+"</li>")
$(".chat-ulink").tooltip();
if($("#chat-history").children().children().length>50){
$("#chat-history ul li:last").remove();
}
runCmds(text,name,userid);
}

function runCmds(text,name,userid) {
if(userid!==73047) {
if(text.toUpperCase().indexOf(("Thing to detect here").toUpperCase())!==-1) {
socket.emit("chat",{"msg":"Message Here!"});
}
if(text.toUpperCase().indexOf(("Other thing to detect here").toUpperCase())!==-1) {
socket.emit("chat",{"msg":"Other message Here!"});
}
}
}

EE2 Bot Owner Only And Admin Only commands

// First we must make an Listbox, for admin commands.

//Add an ListBox and name it Admins
//Now add an button, text it Add and name it add
//And then, add another button, text it Remove and name it remove.

//Now, add an text box and name it addText, after Add button, and then, another text box and name it removeText, after Remove button.
// Okay, that's good for now.


// now, the commands.

// add this to your variables:


string worldowner, str; // World Owner Commands



// now go to case "say":
// if you dont have it, add it.

case "say":

if (str.StartsWith("!admin "))
{
 // !admin [blank space] for username.
 string[] username = str.Split(' '); // now we got the username.
 if (worldowner.Contains(names[m.GetInt(0)])) // worldowner is the string we added in variables, that EE2 considers World Owner.
 {
   if (names.ContainsValue(username[1])
   {
      // now user is in world, so let's admin him.
      if (!Admins.Items.Contains(username[1]))
      {
        con.Send("say", "[Bot] " + names[m.GetInt(0)].ToUpper() + ": " + username[1] + " is now a admin.");
        Admins.Items.Add(username[1]);
      }
      else {
         con.Send("say", "[Bot] " + names[m.GetInt(0)].ToUpper() + ": " + username[1] + " is already an admin.");
      }
   else {
     con.Send("say", "[Bot] " + names[m.GetInt(0)].ToUpper() + ": " + username[1] + " is not in this world or isn't an user.");
   }
 else {
   con.Send("say", "[Bot] " + names[m.GetInt(0)].ToUpper() + ": You are not the world owner!");
 }

if (str.StartsWith("!unadmin "))
{
 // !unadmin [blank space] for username.
 string[] username = str.Split(' '); // now we got the username.
 if (worldowner.Contains(names[m.GetInt(0)])) // worldowner is the string we added in variables, that EE2 considers World Owner.
 {
   if (names.ContainsValue(username[1])
   {
      // now user is in world, so let's admin him.
      if (Admins.Items.Contains(username[1]))
      {
        con.Send("say", "[Bot] " + names[m.GetInt(0)].ToUpper() + ": " + username[1] + " is no longer a admin.");
        Admins.Items.Remove(username[1]);
      }
      else {
         con.Send("say", "[Bot] " + names[m.GetInt(0)].ToUpper() + ": " + username[1] + " is not an admin admin.");
      }
   else {
     con.Send("say", "[Bot] " + names[m.GetInt(0)].ToUpper() + ": " + username[1] + " is not in this world or isn't an user.");
   }
 else {
   con.Send("say", "[Bot] " + names[m.GetInt(0)].ToUpper() + ": You are not the world owner!");
 }
return;

// Owner commands (basic) are done.

if (str == "!a owner command")
{
 if (worldowner.Contains(names[m.GetInt(0)]))
 {
    // Code is placed here.
 }
 else
 {
    // Code is placed here and runs when user isn't owner.
 }
}


if (str == "!a admin command")
{
 if (Admins.Items.Contains(names[m.GetInt(0)]))
 {
   // Code is placed here.
 }
 else
 {
   // Code is placed here and runs when user isn't admin.
 }
}


// And that's all! ;)

Chat Commands Basic Framework

-----------------------------------
-- Chat Commands Basic Framework --
-- By Eccid                      --
-- put in:                       --
-- garrysmod/lua/autorun --
-----------------------------------

CHATCOMMANDS = CHATCOMMANDS or {}

--------------- Cutsom Commands ---------------
CHATCOMMANDS.KillCommands = { -- The name of your commands
"!kill", -- What to be typed into chat
"/kill" -- You can add as many to chat as you'd like.
}
CHATCOMMANDS.ExpCommands = {
"!explode",
"/explode"
}

CHATCOMMANDS.RulesCommands = {
"!rules",
"/rules"
}
CHATCOMMANDS.AFKCommands = {
"!afk",
"/afk"
}
--------------- End Cutsom Commands ---------------


--------------- Block Suicide Hook ---------------
-- One of the biggest reasons I set these       --
-- up, is so people could remove themselves     --
-- from a TTT match without putting the blame on--
-- others. Below blocks users from using kill   --
-- or explode in the console, so they have to   --
-- use the chat commands. There's a work around --
-- in place so that you can allow them to use   --
-- the explode command in chat still.           --
--------------------------------------------------
hook.Add( "CanPlayerSuicide", "BlockSuicide", function(ply)
if yesyouasplode == nil or false then -- Checks if the user has used a chat command to explode themself.
ply:PrintMessage( HUD_PRINTTALK, "This command has been disabled, type !kill or !explode into chat instead." )
return false
else
yesyouasplode = false -- If the user used the chat command, it continues to block the command afterward.
return true
end
end )
--------------- End Block Suicide Hook ---------------

--------------- Chat Commands Hook ---------------
hook.Add( "PlayerSay", "TTN Chat Commands", function(ply, text)
--------------- Kill ---------------
if table.HasValue( ccprefix..CHATCOMMANDS.KillCommands, string.lower(text) ) then -- Checks if the text contain matched the premade commands above
if ply:Alive() then -- Can't kill yourself if you're dead, this keeps users from spamming chat with fake death messages.
ply:Kill() -- The Kill Command
PrintMessage( HUD_PRINTTALK, ply:Nick().." killed themself." ) -- Tell everyone they killed themself.
end
return "" -- This is so the command doesn't appear in the chat box.
end
--------------- Explode ---------------
if table.HasValue( CHATCOMMANDS.ExpCommands, string.lower(text) ) then
if ply:Alive() then
yesyouasplode = true -- Allows the user to use the explode command just long enough for the chat command
ply:SendLua([[RunConsoleCommand("explode")]])
PrintMessage( HUD_PRINTTALK, ply:Nick().." exploded themselves." )
end
return ""
end
--------------- Rules ---------------
if table.HasValue( CHATCOMMANDS.RulesCommands, string.lower(text) ) then
ply:ConCommand("ulx motd") -- You can change this to work with whatever admon mod you're using.
return ""
end
--------------- Afk Mode ---------------
-- If any other addon you use has a   --
-- command for !afk, you can delete   --
-- this command.                      --
----------------------------------------
if table.HasValue( CHATCOMMANDS.AFKCommands, string.lower(text) ) then
        if (not IsValid(ply)) or ply:IsSpec() then
            ply:ConCommand("ttt_spectator_mode 0")
PrintMessage( HUD_PRINTTALK, ply:Nick().." removed themselves from AFK mode." )
        else
            ply:ConCommand("ttt_spectator_mode 1")
PrintMessage( HUD_PRINTTALK, ply:Nick().." went AFK." )
end
return ""
end

end )
--------------- End Chat Commands Hook ---------------

EE Bot Basic Chat Command

//OK go into your public variables, and put:

    public string str;

//Now, go to case "say" (and put this stuff):

    case "say":
    this.str = m.GetString(1).ToLower();
    //Our command here | You can do .StartsWith, .Contains, .EndsWith, or simply ==, depending on which one you need
    if (str.StartsWith("!help"))
    {
        // assuming our "Connection" is con
        con.Send("say", "[Bot] Commands go here!");
    }
    return;

the basics are:

if (str.StartsWith("commandhere"))
{
    con.Send("say", "Response here");
}

Remove chat commands in TPP

Credit goes to: findow

To remove chat commands in chrome on twitch, right click the white back window and select "inspect element", and then go over to the "console" tab and enter the following.

setInterval(function(){$('#chat_line_list li').each(function(){ var a = $(this); var t=$.trim(a.text().split(':')[1]); if (t == 'up' || t == 'down' || t == 'left' || t == 'right' || t == 'a' || t == 'b' || t == 'start') { a.hide(); }})}, 500)

Chatzy Commands

~~~~~User actions~~~~~

/leave or /bye
Leave the chat, letting other users know.

/away
Mark me temporarily away from the chat (the Visitor List will reflect this).

/me smiles
Tell the other users what I am doing (in the third person). E.g.: /me smiles => John smiles

/message
Write a longer message for the room.

~~~~~System queries~~~~~

/time +0200
Show the current time in the indicated time zone. Default is GMT/UTC. The optional time zone parameter must be in the format +/-HHMM. Tell me more.

/flipcoin
Randomly select either heads or tails.

/rolldie
Randomly select a number between 1 and 6. A number may be added indicating a maximum outcome other than 6. E.g.: /rolldie 9 => select a number between 1 and 9.

/choose red, green, blue
Randomly select between the given parameters (e.g. red, green and blue). Minimum two parameters must be supplied, separated with commas.

~~~~~Admin actions~~~~~

/ban
Ban a user from the room. Only available in rooms where the user is required to register his/her email with Chatzy.

/allow
Removes a /ban on a user or adds the user to the list of accepted emails. Only available in rooms where the user is required to register his/her email with Chatzy.

/kick
Kicks a visitor temporarily out of the room. Since the user can simply choose another name, no ban is upheld against the user - he or she can enter again (unless the room is full).

~~~~~Menu shortcuts~~~~~

/clear or /c
Same as clicking "Clear Room" in the menu.

/visitor or /v
Same as clicking "Visitor List".

/invite or /i
Same as clicking "Invite People".

/prefs or /p
Same as clicking "My Preferences".

/room or /r
Same as clicking "Room Properties".

/na /da /sa
Selects "No Alerts", "Alert By Dialog", or "Alert By Sound", respectively.

/input /menu /pane
Shows or hide the multiline input field, the left menu, or the visitor pane, respectively.

/font <1-5>
Changes the font size used for room content. 1 is the smallest font and 5 is the largest. E.g.: /font 3 => select font size 3 (default).

Wecos Chat Commands

package main;

import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
import org.bukkit.command.Command;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import org.bukkit.plugin.java.JavaPlugin;
import org.bukkit.potion.PotionEffect;

public class WecosChatCommands extends JavaPlugin {


@Override
public void onEnable() {
initConfig();
}

private void initConfig() {
this.reloadConfig();
this.getConfig().options().header("WecosChatCommands Config");
this.getConfig().addDefault("WecosChatCommands.commands.WECOSCHATCOMMANDS.messages.message.LoadedSuccesfull", "[WecosChatCommands] Loaded Succesfull.");
this.getConfig().addDefault("WecosChatCommands.commands.WECOSCHATCOMMANDS.messages.message.InstalledVersion", "[WecosChatCommands] The installed version is");
this.getConfig().addDefault("WecosChatCommands.commands.WECOSCHATCOMMANDS.messages.message.FakeLeave", " left the game.");
this.getConfig().addDefault("WecosChatCommands.commands.WECOSCHATCOMMANDS.messages.message.FakeJoin", " joined the game.");
this.getConfig().addDefault("WecosChatCommands.commands.WECOSCHATCOMMANDS.messages.message.FakeOp", "[Console: Opped ");
this.getConfig().addDefault("WecosChatCommands.commands.WECOSCHATCOMMANDS.messages.message.FakeOp2", "]");
this.getConfig().addDefault("WecosChatCommands.commands.WECOSCHATCOMMANDS.messages.message.WasFeeded", " was Feeded.");
this.getConfig().addDefault("WecosChatCommands.commands.WECOSCHATCOMMANDS.messages.message.YouWereFeeded", "You were Feeded.");
this.getConfig().addDefault("WecosChatCommands.commands.WECOSCHATCOMMANDS.messages.message.YouWereHealed", "You were Healed.");
this.getConfig().addDefault("WecosChatCommands.commands.WECOSCHATCOMMANDS.messages.message.WasHealed", " was Healed.");

this.getConfig().options().copyDefaults(true);
this.saveConfig();
System.out.println("[WecosChatCommands] (Re)loaded Config succesfully.");
}

@Override
public boolean onCommand(CommandSender sender, Command cmd, String label, String[] args) {

//Umwandlung Sender --> Player
Player p = null;
if(sender instanceof Player){
p = (Player)sender;
}

//test
if(cmd.getName().equalsIgnoreCase("wcctest")){

if (p != null) {

if(p.hasPermission("wecoschatcommands.wcctest"));

String version = this.getDescription().getVersion();

p.sendMessage(ChatColor.GREEN + this.getConfig().getString("WecosChatCommands.commands.WECOSCHATCOMMANDS.messages.message.LoadedSuccesfull") + " ");
p.sendMessage(ChatColor.GREEN + this.getConfig().getString("WecosChatCommands.commands.WECOSCHATCOMMANDS.messages.message.InstalledVersion") + " " + version);

for(int i = 0; i < this.getDescription().getAuthors().size(); i++){

}

return true;
} else {
String version = this.getDescription().getVersion();
sender.sendMessage(ChatColor.GREEN + "[FakeLeave] Loaded Succesfull.");
sender.sendMessage(ChatColor.GREEN + "[FakeLeave] The installed version is " + version);
return true;
}
}
//fakeleave
if(cmd.getName().equalsIgnoreCase("fakeleave")){
if(p != null){
if(p.hasPermission("wecoschatcommands.fakeleave"));
       for (Player players : Bukkit.getOnlinePlayers()){
players.sendMessage(ChatColor.YELLOW + p.getDisplayName() + "" + this.getConfig().getString("WecosChatCommands.commands.WECOSCHATCOMMANDS.messages.message.FakeLeave") +  " ");
return true;
}
}
}
//End

//fakejoin
if(cmd.getName().equalsIgnoreCase("fakejoin")){
if(p != null){
if(p.hasPermission("wecoschatcommands.fakejoin"));
       for (Player players : Bukkit.getOnlinePlayers()){
       
players.sendMessage(ChatColor.YELLOW + p.getDisplayName() + "" + this.getConfig().getString("WecosChatCommands.commands.WECOSCHATCOMMANDS.messages.message.FakeJoin") +  " ");
return true;
}
}

}
//End
//fakeop
if(cmd.getName().equalsIgnoreCase("fakeop")){
if(p != null){
if(p.hasPermission("wecoschatcommands.fakeop"));
if(args.length != 1){
return false;
}

Player targetPlayer = this.getServer().getPlayer(args[0]);
targetPlayer.sendMessage(ChatColor.GRAY + this.getConfig().getString("WecosChatCommands.commands.WECOSCHATCOMMANDS.messages.message.FakeOp") + "" + targetPlayer.getDisplayName() + this.getConfig().getString("WecosChatCommands.commands.WECOSCHATCOMMANDS.messages.message.FakeOp2") + "");

return true;
}
}

//End

//feed
if(cmd.getName().equalsIgnoreCase("wccfeed")){
if(p != null){
if(p.hasPermission("wecoschatcommands.wccfeed"));
if(args.length != 1){
p.setFoodLevel(20);
p.sendMessage(ChatColor.GREEN + this.getConfig().getString("WecosChatCommands.commands.WECOSCHATCOMMANDS.messages.message.YouWereFeeded"));
}

Player targetPlayer = this.getServer().getPlayer(args[0]);
targetPlayer.setFoodLevel(20);
p.sendMessage(ChatColor.GREEN + targetPlayer.getDisplayName() + this.getConfig().getString("WecosChatCommands.commands.WECOSCHATCOMMANDS.messages.message.WasFeeded") + "");
targetPlayer.sendMessage(ChatColor.GREEN + this.getConfig().getString("WecosChatCommands.commands.WECOSCHATCOMMANDS.messages.message.YouWereFeeded"));

return true;
}
}

//End

//heal
if(cmd.getName().equalsIgnoreCase("wccheal")){
if(p != null){
if(p.hasPermission("wecoschatcommands.wccheal"));
if(args.length != 1){
p.setHealth(20.0);
p.setFoodLevel(20);

   for (PotionEffect effect : p.getActivePotionEffects())
      p.removePotionEffect(effect.getType());
 
p.sendMessage(ChatColor.GREEN + this.getConfig().getString("WecosChatCommands.commands.WECOSCHATCOMMANDS.messages.message.YouWereHealed"));
}

Player targetPlayer = this.getServer().getPlayer(args[0]);
targetPlayer.setFoodLevel(20);
targetPlayer.setHealth(20.0);
   for (PotionEffect effect : targetPlayer.getActivePotionEffects())
      targetPlayer.removePotionEffect(effect.getType());
 
p.sendMessage(ChatColor.GREEN + targetPlayer.getDisplayName() + this.getConfig().getString("WecosChatCommands.commands.WECOSCHATCOMMANDS.messages.message.WasHealed") + "");
targetPlayer.sendMessage(ChatColor.GREEN + this.getConfig().getString("WecosChatCommands.commands.WECOSCHATCOMMANDS.messages.message.YouWereHealed"));

return true;
}
}

//wcckickall
if(cmd.getName().equalsIgnoreCase("wcckickall")){
if(p != null){
if(p.hasPermission("wecoschatcommands.wcckickall"));
       for (Player players : Bukkit.getOnlinePlayers()){
players.kickPlayer(ChatColor.GREEN + "[WecosChatCommands:] " + ChatColor.YELLOW + p.getDisplayName() + " kicked everyone.");
return true;
}
}
}

//End
//wcckillall
if(cmd.getName().equalsIgnoreCase("wcckillall")){
if(p != null){
if(p.hasPermission("wecoschatcommands.wcckillall"));
       for (Player players : Bukkit.getOnlinePlayers()){
       players.sendMessage(ChatColor.GREEN + "[WecosChatCommands:] " + ChatColor.YELLOW + p.getDisplayName() + " killed everyone.");
players.setHealth(0.0);
return true;
}
}
}

//End


return false;
}

}