Options:
L: &8[&6Q&8] &7Jack Sparrow &3&l>&f
On rightclick on entity:
Loop entities in radius 5 of player:
loop-entity's name contains "Jack_Sparrow":
{Quis.%player%} is not set:
set {Quis.%player%} to false
send "a"
{Quis.%player%} is false:
send "{@L} Hai! Aku butuh bantuanmu!"
send "{@L} Aku membutuhkan &a3 Brick&f untuk membuat kapalku, Maukah kau membantuku?"
send "{@L} Quest : &aJack's Brick"
send "{@L} &aYes &6/ &cNo"
{Quis.notdone.%player%} is false:
send "{@L} Kau sudah mendapatkan 3 Brick yang kumau?"
{Quis.notdone.%player%} is true:
send "{@L} Terimakasih telah Membantuku!"
On rightclick on Entity:
Loop entities in radius 5 of player:
loop-entity's name contains "Jack_Sparrow":
player is holding 3 brick:
{Quis.%player%} is true:
{Quis.notdone.%player%} is false:
remove 3 brick from player's inventory
send "{@L} &aTerimakasih! Aku sekarang bisa membuat kapalku!"
add 1200 to player's money
set {Quis.notdone.%player%} to true
On chat:
message is "Yes":
{Quis.%player%} is false:
send "{@L} Terimakasih!"
send "&7[&6Quest&7] &aQuest Started"
send "&aJack's Brick"
set {Quis.%player%} to true
set {Quis.notdone.%player%} to false
cancel event
stop
message is "NO":
{Quis.%player%} is false:
send "&7[&6Quest&7] &cQuest Canceled."
cancel event
stop
Command /aweawe:
trigger:
set {Quis.%player%} to false
send "Pong!"
L: &8[&6Q&8] &7Jack Sparrow &3&l>&f
On rightclick on entity:
Loop entities in radius 5 of player:
loop-entity's name contains "Jack_Sparrow":
{Quis.%player%} is not set:
set {Quis.%player%} to false
send "a"
{Quis.%player%} is false:
send "{@L} Hai! Aku butuh bantuanmu!"
send "{@L} Aku membutuhkan &a3 Brick&f untuk membuat kapalku, Maukah kau membantuku?"
send "{@L} Quest : &aJack's Brick"
send "{@L} &aYes &6/ &cNo"
{Quis.notdone.%player%} is false:
send "{@L} Kau sudah mendapatkan 3 Brick yang kumau?"
{Quis.notdone.%player%} is true:
send "{@L} Terimakasih telah Membantuku!"
On rightclick on Entity:
Loop entities in radius 5 of player:
loop-entity's name contains "Jack_Sparrow":
player is holding 3 brick:
{Quis.%player%} is true:
{Quis.notdone.%player%} is false:
remove 3 brick from player's inventory
send "{@L} &aTerimakasih! Aku sekarang bisa membuat kapalku!"
add 1200 to player's money
set {Quis.notdone.%player%} to true
On chat:
message is "Yes":
{Quis.%player%} is false:
send "{@L} Terimakasih!"
send "&7[&6Quest&7] &aQuest Started"
send "&aJack's Brick"
set {Quis.%player%} to true
set {Quis.notdone.%player%} to false
cancel event
stop
message is "NO":
{Quis.%player%} is false:
send "&7[&6Quest&7] &cQuest Canceled."
cancel event
stop
Command /aweawe:
trigger:
set {Quis.%player%} to false
send "Pong!"
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