Killing Floor Commands

Killing Floor Commands


1) Use 'Enablecheats' in Solo or login as an admin if you're playing online. These WILL disable achievements and perks.
2) Bring up the Console by pressing ` or ~ 
3) Enter any of the following commands - Note that if you are playing online you will need to put Admin infront first, such as Admin Set X instead of just Summon X.

NOTE: Any weapon commands may require that you drop and pickup the weapon for it to take effect.

Basic:

X is the name of the 'class'. Most, if not all, are under KFmod and if not, the correct one will be listed. For example, the 9mm pistol would be KFMod.Single, whereas the Clot would be KFChar.ZombieClot.
Y is any integer
Integers can be any number
Booleans are either True or False

Name - int / bool - Description

Summon X - Use this to summon things like weapons and enemies. - Do not think this works online Ex: summon KFMod.AA12Pickup or Summon KFChar.ZombieFleshpound -- not tested
Set X - Use this to change various variables and what not. This is used a lot.
Drawscale int - Used to change the mesh drawscale of something. Ex: Set Kfmod.Single Drawscale 5 or Set KFmonster Drawscale 5
Behindview int - Third or First person. 1 = Third 0 = First
Fov int - Change Field of View. Default is 80 - 90.
Set Input - Can be used to bind keys to commands. Ex: Set Input L Adminsay Hello -- Will use Adminsay to broadcast Hello when you press L
togglescreenshotmode - Removes hud, weapons. great for screenshots. Might need to be entered twice for it to work.
rmode 1 to 8 - 1 = wireframe, 2 = zone/portal, 3 = texture usage, 4 = BSP cuts, 5 = Normal, 6 = No shadows, 7 = Lighting Only, 8 = Depth Complexity Mode.
Stat FPS - Show Frames Per Second. Type again to toggle off
Stat Net - Ping / Net status
Suicide - Kill yourself. Not a cheat.
Slomo int - Used for Zedtime which is 0.3, 1 is normal speed. Cannot be used online

KFPawn - The Player pawn - Covers all currently alive Players
KFMonster - KF Zed pawn - Covers all currently alive Zeds

Monster Commands:
Set KFChar.Z X 
Z could be anything from the Enemies section below.
X could be:
HeadHealth int
Health int
GroundSpeed int
MeleeRange int
ScoringValue int
MeleeDamage int
bMeleeStunImmune bool

Set Kfmonster Drawscale Y
Maybe also works with Set KFChar.ZombieBloat but not tested

Friendly Commands:
Set KFPawn X Y
X could be:
ShieldStrengthMax int - Max armour that can have at once
MeleeRange int - Melee Range not tested Default = 80.000000
GroundSpeed int - Ground Speed? Default = 240.000000
Speed int - Not tested, alt to ground speed?
WaterSpeed int - Speed in water Default = 180.000000
AirSpeed int - Air control? Default = 240.000000
JumpZ int - Jump Height Default = 300.000000
MaxMultiJump int - Double jump count? Default = 1
Health int
Playerreplicationinfo Score int - Change cash amount
engine.playercontroller bgodmode bool - Godmode? Not tested

Ex: Set KFPawn health 1000000 or Set KFPawn Drawscale 10

Weapons:

Each weapon has its own Ammo, pickup, fire and attachment:
Ammo - Contains Vars such as the Max Ammo allowed to be carried, the initial amount to spawn with, and the amount to pickup from ammoboxes. 
Pickup - Contains vars such as the Cost to buy, Ammocost, Item name and various sounds.
Fire - This extends the parent //do later
Attachment - Contains animations and model. 

Description - Class name

9MM Tactical - Single
9MM Tactical Pickup - SinglePickup
9MM Tactical Ammo - SingleAmmo
9MM Tactical Fire - SingleFire
9MM Tactical Attachment - SingleAttachment
AA12 - AA12AutoShotgun
AA12 Ammo - AA12Ammo
AA12 Pickup - AA12Pickup
AA12 Fire - AA12Fire
AA12 Attachment - AA12Attachment
AK47 - AK47AssaultRifle
AK47 Ammo - AK47Ammo
AK47 Pickup - Ak47Pickup
Ak47 Fire - AK47Fire
Ak47 Attachment - AK47Attachment
Axe - Axe
Axe Pickup - AxePickup
Axe Primary Fire - AxeFire
Axe Alt Fire - AxeFireB
Axe Attachment - AxeAttachment
Bullpup - Bullpup
Bullpup Ammo - BullpupAmmo
Bullpup Pickup - BullpupPickup
Bullpup Fire - BullpupFire
Bullpup Attachment - BullpupAttachment
Chainsaw - Chainsaw
Chainsaw Pickup - ChainsawPickup
Chainsaw Primary Fire - ChainsawFire
Chainsaw Alt Fire - ChainsawAltFire
Chainsaw Attachment - ChainsawAttachment
Claymore - ClaymoreSword
Claymore Pickup - ClaymoreSwordPickup
Claymore Primary Fire - ClaymoreSwordFire
Claymore Alt Fire - ClaymoreSwordFireB
Claymore Attachment - ClaymoreSwordAttachment
Combat Shotgun - BenelliShotgun
Combat Shotgun Ammo - BenelliAmmo
Combat Shotgun Pickup - BenelliPickup
Combat Shotgun Fire - BenelliFire
Combat Shotgun Attachment - BenelliAttachment
Combat Vest - Vest
Crossbow - Crossbow
Crossbow Pickup - CrossbowPickup
Crossbow Ammo - CrossbowAmmo
Crossbow Fire - CrossbowFire
Crossbow Attachment - CrossbowAttachment
Dual .44 Magnum - Dual44Magnum
Dual .44 Magnum Pickup - Dual44MagnumPickup
Dual .44 Magnum Ammo - Same as Single .44
Dual .44 Magnum Fire - Dual44MagnumFire
Dual .44 Magnum Attachment - Dual44MagnumAttachment
Dual Handcannon - DualDeagle
Dual Handcannon Pickup - DualDeaglePickup
Dual Handcannon Ammo - Same as Single HC
Dual Handcannon Fire - DualDeagleFire
Dual Handcannon Attachment - DualDeagleAttachment
Dual 9MM Tactical - Dualies
Dual 9MM Tactical Pickup - DualiesPickup
Dual 9MM Tactical Ammo - DualiesAmmo
Dual 9MM Tactical Fire - DualiesFire
Dual 9MM Tactical Attachment - DualiesAttachment
Handcannon - Deagle
Handcannon Pickup - DeaglePickup
Handcannon Ammo - DeagleAmmo
Handcannon Fire - DeagleFire
Handcannon Attachment - DeagleAttachment
Hunting Shotgun - BoomStick
Hunting Shotgun Ammo - DBShotgunAmmo
Hunting Shotgun Pickup - BoomStickPickup
Hunting Shotgun Primary Fire - BoomStickFire
Hunting Shotgun Alt Fire - BoomStickAltFire
Hunting Shotgun Attachment - BoomStickAttachment
Fire Grenade - FireNade
Flamethrower - FlameThrower
Flamethrower Pickup - FlameThrowerPickup
FlameThrower Ammo - Probably FTAmmo
FlameThrower Fire - FlameThrowerFlame ?
FlameThrower Attachment - FlameThrowerAttachment
Frag Grenade - Frag OR Nade ( Believe Nade is the right one )
Frag Grenade Pickup - FragPickup
Frag Grenade Ammo - FragAmmo
Frag Grenade Fire - FragFire
Frag Grenade Attachment - FragAttachment
Husk Gun - Huskgun
Husk Gun Pickup - HuskGunPickup
Husk Gun Ammo - HuskGunAmmo
Husk Gun Fire - HuskGunFire
Husk Gun Attachment - HuskGunAttachment
Husk Gun Projectile - HuskGunProjectile
Husk Gun Projectile Strong - HuskGunProjectile_Strong
Husk Gun Projectile Weak - HuskGunProjectile_Weak
Katana - Katana
Katana Pickup - KatanaPickup
Katana Primary Fire - KatanaFire
Katana Alt Fire - KatanaFireB
Katana Attachment - KatanaAttachment
Knife - Knife
Knife Pickup - KnifePickup
Knife Primary Fire - KnifeFire
Knife Alt Fire - KnifeFireB
Knife Attachment - KnifeAttachment
LAR - Winchester
LAR Pickup - WinchesterPickup
LAR Ammo - WinchesterAmmo
LAR Fire - WinchesterFire
LAR Attachment - WinchesterAttachment
LAW Rocket Launcher - Law
LAW Rocket Launcher Pickup - LawPickup
LAW Rocket Launcher Ammo - LawAmmo
LAW Rocket Launcher Fire - LawFire
LAW Rocket Launcher Projectile - LawProj
LAW Rocket Launcher Attachment - LawAttachment
M4 Carbine - M4AssaultRifle
M4 Carbine Pickup - M4Pickup
M4 Carbine Ammo - M4Ammo
M4 Carbine Fire - M4Fire
M4 Carbine Attachment - M4Attachment
M14 EBR - M14EBRBattleRifle
M14 EBR Pickup - M14PEBRPickup
M14 EBR Ammo - M14EBRAmmo
M14 EBR Fire - M14EBRFire
M14 EBR Attachment - M14EBRAttachment
M32 GL - M32GrenadeLauncher
M32 GL Pickup - M32Pickup
M32 GL Ammo - M32Ammo
M32 GL Fire - M32Fire
M32 GL Attachment - M32Attachment
M79 GL - M79GrenadeLauncher
M79 GL Pickup - M79Pickup
M79 GL Ammo - M79Ammo
M79 GL Fire - M79Fire
M79 GL Attachment - M79Attachment
M203 GL Ammo - M203Ammo
M203 GL Fire - M203Fire
M4 With M203 - M4203AssaultRifle
M4 With M203 Pickup - M4203Pickup
M4 With M203 Ammo - M4203Ammo
M4 With M203 Fire - M4203BulletFire
M4 With M203 Attachment - M4203Attachment
Mac10 - Mac10MP
Mac10 Pickup - Mac10Pickup
Mac10 Ammo - Mac10Ammo
Mac10 Fire - Mac10Fire
Mac10 Attachment - Mac10Attachment
Machete - Machete
Machete Pickup - MachetePickup
Machete Primary Fire - MacheteFire
Machete Alt Fire - MacheteFireB
Machete Attachment - MacheteAttachment
Magnum .44 - Magnum44Pistol
Magnum .44 Pickup - Magnum44Pickup
Magnum .44 Ammo - Magnum44Ammo
Magnum .44 Fire - Magnum44Fire
Magnum .44 Attachment - Magnum44Attachment
MP5 - MP5MMedicGun
MP5 Pickup - MP5MPickup
MP5 Ammo - MP5MAmmo
MP5 Primary Fire - MP5MFire
MP5 Alt Fire - MP5MAltFire
MP5 Healing Projectile - MP5MHealingProjectile
MP5 Attachment - MP5MAttachment
MP7 - MP7MMedicGun
MP7 Pickup - MP7MPickup
MP7 Ammo - MP7MAmmo
MP7 Primary Fire - MP7MFire
MP7 Alt Fire - MP7AltFire
MP7 Healing Projectile - MP7MHealingProjectile
MP7 Attachment - MP7MAttachment
Med Syringe - Syringe
Med Syringe Pickup - SyringePickup
Med Syringe Ammo - SyringeAmmo
Med Syringe Fire - SyringeFire
Med Syringe Alt Fire - SyringeAltFire
Med Syringe Attachment - SyringeAttachment
PipeBomb - PipeBombExplosive
PipeBomb Pickup - PipeBombPickup
PipeBomb Ammo - PipeBombAmmo
PipeBomb Fire - PipeBombFire
PipeBomb Projectile - PipeBombProjectile
PipeBomb Attachment - PipeBombAttachment
Scar MK17 - SCARMK17AssaultRifle
Scar MK17 Pickup - SCARMK17Pickup
Scar MK17 Ammo - SCARMK17Ammo
Scar MK17 Fire - SCARMK17Fire
Scar MK17 Attachment - SCARMK17Attachment
Shotgun - Shotgun
Shotgun Pickup - ShotgunPickup
Shotgun Ammo - ShotgunAmmo
Shotgun Fire - ShotgunFire
Shotgun Attachment - ShotgunAttachment
Welder - Welder
Welder Pickup - WelderPickup
Welder Ammo - WelderAmmo
Welder Fire - WeldFire
Welder Attachment - WelderAttachment

Other Weapons:
Bat - Bat
Bat Pickup - BatPickup
Bat Fire - BatFire
Bat Attachment - BatAttachment
Claws - Claws
Claws Pickup - Clawspickup
Claws Fire - ClawsFire
Claws Attachment - ClawsAttachment
Machine Pistol - MachinePistol
Machine Pistol Pickup - MachinePistolPickup
Machine Pistol Fire - MachinePFire


Enemies:
These are under KFChar. Ex: KFChar.ZombieBloat
Class name - Description 

ZombieBloat - Bloat
ZombieBloat_CIRCUS - Halloween Bloat
ZombieBloat_XMas - Christmas Bloat
ZombieBoss - Patriarch
ZombieBoss_CIRCUS - Halloween Patriarch
ZombieBoss_XMas - Christmas Patriarch
ZombieClot - Clot
ZombieClot_CIRCUS - Halloween Clot
ZombieClot_XMas - Christmas Clot
ZombieCrawler - Crawler
ZombieCrawler_CIRCUS - Halloween Crawler
ZombieCrawler_XMas - Christmas Crawler
ZombieFleshPound - Fleshpound
ZombieFleshPound_CIRCUS - Halloween Fleshpound
ZombieFleshPound_XMas - Christmas Fleshpound
ZombieGorefast - Gorefast
ZombieGorefast_CIRCUS - Halloween Gorefast
ZombieGorefast_XMas - Christmas Gorefast
ZombieHusk - Husk
ZombieHusk_CIRCUS - Halloween Husk
ZombieHusk_XMas - Christmas Husk
ZombieScrake - Scrake
ZombieScrake_CIRCUS - Halloween Scrake
ZombieScrake_XMas - Christmas Scrake
ZombieSiren - Siren
ZombieSiren_CIRCUS - Halloween Siren
ZombieSiren_XMas - Christmas Siren

Weapon Ammo Commands:

Set KFMod.X Y
X could be any of the AMMO classes from the Weapons section, such as AK47Ammo.
Y could be one of the following:

MaxAmmo int - Max amount of ammo you can hold for that gun, in reserve. Default depends on the weapon.
AmmoPickupAmount int - Ammo to be picked up from ammobox. Depends on the weapon.
InitialAmount int - Ammo to spawn / buy with? Depends on the weapon.
bAcceptsAmmoPickups bool - Accepts ammo pickup? If there are any weapons that dont

Weapon Fire Commands:

Not sure if these can be changed ingame.

Set KFMod.X Y
X could be any of the weapon fire classes form the Weapons section, such as AK47Fire
Y could be one of the following:

RecoilRate int - Recoil per shot?
MaxVerticalRecoilAngle int - Max recoil Vertically Default AK47 is 500
MaxHorizontalRecoilAngle int - Max recoil Horizontally Default AK47 is 250
DamageMin int - Min damage per shot
DamageMax int - Max damage per shot
FireRate int - Firerate AK47 Default is 0.109000
AmmoPerFire int - Ammo used up per fire
Spread int - Spread AK47 Default is 0.015
KfMod.weapon firemodeclass class'KFMod.weaponfire' - Changes fire mode of gun, say make the 9mm shoot law rockets. Must drop gun and pickup for it to work. In order to use apostraphies needed, use TALK, remove say and type it there.



Weapon Commands:

Set KFMod.X Y
X could be any of the weapons from the Weapons section, such as AK47AssaultRifle
Y could be one of the following:

MagCapacity int - Very fun command that changes amount that can be held in one mag
ReloadRate int - Changes the reload time, set to 0.01 for instant 
Weight int - Weight of the weapon
StoppingPower int - How much each shot slows you down, always negative numbers
bConsumesPhysicalAmmo bool - Default True, not tested
bKFNeverThrow bool - Very useful, use on Single, welder and such to be able to throw them. True default for the spawn weapons.
KfMod.weapon attachmentclass class'WeaponAttachment' - Ex: KFMod.Single attachmentclass class'Knifeattachment' - Will change the pistol to look like a knife in 3rd person. Drop and pickup


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