Computercraft Solar Turtle Auto Mining Script

--Script by victorqyu aka. sol
--7/8/13
--For Computercraft for Minecraft
--For solar mining turtle.

--running arguments are x,y,z where;
--x = Number of cycles to move forward. (A cycle consists of 3 blocks on the axis of facing where the turtle occupies the central block) eg 10 cycles = 30 blocks
--y = the number of lines to mine to the left of the turtle.
--z = The starting height of the turtle (Used to calculate the fuel cost per cycle)
--
--Enderchest to store items in must be placed in the turtle's last inventory slot
--


local tArgs = { ... }
if #tArgs ~= 3 then --If number of args does not equal this, print useage scirpt
print( "Usage: mineAll <# cycles forwrd)> <# lines to the left> <fuel buffer(depth)>" )
return --Ends the program
end

-- VAR DEC's
local fwdCycleTarget = tonumber(tArgs[1]) --retrieve blocks to dig forward of turtle
local lftCycleTarget = tonumber(tArgs[2]) --retrieve blocks to dig left of turtle
local fuelBuffer = tonumber(tArgs[3]) --retrieve starting height.
local enoughFuel = false
local keepDigging = true
local oddRowNum = false
local miningComplete = false
local yCurPos = 0
local fwdCycleCurrent = 0
local lftCyclePos = 0
-- VAR DEC's

function waitForFuel() --wait for turtle to have enough fuel to complete a cycle.
print("Checking fuel level...")
enoughFuel = false
while enoughFuel == false do
if turtle.getFuelLevel() > (fuelBuffer*2) then
enoughFuel = true
else
print("Waiting for fuel...")
print("Fuel level is: "..turtle.getFuelLevel())
sleep(5)
end
end
end

function dumpInvToChest() --place all items in inv into enderchest (retrieved from inv slot 16)
print("Clearning inventory...")
turtle.dig()
turtle.select(16)
turtle.place()
sleep(1)
for i = 1,15 do
turtle.select(i)
turtle.drop()
end
turtle.select(16)
turtle.dig()
end

function digCycle() --Dig one cycle & move into pos for next & dump inv to enderchest
print("Begining dig cycle...")
keepDigging = true
yCurPos = 1000 --Arbitrary value so we dont deal with negatives
--Diging part of cycle
while keepDigging == true do
turtle.digDown()
turtle.dig()
if turtle.down() == false then
keepDigging = false
end
if keepDigging == true then
yCurPos = yCurPos-1 --If turtle moved down, lower the Y height var by 1
end
end
--Return part of cycle
turtle.turnLeft()
turtle.turnLeft()
while yCurPos < 1000 do
turtle.dig()
turtle.digUp()
turtle.up()
yCurPos = yCurPos+1
end
--call the dump to enderchest func. to clear inv.
turtle.turnLeft()
turtle.turnLeft()
dumpInvToChest()
end

function movePos() --Move into the next position
print("Moving position...")
if fwdCycleCurrent+1 < fwdCycleTarget then --move up if we haven't met cycle count
turtle.forward()
turtle.forward()
turtle.forward()
fwdCycleCurrent=fwdCycleCurrent+1
elseif lftCyclePos+1 < lftCycleTarget and oddRowNum == false then --Get into pos for return line
turtle.forward()
turtle.turnLeft()
turtle.forward()
turtle.turnLeft()
turtle.forward()
lftCyclePos = lftCyclePos+1
fwdCycleCurrent = 0
oddRowNum = true
elseif lftCyclePos+1 < lftCycleTarget and oddRowNum == true then --this part is for the return line
turtle.forward()
turtle.turnRight()
turtle.forward()
turtle.turnRight()
turtle.forward()
lftCyclePos = lftCyclePos+1
fwdCycleCurrent = 0
oddRowNum = false
else
miningComplete = true
print("Mining Complete.")
end
end

shell.run("refuel all")

while miningComplete == false do
waitForFuel()
digCycle()
movePos()
end

Computercraft Chat to Speech script

Little script to pull server chat messages and speak them using misc.preipherals speaker and chatbox
Chatbox on left, Speaker on right

--TODO: Compile a table of all networked speakers to cycle through to allow sound reproduction over a larger area
--TODO: Signed server chat to command execution

local chatMsg = ""
local chatBox = peripheral.wrap("left")
local speaker = peripheral.wrap("right")

function getChat()
eventTyp, chatPlr, chatMsg = os.pullEvent("chat")
end

function sayChat()
speaker.speak(chatMsg,0)
end

--Main loop
while true do
getChat()
sayChat()
end

Meowbot Commands for Hitbox.tv

(Edited: February 26, 2014)

Hello, I am meowbot!

Remember to make sure you give me moderator status in your channel after I join, or commands that require me to be a moderator will not work! (You must click on my name in your channels chat and select Make Moderator, do not make me a mod by using my !mod command, it will not work)

-- My Commands --

//Channel Owner Only Commands//
!join - Typing !join makes me connect to your channel

!leave - Typing !leave makes me disconnect from your channel

!mod - Typing !mod followed by a users name will give that user mod status in your chat  - Currently Disabled due to hitbox changes -

!unmod - Typing !unmod followed by a users name will take away that user mod status in your chat  - Currently Disabled due to hitbox changes -

!modOnly !cmd - Typing !modOnly followed by ! followed by a custom command will toggle that custom command between mod-only mod and public mode. This sets who can use that command.

!modOnly @emote - Typing !modOnly followed by @ followed by an emote command will toggle that emote between mod-only mod and public mode. This sets who can use that emote.

//Mod Commands//
!ban - Typing !ban followed by a users name will ban that user from the chat

!unban - Typing !unban followed by a users name will unban that user from the chat

!kick - Typing !kick followed by a users name will kick that user from the chat

!reset - Typing !reset followed by a users name reset that users meowbot warning level and unban them from the channel if they are banned.

!Commands - Typing !Commands will display a message with all the channels custom commands.

!addCommand [cmd] message - Typing !addCommand followed by a command in square brackets followed by a message will create a custom ! command using the text inside the brackets as its trigger. (ex: !addCommand [Contact] MyEmail, would create a command triggered by !Contact that sends a message saying MyEmail)

!editCommand [cmd] newMessage - Typing !editCommand followed by a current command in square brackets followed by a message will change the current custom ! command with the new message. (ex: !editCommand [Contact] MyEmail2, would change the command triggered by !Contact to send a message saying MyEmail2)

!removeCommand [cmd] - Typing !removeCommand followed by a custom command in square brackets will remove that custom command.

!Emotes - Typing !Emotes will display a message with all the channels emotes.

!addEmote [name] url - Typing !addEmote followed by a emote name in square brackets followed by a image url (without the http://) will create a custom @ emote using the text inside the brackets as its trigger. (ex: !addEmote [Smiley] meowbotSmiley.com/smile.png, would create a emote triggered by @Smiley that sends a message with the image from http://meowbotSmiley.com/smile.png)

!editEmote [name]newUrl - Typing !editEmote followed by a current emote name in square brackets followed by a message will change the current custom @ emote with the new image url. (ex: !editEmote [Smiley] meowbotSmiley.com/smile2.png, would change the image for @Smiley to send a message with the image from http://meowbotSmiley.com/smile2.png)

!removeEmote [name] - Typing !removeEmote followed by a custom emote name in square brackets will remove that custom emote.

!Timers - Typing !Timers will display a message with all the channels timer.

!addTimer [name] [delay] message - Typing !addTimer followed by a name in square brackets followed by a delay number (minutes) in square brackets followed by a message will create a timed name. (ex: !addTimer [mail] [30] MyEmail, would create a timer that sends a message saying MyEmail every 30 minutes with the name of [mail])

!editTimer [CurrentName] [NewDelay] NewMessage - Typing !editTimer followed by a current name in square brackets followed by a delay number (minutes) in square brackets followed by a message will change the current timer with the delay and message. (ex: !editTimer [mail] [25]  MyEmail2, would change the timer to be on a 25 minute delay and say MyEmail2. *NOTE* If you only wish to change the delay or message and not both you still need to type both in)

!removeTimer [name] - Typing !removeTimer followed by a timers name in square brackets will remove that timer.

!lottery - Typing !lottery followed by any characters will create a lottery with the following text as its keyword.

!stopLottery - Typing !stopLottery will make meowbot stop accepting new users for the lottery.

!rollLottery - Typing !rollLottery will give you a new random winner from the lottery list. (This command can be called as many times as you wish until a new lottery is started)

!rollLottery number - Typing !rollLottery followed by a number will give you a list of random winners from the lottery list based on the number you entered. (This command can be called as many times as you wish until a new lottery is started)

!lotteryCount - Typing !lotteryCount will tell you how many users are entered into the lottery

!random number - Typing !random followed by a number will roll a random number from 1 to the number you specified and display the result in chat.

!meowbot - Typing !meowbot will give link you to my commands.


-- MeowCode Keys --  (These can be used in commands or timers to display information)
<user>  - <user> will be replaced with the username of whoever triggered it.
<channel> - <channel> will be replaced with the channels name.
<commands> - <commands> will be replaced with a list of all the channels custom commands.
<timers> - <timers> will be replaced with a list of all the channels timers.
<emotes> - <emotes> will be replaced with a list of all the channels custom emotes.
<role>  - <role> will be replaced with the role of whoever triggered it for that channel. (Admins, Mods, Viewers)
<rand10> - <rand10> will be replaced with a random number between 1 and 10.
<rand100> - <rand100> will be replaced with a random number between 1 and 100.
<stream> - <stream> will be replaced with the current stream title.
<viewers> - <viewers> will be replaced with the current viewer count.
<game> - <game> will be replaced with the current game being played.
<team> - <team> will be replaced with the channel owners team name.
<meow> - <meow> will be replaced with a random message of the words "meow", "meowski", "meowz", "purrr" and "purrrz".

Example of how to use a MeowCode key with a custom command:
Creation: !addCommand [Meow] <meow>
Result - Custom command !Meow will be created with the command  in it.
Use: !Meow
Result - meow meowz purr   (a randomly generated message from the  command)

Turntable chat commands

Turntable Chat Commands

/ Commands:

/seriousface
/monocle
/whatever
/tableflip
/tablefix

EMOJI Icons - must be surrounded by the COLON character (ex. :arrow_backward: )

"-1"
"0"
"1"
"109"
"2"
"3"
"4"
"5"
"6"
"7"
"8"
"8ball"
"9"
a
ab
airplane
alien
ambulance
angel
anger
angry
apple
aquarius
aries
arrow_backward
arrow_down
arrow_forward
arrow_left
arrow_lower_left
arrow_lower_right
arrow_right
arrow_up
arrow_upper_left
arrow_upper_right
art
astonished
atm
b
baby
baby_chick
baby_symbol
balloon
bamboo
bank
barber
baseball
basketball
bath
bear
beer
beers
beginner
bell
bento
bike
bikini
bird
birthday
black_square
blue_car
blue_heart
blush
boar
boat
bomb
book
boot
bouquet
bow
bowtie
boy
bread
briefcase
broken_heart
bug
bulb
bullettrain_front
bullettrain_side
bus
busstop
cactus
cake
calling
camel
camera
cancer
capricorn
car
cat
cd
chart
checkered_flag
cherry_blossom
chicken
christmas_tree
church
cinema
city_sunrise
city_sunset
clap
clapper
clock1
clock10
clock11
clock12
clock2
clock3
clock4
clock5
clock6
clock7
clock8
clock9
closed_umbrella
cloud
clubs
cn
cocktail
coffee
cold_sweat
computer
confounded
congratulations
construction
construction_worker
convenience_store
cool
cop
copyright
couple
couple_with_heart
couplekiss
cow
crossed_flags
crown
cry
cupid
currency_exchange
curry
cyclone
dancer
dancers
dango
dart
dash
de
department_store
diamonds
disappointed
dog
dolls
dolphin
dress
dvd
ear
ear_of_rice
egg
eggplant
eight_pointed_black_star
eight_spoked_asterisk
elephant
email
es
european_castle
exclamation
eyes
factory
fallen_leaf
fast_forward
fax
fearful
feelsgood
feet
ferris_wheel
finnadie
fire
fire_engine
fireworks
fish
fist
flags
flushed
football
fork_and_knife
fountain
four_leaf_clover
fr
fries
frog
fuelpump
gb
gem
gemini
ghost
gift
gift_heart
girl
goberserk
godmode
golf
green_heart
grey_exclamation
grey_question
grin
guardsman
guitar
gun
haircut
hamburger
hammer
hamster
hand
handbag
hankey
hash
headphones
heart
heart_decoration
heart_eyes
heartbeat
heartpulse
hearts
hibiscus
high_heel
horse
hospital
hotel
hotsprings
house
hurtrealbad
icecream
id
ideograph_advantage
imp
information_desk_person
iphone
it
jack_o_lantern
japanese_castle
joy
jp
key
kimono
kiss
kissing_face
kissing_heart
koala
koko
kr
leaves
leo
libra
lips
lipstick
lock
loop
loudspeaker
love_hotel
mag
mahjong
mailbox
man
man_with_gua_pi_mao
man_with_turban
maple_leaf
mask
massage
mega
memo
mens
metal
metro
microphone
minidisc
mobile_phone_off
moneybag
monkey
monkey_face
moon
mortar_board
mount_fuji
mouse
movie_camera
muscle
musical_note
nail_care
necktie
"new"
no_good
no_smoking
nose
notes
o
o2
ocean
octocat
octopus
oden
office
ok
ok_hand
ok_woman
older_man
older_woman
open_hands
ophiuchus
palm_tree
parking
part_alternation_mark
pencil
penguin
pensive
persevere
person_with_blond_hair
phone
pig
pill
pisces
plus1
point_down
point_left
point_right
point_up
point_up_2
police_car
poop
post_office
postbox
pray
princess
punch
purple_heart
question
rabbit
racehorse
radio
rage
rage1
rage2
rage3
rage4
rainbow
raised_hands
ramen
red_car
red_circle
registered
relaxed
relieved
restroom
rewind
ribbon
rice
rice_ball
rice_cracker
rice_scene
ring
rocket
roller_coaster
rose
ru
runner
sa
sagittarius
sailboat
sake
sandal
santa
satellite
satisfied
saxophone
school
school_satchel
scissors
scorpius
scream
seat
secret
shaved_ice
sheep
shell
ship
shipit
shirt
shit
shoe
signal_strength
six_pointed_star
ski
skull
sleepy
slot_machine
smile
smiley
smirk
smoking
snake
snowman
sob
soccer
space_invader
spades
spaghetti
sparkler
sparkles
speaker
speedboat
squirrel
star
star2
stars
station
statue_of_liberty
stew
strawberry
sunflower
sunny
sunrise
sunrise_over_mountains
surfer
sushi
suspect
sweat
sweat_drops
swimmer
syringe
tada
tangerine
taurus
taxi
tea
telephone
tennis
tent
thumbsdown
thumbsup
ticket
tiger
tm
toilet
tokyo_tower
tomato
tongue
top
tophat
traffic_light
train
trident
trollface
trophy
tropical_fish
truck
trumpet
tshirt
tulip
tv
u5272
u55b6
u6307
u6708
u6709
u6e80
u7121
u7533
u7a7a
umbrella
unamused
underage
unlock
up
us
v
vhs
vibration_mode
virgo
vs
walking
warning
watermelon
wave
wc
wedding
whale
wheelchair
white_square
wind_chime
wink
wink2
wolf
woman
womans_hat
womens
x
yellow_heart
zap
zzz

Neverwinter Online Command List (sorted)

/AcceptFriend No comment provided
/Actionbackward Moves the player forward and toggles cursor mode
/Actionforward Moves the player forward and toggles cursor mode
/Actionleft Moves the player forward and toggles cursor mode
/Actionright Moves the player forward and toggles cursor mode
/Addfriend Alias for the friend command. Adds a player as a friend.
/afk Mark yourself as away from the keyboard.
/aim No comment provided
/alias Create a more convenient alias for a longer command. You can embed {}" in the command to replace any arguments to the alias in the aliased command."
/alphaInDOF Does world+character alpha objects before DoF pas
/anon Toggle anonymous status
/aspectRatio Sets the aspect ratio.  Common values are 0 (auto), 4:3, 16:9 (widescreen TVs), 16:10 (widescreen monitors)
/Assist Assist <name>: Assists the Entity with the matching name.  If no name is given, assists your current target.
/autoEnableFrameRateStabilizer Auto-enables /frameRateStabilizer as it feels appropriate
/autoForward No comment provided
/autoForward1 No comment provided
/away Mark yourself as away from the keyboard.
/back Mark yourself as back at the keyboard.
/backward No comment provided
/backward1 No comment provided
/Befriend No comment provided
/bind Bind a key to a command, and store it on your character.
/bind_load Load entity keybinds from ent_keybinds.txt.
/bind_load_file Load entity keybinds from the given filename.
/bind_local Bind a key to a command.
/bind_local_load Load keybinds from keybinds.txt.
/bind_local_load_file Load keybinds from the given filename.
/bind_local_save Save keybinds to keybinds.txt.
/bind_local_save_file Save keybinds to the given filename.
/bind_pop_profile Pop the given key profile from the stack
/bind_push_profile Push a specific key profile onto the stack
/bind_save Save entity keybinds to ent_keybinds.txt.
/bind_save_file Save entity keybinds to the given filename.
/Blacksmith Show/hide the weapon tailor window
/bloomQuality Sets bloom quality, range = [0, 3]
/Bow Executes the Bow_formal emote
/bug Report a problem with the game.
/Buy_PowerTreeNode Buy_PowerTreeNode <PowerTree> <Node>: Purchases the Node in the PowerTree
/Bye Wave bye bye
/c Send a message to a channel.
/caccess No comment provided
/Calendar Show/hide the calendar.
/camButton_Target_Lock_Toggle No comment provided
/Camsetlocktotarget Lock or unlock the camera to the target
/camUseAutoTargetLock No comment provided
/Camzoomin Zoom the camera in
/Camzoomout Zoom the camera out
/chan Send a message to a channel.
/chanaccess No comment provided
/chandemote No comment provided
/ChangeInstance change to an already created instance of the same map. Only works while not in combat.
/chaninvite No comment provided
/channel_access No comment provided
/channel_create Create and join a new channel
/channel_decline_invite No comment provided
/channel_description No comment provided
/channel_destroy No comment provided
/channel_info No comment provided
/channel_invite No comment provided
/channel_join No comment provided
/channel_kick No comment provided
/channel_leave No comment provided
/channel_motd No comment provided
/Channel_RefreshAdminDetail No comment provided
/Channel_RefreshJoinDetail No comment provided
/Channel_RefreshSummary No comment provided
/channel_setcurrent No comment provided
/channel_uninvite No comment provided
/ChannelSend Send chat to a channel
/chanpromote No comment provided
/CharacterDetail Sets entity detail scaling
/Chat Say something to the people near you.
/Chat_SetStatus No comment provided
/ChatFriendsOnly No comment provided
/ChatHidden Toggle anonymous status
/ChatVisible No comment provided
/cinvite No comment provided
/Clear No comment provided
/ClearTargetOrBringUpMenu If something is targeted, clear the target, If nothing is targeted, bring up the main menu.
/ClearTargetOrBringUpMenuIgnoreMouseLook No comment provided
/clevel No comment provided
/Clickwindowbutton_1 Acts as a click on the positive/primary button on some popup windows
/Clickwindowbutton_2 Acts as a click on the negative/secondary button on some popup windows
/Clickwindowbutton_3 Acts as a click on the tertiary button on some popup windows
/cmdlist Print out all commands available
/cmds Print out client commands for commands containing <string>
/CombatLog No comment provided
/CombatPowerStateCycleNext No comment provided
/CombatReactivePowerExec No comment provided
/comicShading Enables postprocessing, outlining, depth of field, and shadows.
/ContactDialogEnd Stop talking to the current contact.  Safe to use if there is no current contact. This should be called instead of ContactDialogEndServer" so that the client can validate that the player is actually in a contact dialog.  Otherwise
/CostumeCreator.SetHoverMovable Set the hover pattern on the active part being edited
/Crafting Shows the crafting window.
/create Create and join a new channel
/Credits Show/hide game terms of use
/Cstore Show/hide the Micro-Transactions UI (for buying stuff with real money).
/cursorClick No comment provided
/CursorPetRally_BeginPlaceForEntity No comment provided
/CursorPetRally_BeginPlaceForTeam No comment provided
/d3d11 Use the Direct3D 11 renderer device type
/d3d9 Use the Direct3D 9 renderer device type
/Dance Executes the dance emote
/DefaultAutoAttack --------------------------------------------------------------------------------------------------------------------
/demo_record Start recording a demo, save it into FILE. The demo will be saved in the demos/ data folder, as FILE.demo. Note that not all events are saved into the demo, but most are.
/demo_record_stop Stop recording any demos started earlier with DEMO-RECORD. The demo will be saved into the filename previously specified.
/demo_restart Restart a currently playing demo. Playback will start up back at the beginning of the demo.
/deviceType Use the specified renderer device type (valid options: Direct3D9, Direct3D11)
/disable_3d_texture_flush turns off flushing of 3D textures after device loss. Flush and reload takes longer but fixes problems on ATI and Intel GPUs
/disable_multimon_warning Disables displaying a warning about which monitor we're rendering on
/disable_windowed_fullscreen Disables going into full-screen windowed mode when maximized
/disableAutoAlwaysOnTop Disable setting the window to always on top while in the foreground
/DisableCursorMode Disables cursor mode and returns to action combat if the param is true, otherwise does nothing
/disableMRT Disables use of multiple render targets
/DisableRallyPointFX Toggle pet rally point FX
/disableSplatShadows Turns off splat shadows
/dnd Mark yourself as Do Not Disturb"."
/dof Enable depth-of-field rendering
/down No comment provided
/down1 No comment provided
/Dropmission Drop a mission
/dynamicLights Enables dynamic lights
/dynFxDumpExcludedFX No comment provided
/dynFxDumpExcludedFX No comment provided
/dynFxExcludeFX No comment provided
/dynFxExcludeFX No comment provided
/dynFxSetFXExlusionList No comment provided
/dynFxSetFXExlusionList No comment provided
/e Emote, using a plain text string if the emote is not found.
/em Emote, using a plain text string if the emote is not found.
/EM.Save No comment provided
/emote Emote, failing if a preset emote is not found.
/emote_notext Emote, but without text.
/entCmd_CancelUpgradeJob No comment provided
/entityTexLODLevel Sets the quality level for character textures.  Normal values range from 0.5 to 10.0.
/EvaluateLeftClick No comment provided
/ExecActiveItemPowerInBag No comment provided
/findteams No comment provided
/Focus Focus <name>: Sets the Entity with the matching name as the focus target. If no name is given, focuses your current target.
/Follow Follow: Follows the targeted entity
/Follow_Cancel No comment provided
/Follow_Resume No comment provided
/FollowUntilInCombatOrInRange No comment provided
/ForceLogOut No comment provided
/forceOffScreenRendering Forces off-screen rendering, may resolve rendering issues on some platforms (WINE)
/forward No comment provided
/forward1 No comment provided
/FoundryTips_Withdraw No comment provided
/fpsgraph Enables a graph showing recent frame times
/fpshisto Enables a histogram of frame times
/frameRateStabilizer Enables hack that seems to stabilize the framerate on some NVIDIA cards
/freeMouseCursor No comment provided
/friend No comment provided
/Friendadd Alias for the friend command. Adds a player as a friend.
/FriendComment No comment provided
/Friends Show/hide friend UI.
/FriendsOnly No comment provided
/fxQuality No comment provided
/g Say something on guild chat.
/GameMenu Opens the game pause menu
/gamma Changes the gamma
/GammaCalibration_Reset No comment provided
/gateway_SetHidden No comment provided
/gclAutoAttack_DefaultAutoAttack <1/0>: Enable or disable auto attack
/GenAddModal Show a gen on the modal layer.
/GenAddWindow Show a gen on the window layer.
/GenAddWindowPCXbox Show a gen on the window layer that is specific to PC or Xbox.
/GenButtonClick If the given gen is a button, click it.
/GenCycleFocus Cycle focus between the given gens, or if called with just one gen name, set focus to that gen.
/GenCycleFocusReverse Cycle focus between the given gens in reverse, or if called with just one gen name, set focus to that gen.
/GenJailReset Reset all cells to their default sizes and positions.
/GenJailSink Send the hovered jail to the bottom of the stack.
/GenListActivate If the given gen is a list, activate the selected row.
/GenListDoSelectedCallback If the given gen is a list, run the selected callback.
/GenListDown If the given gen is a list, move the selected row down by one.
/GenListUp If the given gen is a list, move the selected row up by one.
/GenMovableBoxResetAllPositions Reset a movable box to its default position.
/GenMovableBoxResetPosition Reset a movable box to its default position.
/GenRemoveModal Hide a gen on the modal layer.
/GenRemoveWindow Hide a gen on the window layer.
/GenRemoveWindowPCXbox Hide a gen on the window layer that is specific to PC or Xbox.
/GenSendMessage Send a message to a gen.
/GenSetFocus Set focus to the given gen.
/GenSetFocusOnCreate Set focus to the given gen as soon as it becomes ready.
/GenSetText Set the text of a gen text entry.
/GenSetTooltipFocus Set tooltip focus to the given gen.
/GenSetValue Set a value on a gen
/GenSliderAdjustNotch Move a slider's notch, if interactive, by the given amount.
/GenSliderAdjustValue Move a slider's value, if interactive, by the given amount.
/GenSliderSetNotch Set a slider's notch, if interactive.
/GenSliderSetValue Set a slider's notch, if interactive.
/gfxForceProdModeDefaultSettings No comment provided
/gfxSettingsSetMinimalOptions Called when running on old drivers or unsupported hardware
/gotoCharacterSelect Log out the current character.
/gpuAcceleratedParticles Enables GPU-accelerated particle systems for increased performance on some systems
/Group Say something on team chat.
/Gu Say something on guild chat.
/guild Send chat to other players in your guild.
/Guild_AcceptInvite No comment provided
/Guild_DeclineInvite No comment provided
/Guild_Invite No comment provided
/Guild_Kick No comment provided
/Guild_Leave No comment provided
/Guild_MotD No comment provided
/Guild_SetMotD No comment provided
/Guildmanagement Show/hide the guild management window
/HardTargetLock No comment provided
/hdr_max_luminance_adaptation 0 = use log average luminance measurement, non-zero = use maximum luminance
/Heal Use a healing surge.
/Help_Tickets Show/hide the powers window
/hide Toggle anonymous status
/Hidepowererrors For the video-making people. Hides the big red power errors. AL7+ only
/highDetail Enables high detail objects
/higherSettingsInTailor If available, users higher detail settings when in character creation/customization interfaces
/highFillDetail Enables high fill detail objects
/highQualityDOF Enables/disables high quality depth of field
/Homepage Show/hide the home/landing window
/ignore No comment provided
/ignore_spammer No comment provided
/interact Interact with the nearest interactable entity within range.
/Interactandloot Initiate interact gen or take all loot.... or revive a friend or interact at the cursor!
/Interactcursor Interact with specific object
/interactIncludeVolume Interact with the nearest interactable entity within range, followed by volume
/interactOptionPower No comment provided
/interactOverrideClear Clears current interact override
/interactOverrideCursor Set entity/object under cursor to be interact target
/Interactwindow Initiate interact gen
/Inventory Show/hide your inventory.
/InventoryExec Executes the first power on the item in the bag at the slot
/invertibledown No comment provided
/invertibleup No comment provided
/invertUpDown Inverts the InvertibleUp and InvertibleDown commands
/invertX Invert the horizontal axis for movement controls
/invertY Invert the vertical axis for movement controls
/Invite Invite another player to your team.
/Invoke Run the power in Slot 13; this is defined as the invocation power.
/Keybinds Show the keybinding interface.
/Killme Will kill your character. Only use as a last resort if there is no other way to get unstuck. Shows a ticket window first.
/L Say something to the people near you.
/Laugh Executes the laugh emote
/left No comment provided
/left1 No comment provided
/lensflare_quality Changes lens flare quality level. 0 = simple, 1 = soft z occlusion
/Levelupwindow Show/hide Levelup checklist
/lfg Toggle Looking For Group status
/LFG_Mode No comment provided
/LFGDifficulty_Mode No comment provided
/lft Toggle Looking For Group status
/lightingQuality Sets various shader related rendering settings, only some values are allowed (0=low, 10=high)
/ListCellSize If set, then this overrides the default cell size
/loc Global value for location
/local Send chat to other players in your vicinity
/Login_Back From anywhere in the character creation / login process, go back. Where you go back to depends on where you are.
/logout Log out the current character.
/lookDown No comment provided
/lookUp No comment provided
/LootCancel Don't take loot, just destroy the client list
/Lore Toggles the mission window and displays the Lore tab
/MacroExec No comment provided
/MacroRun No comment provided
/mail Show the in-game mail interface.
/MakeCostumeJPeg Write out a character's costume (by slot index) It uses project specific defined camera angles and is a 300 x 400 shot
/Map Show/hide the map window
/maxfps Sets the maximum allowed framerate
/maxInactiveFps Sets the maximum allowed framerate when the application is not in the foreground
/maxLightsPerObject sets the maximum lights per object
/maxShadowedLights sets the maximum shadow casting lights per frame
/me Emote, using a plain text string if the emote is not found.
/missions Toggles the mission window. Which tab is shown is handled in the StateDef Visible of MissionJournal_Root - it depends on what other windows are up.
/Missiontoggletracked Toggle whether a given mission is tracked
/motd No comment provided
/mouseForward No comment provided
/msaa Enables/disables multisample antialiasing
/mute No comment provided
/Mutecontactvo Mutes the voice over from a contact after the dialog has ended
/NavToPosition No comment provided
/NavToSpawn_ReceivePosition No comment provided
/netgraph No comment provided
/netTimingGraph No comment provided
/netTimingGraphAlpha No comment provided
/noClipCursor Disables clipping of the cursor to a sigle monitor when running in fullscreen on PC
/noCustomCursor Disable custom cursors, will just use the default Win32 cursor on PC
/noSleepWhileWaitingForGPU Disables yielding the CPU while waiting for the GPU
/O Say something on guild officer chat.
/off Say something on guild officer chat.
/officer Send chat to other players in your guild.
/OpenUrlCmd No comment provided
/Options Show the options screen.
/outlining Enable comic outlining
/p Say something on team chat.
/Paperdoll Show/hide the character tab of the Player Status window
/Party Say something on team chat.
/pause No comment provided
/perFrameSleep Adds a per-frame sleep to artificially reduce CPU/GPU usage to help with overheating (will also slow the game down)
/pets Show/hide the summons (pets) tab of the Player Status window
/played No comment provided
/poissonShadows Enables and disables soft shadows (poisson filtering)
/postProcessing Enable postprocessing
/Power_Exec Activate a power by name
/Power_Exec_Category Activate a power by category
/Power_Exec_NearDeath Activates the appropriate NearDeath-related Power
/PowerExecCategoryIfActivatable Activate a power by category
/Powers Show/hide the powers tab of the Player Status window
/PowersCancelAllActivations Manual attempt to cancel all current activations
/PowerSlotExec PowerSlotExec <Active> <Slot>: Attempts to execute whatever Power is in the given PowerSlot
/PowerTrayExec PowerSlotExec <Active> <Slot>: Attempts to execute whatever Power is in the given PowerSlot
/printStallTimes Prints out the amount of time a stall took whenever a stall occurs
/process_priority 0 - default, normal always; 1 - normal in foreground, below normal in background/alt-tabbed; 2 - high always
/Promote Promote team leader
/Queue Show/hide the queue window
/Queue_JoinQueueWithPrefs No comment provided
/quit Close the window.
/r Reply to recent tell.
/rdrDisableSM2B Disables use of shader model 2.0b and higher for the renderer only, leaving full-featured materials
/rdrMaxFramesAhead Number of frames to allow the renderer to get
/rdrMaxGPUFramesAhead Number of frames to allow the GPU to get from the renderer, 0 to disable
/Rearrange Move or resize various elements on the screen
/reduce_mip Reduces the resolution of textures to only use the reduced (mip-map) textures.
/RejectFriend No comment provided
/RememberUILists Whether to remember UI List Column placement and width.
/RememberWindows No comment provided
/RemoveFriend No comment provided
/RemoveIgnore No comment provided
/RenamePet No comment provided
/RenamePetFormal No comment provided
/renderScale Sets the percentage of the display resolution to render the 3D world at
/renderSize Sets the pixel resolution to render the 3D world at
/reply Reply to recent tell.
/reply No comment provided
/replyLast No comment provided
/Request No comment provided
/ResourceOverlayLoad No comment provided
/ResourceOverlayLoad No comment provided
/reverseMouseButtons Reverse the left and right mouse buttons
/right No comment provided
/right1 No comment provided
/run No comment provided
/S Say something to the people near you.
/SafeLogin if true, then log the player back into their most recent static map instead of anything else. (For instance, if the player is having trouble doing client patching for a NS map, they might be effectively blackholed and have to use this to back out
/Say Say something to the people near you.
/scattering 0 = scattering off, 1 = scattering on high res, 2 = scattering low res
/Scoreboard Show/hide Levelup checklist
/screen Sets or displays the current screen resolution.  Usage: /screen Width Height
/screen_pos_size Sets the current screen position and resolution.  Usage: /screen_pos_size X Y Width Height
/screenshot Save a screenshot
/screenshot_depth Save a screenshot with the depth only
/screenshot_jpg Save a screenshot
/screenshot_ui Save a screenshot with the UI included
/screenshot_ui_jpg Save a screenshot with the UI included
/SetActiveCostume Sets active costume
/SetFocusToCurrentChatTextEntryWindow No comment provided
/SetFollow SetFollow: toggle follow
/setGameCamYaw No comment provided
/SetHudShowDamageFloaters Sets player damage floaters flag.
/SetHudShowInteractionIcons Sets player interaction icons flag.
/SetHudShowPlayerTitles Sets player titles flag.
/SetHudShowReticlesAs Sets player reticle display.
/SetInvBagHideMode Sets the hide costume mode for an inventory bag. This command is not hidden or private due to the possibility - however remote - that a player might wish to have a macro show/hide their helmet or whatever. It seems harmless to leave it exposed.
/SetInvSlotHideMode Sets the hide costume mode for an inventory slot. This command is not hidden or private due to the possibility - however remote - that a player might wish to have a macro show/hide their helmet or whatever. It seems harmless to leave it exposed.
/setMouseForward No comment provided
/shadows Enable shadows
/Sharemission Share a mission with nearby team mates
/showCamPos Displays the camera's position
/showfps Displays frame rate
/ShowGameUI No comment provided
/ShowGameUINoExtraKeyBinds This command does not add any keybinds for showing the UI when the user presses escape
/showmem Displays process memory usage
/Showpowererrors For the video-making people. Shows the big red power errors. AL7+ only
/Sit Executes the sit emote
/SkipCutscene This allows a player to skip a cutscene.  This is only supported for single-player cutscenes such as zone flyovers.
/SkipFMV This allows the player to skip FMV
/slow No comment provided
/slow1 No comment provided
/sndDisable Disable all playing of sound
/sndEnable Enable playing of sound
/Social Show/hide the social window
/soft_particles Smooth particle intersections with geometry by fading out near the intersection
/softShadows Enables and disables soft shadows (poisson filtering)
/SoftwareCursorForce Use a software cursor instead of hardware cursors (fixes issues on some video card configurations, but is less responsive)
/specialClassPower No comment provided
/ssao Enables and disables screen space ambient occlusion
/Startchat Make the chat window visible and give it keyboard focus.
/Startchatreply Start chat and prefill with person to reply to.
/Startchatsemicolon Start chat and prefill with a ; (emote).
/Startchatslash Start chat and prefill with a / (command).
/Startchatwith Show char and prefill with the given text.
/stuck Attempt to fix your character that is currently stuck inside something
/suspendForcedMouselook No comment provided
/suspendForcedMouselookAndStopMoving Alters the forceMouselook mode and stops the player from moving at the same time
/svChannelJoin No comment provided
/svChannelLeave No comment provided
/svMicSetLevel No comment provided
/svPushToTalk No comment provided
/svSetMute No comment provided
/svSpeakersSetLevel No comment provided
/t Send a tell to a specific player.
/tactical No comment provided
/tacticalSpecial No comment provided
/Target Target <name>: Targets the Entity with the matching name
/target_highlight 0 = simple targeting graphics, 1 = glowing outline/inline effect
/targetCursor Target the entity clicked on.
/targetCursorOrAutoAttack Target the entity clicked on.
/team No comment provided
/Team_AcceptInvite No comment provided
/Team_AcceptRequest No comment provided
/Team_CancelRequest No comment provided
/Team_DeclineInvite No comment provided
/Team_DeclineRequest No comment provided
/Team_DefaultMode No comment provided
/Team_Invite Invite another player to your team.
/Team_Kick Kick a player off your team
/Team_Leave No comment provided
/Team_Mode No comment provided
/Team_Promote Promote team leader
/Team_Request No comment provided
/Team_SetDefaultLootMode No comment provided
/Team_SetDefaultLootModeQuality No comment provided
/Team_SetLootMode Sets the team loot mode
/Team_SetLootModeQuality Sets the minimum quality for team looting
/Team_SetSpokesman Set team spokesman
/Team_SetStatusMessage Sets the team status message
/Team_Sidekicking No comment provided
/teamHideMapTransferChoice No comment provided
/tell Private tell. Chat handles should be prefixed with an '@' character.
/Terms Show/hide game terms of use
/TerrainDetail Sets terrain detail scaling
/texAniso Sets the amount of anisotropic filtering to use, reloads textures
/texLoadNearCamFocus Turn on/off loading textures near the camera focus, in addition to just near the camera.
/ThrottleAdjust No comment provided
/ThrottleSet No comment provided
/ThrottleToggle No comment provided
/timerRecordEnd Stops any current profiler recording or playback
/timerRecordStart Starts recording profiling information to the given filename
/ToggleDefaultAutoAttack --------------------------------------------------------------------------------------------------------------------
/ToggleDefaultAutoAttack: Toggles the state of auto attack
/togglefullscreen Toggles fullscreen
/ToggleGoldenPath No comment provided
/TrayChangeIndex TrayChangeIndex <UITray> <Change>: Change the UITray's displayed Tray by a positive or negative amount.  Will rollover in case of underflow or overflow.
/TrayExec TrayExec <Active> <UITray> <Slot>: Attempts to execute the element in the UITray at the Slot
/TrayExecByTray TrayExec <Active> <Tray> <Slot>: Attempts to execute the element in the Tray at the Slot
/TrayExecByTrayNotifyAudio No comment provided
/TrayExecByTrayWithBackup TrayExec <Active> <Tray> <Slot>: Attempts to execute the element in the Tray at the Slot
/turnleft No comment provided
/turnleft1 No comment provided
/turnright No comment provided
/turnright1 No comment provided
/twitter_watch No comment provided
/UGC.CloseProject No comment provided
/UGC.Do No comment provided
/UGC.Redo No comment provided
/UGC.Save No comment provided
/UGC.Undo No comment provided
/ugc_MaybeShowReviewGen No comment provided
/ugcEditorExportProjectSafe No comment provided
/ugcEditorImportProjectSafe No comment provided
/ugcEditorMode Set the UGC editor mode.
/Ugchidereviewgen Hide the Foundry review dialog.
/Ugcplayingeditor_Toggle Alias for Gensendmessage Ugc_Edittools_Toggleplayingeditorbutton Clicked
/Ugcshowreviewgen Show the Foundry review dialog.
/ui_GenLayersReset Resets the layout, used for when the server updates movable window positions
/ui_load Loads default UI Windows save file
/ui_load_file Loads named UI Windows save file
/ui_resolution Print the current UI screen resolution.
/ui_save Saves UI layout to default UI Window save file
/ui_save_file Saves UI layout to named UI Window save file
/ui_TooltipDelay Sets the additional delay, in seconds, before tooltips appear
/uiCancel Respond Cancel" to an open dialog box; may not work in all dialogs."
/UIForgetPositions Forget all saved UI positions/sizes
/uiOK Respond OK" to an open dialog box; may not work in all dialogs."
/UIRememberPositions Whether to remember UI sizes and positions. On by default.
/unanon No comment provided
/unaway Mark yourself as back at the keyboard.
/unbind Unbind a key stored on your character.
/unbind_all Unbind all keys for the current keybind profile
/unbind_local Unbind a key from a command (this happens automatically when rebinding as well).
/Unfriend No comment provided
/unhide No comment provided
/unifiedInteractAtCursor Interacts with the object under the cursor.
/unignore No comment provided
/unlit Turns off all lighting on objects and sets the ambient to the specified value
/unmute No comment provided
/unpause No comment provided
/unstuck Attempt to fix your character that is currently stuck inside something
/up No comment provided
/up1 No comment provided
/UseDevice Use an item in a given invetory slot
/useFullSkinning Forces skinning to only two bones to improve performance (Simple Skinning" in the Options screen)"
/useManualDisplayModeChange Manually change the display mode for fullscreen settings, rather than allowing Direct3D to make the mode switch.
/useSM20 Uses only SM20
/useSM2B Uses only SM2B and lower
/useSM30 Uses full SM30
/version Displays the current build version
/version Displays the current build version
/videoMemoryMax Sets the maximum amount of video memory (in hundreds of MB) we will try to use.
/visscale Sets world detail scaling
/vsync Turns on or off vsync
/W Send a tell to a specific player.
/walk No comment provided
/walk1 No comment provided
/water Enable water effects
/Wave Executes the wave emote
/Whisper Send a tell to a specific player.
/Whitelist_Chat Toggles the whitelist for all chat.  If enabled, you will only receive messages from friends, SG members, and Team members
/Whitelist_Duels Set the Whitelist for duels
/Whitelist_Emails Toggles the whitelist for all chat.  If enabled, you will only receive emails from friends, SG members, and Team members
/Whitelist_Invites No comment provided
/Whitelist_PvPInvites Set the Whitelist for duels
/Whitelist_Tells Toggles the whitelist for all chat.  If enabled, you will only receive tells from friends, SG members, and Team members
/Whitelist_Trades Enable Trade Whitelist
/who No comment provided
/window_minimize Minimizes the window
/window_restore Toggles the window between restored and maximized
/WorldDetail Sets world detail scaling
/worldTexLODLevel Sets the quality level for world textures.  Normal values range from 0.5 to 10.0.
/Yell Say something to the whole zone.
/Z Say something to the whole zone.
/Zmarket Show/hide the Micro-Transactions UI (for buying stuff with real money).
/zone Send chat to other players in the same zone.

Star Trek Online Commands

[System] Aimwithcam                               Aim

[System] Toggleaimwithcam                         Toggle Aim

[System] Startchat                                Start typing chat

[System] Startchatslash                           Start typing chat, with a slash

[System] Startchatsemicolon                       Start typing chat, with a Semicolon

[System] Startchatreply                           Start typing chat, to reply

[System] chan                                     Send a message to a channel.

[System] c                                        Send a message to a channel.

[System] t                                        Send a tell to a specific player.

[System] w                                        Send a tell to a specific player.

[System] Whisper                                  Send a tell to a specific player.

[System] r                                        Reply to recent tell.

[System] Say                                      Say something to the people near you.

[System] S                                        Say something to the people near you.

[System] Chat                                     Say something to the people near you.

[System] Yell                                     Say something to the whole zone.

[System] Fleet                                    Say something on guild chat.

[System] Gu                                       Say something on guild chat.

[System] F                                        Say something on guild chat.

[System] off                                      Say something on guild officer chat.

[System] O                                        Say something on guild officer chat.

[System] Group                                    Say something on team chat.

[System] Party                                    Say something on team chat.

[System] g                                        Say something on team chat.

[System] p                                        Say something on team chat.

[System] Camlook                                  Alias for Camera.Freelook {} $$ Camera.Rotate {}

[System] mail                                     Show the in-game mail interface.

[System] Cstore                                   Show/hide the Micro-Transactions UI (for buying stuff with real money).

[System] Keybinds                                 Show the in-game mail interface.

[System] Camfar                                   Zoom the camera out

[System] Camzoominsmall                           Zoom the camera in slightly

[System] Camzoomoutsmall                          Zoom the camera out slightly

[System] Camzoomin                                Zoom the camera in

[System] Camzoomout                               Zoom the camera out

[System] Killme                                   Will kill your character. Only use as a last resort if there is no other way to get unstuck

[System] Rearrange                                Move or resize various elements on the screen

[System] Setoffsettraybindsrow                    Set tray offset binds

[System] Setoffsettraybindscolumn                 Set tray offset binds

[System] Usetrayslot                              Execute a tray power, or play an error sound on failure

[System] Usetrayslot0                             Execute a tray power, or play an error sound on failure

[System] Usetrayslot1                             Execute a tray power, or play an error sound on failure

[System] Usetrayslot2                             Execute a tray power, or play an error sound on failure

[System] Usetrayslot3                             Execute a tray power, or play an error sound on failure

[System] Usetrayslot4                             Execute a tray power, or play an error sound on failure

[System] Usetrayslot5                             Execute a tray power, or play an error sound on failure

[System] Usetrayslot6                             Execute a tray power, or play an error sound on failure

[System] Usetrayslot7                             Execute a tray power, or play an error sound on failure

[System] Usetrayslot8                             Execute a tray power, or play an error sound on failure

[System] Usetrayslot9                             Execute a tray power, or play an error sound on failure

[System] Missiontoggletracked                     Toggle whether a given mission is tracked

[System] Dropmission                              Drop a mission

[System] Camsetlocktotarget                       Lock or unlock the camera to the target

[System] Sharemission                             Share a mission with nearby team mates

[System] Setrallypoint                            Set a rally point for your current target

[System] Clearrallypoint                          Clear the rally point for your current target

[System] Clearallrallypoints                      Clear all the rally points

[System] Helpprevious                             Go to the previous page in the Help/Tip window

[System] Helpnext                                 Go to the next page in the Help/Tip window

[System] Twitter                                  Show/hide social media settings

[System] Sharing                                  Show/hide social media settings

[System] Keyboard                                 Toggle keyboard display

[System] Music                                    Toggle MediaControl window

[System] Winamp                                   Connects a running winamp instance

[System] Itunes                                   Connects a running itunes instance

[System] Credits                                  Show/hide game terms of use

[System] Terms                                    Show/hide game terms of use

[System] Tickets                                  Show/hide the GM help and bugs window

[System] Help                                     Show/hide the GM help and bugs window

[System] Map                                      Show/hide the map window

[System] People                                   Show/hide people UIs (friends, search, etc.)

[System] Friends                                  Show/hide friend UI.

[System] Teamwindow                               Show/hide team UI.

[System] Fleetlog                                 Show/hide your Fleet's Log

[System] Interactwindow                           Initiate interact gen

[System] Interactcursor                           Interact with specific object

[System] Pvpreport                                Toggles the PVP report UI

[System] Status                                   Show/hide your status/overview

[System] Costume                                  Show/hide uniform change UI

[System] Dutyofficer                              Show/hide the duty officer assignments UI

[System] Currencyexchange                         Show/hide the currency exchange UI

[System] Transwarpchooser                         Show/hide the transwarp chooser UI

[System] Showtraypowers                           Show/hide all your possible tray powers

[System] Characterstatus                          Show/hide the status window

[System] Inventory                                Show/hide your inventory

[System] Crewassignments                          Show/hide the status window/ship stations

[System] missions                                 Show/hide the mission journal

[System] Ugcmissions                              Show/hide the available community authored missions

[System] Diary                                    Show/hide your Captain's Log

[System] Skills                                   Show/hide your Captain's Skills

[System] Pvpqueues                                Pops up tray powers

[System] Pvequeues                                Pops up tray powers

[System] Guildwindow                              Show/hide fleet UI.

[System] Bulletins                                Show/hide bulletin UI.

[System] Available                                Show/hide the available missions.

[System] Calendar                                 Show/hide the calendar.

[System] Episodes                                 Show/hide the episodes

[System] Uniform                                  Show/hide the uniform change UI

[System] Termsofuse                               Show/hide game terms of use

[System] Bugs                                     Show/hide the GM help and bugs window

[System] Fleetwindow                              Show/hide fleet UI.

[System] Journal                                  Show/hide the mission journal

[System] Social                                   Show/hide people UIs (friends, search, etc.)

[System] Traypowers                               Show/hide all your possible tray powers

[System] Dutyofficers                             Show/hide the duty officer assignments UI

[System] Dofficer                                 Show/hide the duty officer assignments UI

[System] Doff                                     Show/hide the duty officer assignments UI

[System] Duty                                     Show/hide the duty officer assignments UI

[System] Communitymissions                        Show/hide the available community authored missions

[System] Foundarymissions                         Show/hide the available community authored missions

[System] Dilithiumexchange                        Show/hide the dilithium exchange UI

[System] Transwarp                                Show/hide the transwarp chooser UI

[System] Cursorpopupmenu                          Pops up entity popup menu on selected entity

[System] Showentitypopupmenu                      Pops up entity popup menu on selected entity

[System] Cursorexecute                            Pops up entity popup menu on friendly entity, attacks hostiles

[System] Contextaction                            Default behavior for clicking on a node or entity with a fallback to the context menu

[System] Executeaction                            Default behavior for clicking on a node or entity

[System] Invite                                   Invite player to your team

[System] Accept                                   Accept invite to join a team

[System] Decline                                  Decline invite to join a team

[System] Request                                  Request to join player's team

[System] Requestteam                              Request to join player's team

[System] Join                                     Request to join player's team

[System] Jointeam                                 Request to join player's team

[System] Acceptteamrequest                        Accept request from player to join your team

[System] Acceptrequest                            Accept request from player to join your team

[System] Declineteamrequest                       Decline request from player to join your team

[System] Declinerequest                           Decline request from player to join your team

[System] Teamcancel                               Cancel your request to join a team

[System] Cancelteam                               Cancel your request to join a team

[System] Cancelteamrequest                        Cancel your request to join a team

[System] Promote                                  Promote a player to become your team leader

[System] Teamleader                               Promote a player to become your team leader

[System] Leader                                   Promote a player to become your team leader

[System] Setmentor                                Set the mentor for your team

[System] Mentor                                   Enable or disable mentoring for this team (mentor 1 to turn on, mentor 0 to turn off)

[System] Mentoron                                 Enable mentoring for this team

[System] Mentoroff                                Disable mentoring for this team

[System] Leaveteam                                Leave your team

[System] Leave                                    Leave your team

[System] Teamdisband                              Leave your team

[System] Disbandteam                              Leave your team

[System] Disband                                  Leave your team

[System] Teamquit                                 Leave your team

[System] Quitteam                                 Leave your team

[System] Kick                                     Remove player from your team

[System] Kickteam                                 Remove player from your team

[System] Kickfromteam                             Remove player from your team

[System] Boot                                     Remove player from your team

[System] Teamboot                                 Remove player from your team

[System] Bootteam                                 Remove player from your team

[System] Bootfromteam                             Remove player from your team

[System] Setteammode                              Set how you handle team requests (open, closed, or requestonly)

[System] Mode                                     Set how you handle team requests (open, closed, or requestonly)

[System] Tm                                       Set how you handle team requests (open, closed, or requestonly)

[System] Teamlootmode                             Set team loot mode (roundrobin, freeforall, needorgreed, masterlooter, or count)

[System] Setlootmode                              Set team loot mode (roundrobin, freeforall, needorgreed, masterlooter, or count)

[System] LootMode                                 Set team loot mode (roundrobin, freeforall, needorgreed, masterlooter, or count)

[System] Lm                                       Set team loot mode (roundrobin, freeforall, needorgreed, masterlooter, or count)

[System] Roundrobin                               Set team loot mode to round robin

[System] Freeforall                               Set team loot mode to free-for-all

[System] Needorgreed                              Set team loot mode to need-or-greed

[System] Masterlooter                             Set team loot mode to master-looter

[System] Count                                    Set team loot mode to count-based

[System] Setlootquality                           Set team loot quality threshold (white, yellow, green, blue, purple)

[System] Lootquality                              Set team loot quality threshold (white, yellow, green, blue, purple)

[System] Setquality                               Set team loot quality threshold (white, yellow, green, blue, purple)

[System] Quality                                  Set team loot quality threshold (white, yellow, green, blue, purple)

[System] Slq                                      Set team loot quality threshold (white, yellow, green, blue, purple)

[System] Lq                                       Set team loot quality threshold (white, yellow, green, blue, purple)

[System] Assist                                                              Assist <name>: Assists the Entity with the matching name.  If no name is given, assists your current target.

[System] BattleFormToggle                                                    Toggles BattleForm on or off

[System] Clear                                                               No comment provided

[System] ClearTargetOrBringUpMenu                                            If something is targeted, clear the target, If nothing is targeted, bring up the main menu.

[System] Chat_SetStatus                                                      No comment provided

[System] logout                                                              Log out the current character.

[System] ContactDialogEnd                                                    Stop talking to the current contact.  Safe to use if there is no current contact.

[System] This should be called instead of "ContactDialogEndServer" so that the client can

[System] validate that the player is actually in a contact dialog.  Otherwise, there are

[System] some weird edge cases when multiple Contact Dialogs happen close together.

[System] CostumeCreator.SetHoverMovable                                      Set the hover pattern on the active part being edited

[System] MakeCostumeJPeg                                                     Write out a character's costume (by slot index) It uses project specific defined

[System] camera angles and is a 300 x 400 shot

[System] DefaultAutoAttack                                                   DefaultAutoAttack <1/0>: Enable or disable auto attack

[System] GameMenu                                                            Opens the game pause menu

[System] GammaCalibration_Reset                                              No comment provided

[System] InventoryExec                                                       Executes the first power on the item in the bag at the slot

[System] Login_Back                                                          From anywhere in the character creation / login process, go back.

[System] Where you go back to depends on where you are.

[System] LootCancel                                                          Don't take loot, just destroy the client list

[System] OpenUrlCmd                                                          No comment provided

[System] Options                                                             Show the options screen.

[System] PetCommands_GlobalPetTrayExec                                       No comment provided

[System] PowerExecStruggleIfHeld                                             Attempt to struggle out of a power

[System] Power_Exec_NearDeath                                                Activates the appropriate NearDeath-related Power

[System] Target                                                              Target <name>: Targets the Entity with the matching name

[System] Target_Button_Clear                                                 No comment provided

[System] Target_Button_ModalCycle                                            No comment provided

[System] Target_Button_Next                                                  Target the next enemy or friend in order

[System] Target_Button_Prev                                                  Find the previous targetable entity and target it.

[System] Target_Button_SetModalCycle                                         No comment provided

[System] Target_Button_ToggleModalCycle                                      No comment provided

[System] Target_Enemy_Near                                                   Targets the nearest enemy in view

[System] Target_Enemy_Near_AftArc                                            Targets the nearest enemy in view and within the given aft firing arc

[System] Target_Enemy_Near_ForArc                                            Targets the nearest enemy in view and within the given forward firing arc

[System] Target_Enemy_Near_SideArc                                           Targets the nearest enemy in view and within the given side firing arc (starboard and port)

[System] Target_Enemy_Next                                                   Targets the next enemy in view

[System] Target_Enemy_Prev                                                   Targets the previous enemy in view

[System] Target_Friend_Near                                                  Targets the nearest friend in view

[System] Target_Friend_Next                                                  Targets the next friend in view

[System] Target_Friend_Prev                                                  Targets the previous friend in view

[System] Target_Manual_Modal                                                 Find the previous targetable entity and target it.

[System] Target_Self                                                         Target the current player

[System] Target_Teammate                                                     Target the Nth person in your team.

[System] ToggleDefaultAutoAttack                                             ToggleDefaultAutoAttack: Toggles the state of auto attack

[System] bug                                                                 Report a problem with the game.

[System] Target_Clear                                                        No comment provided

[System] create                                                              Create and join a new channel

[System] channel_create                                                      Create and join a new channel

[System] channel_join                                                        No comment provided

[System] channel_leave                                                       No comment provided

[System] Channel_RefreshAdminDetail                                          No comment provided

[System] Channel_RefreshSummary                                              No comment provided

[System] Channel_RefreshJoinDetail                                           No comment provided

[System] ChannelSend                                                         Send chat to a channel

[System] guild                                                               Send chat to other players in your guild.

[System] local                                                               Send chat to other players in your vicinity

[System] officer                                                             Send chat to other players in your guild.

[System] reply                                                               No comment provided

[System] team                                                                No comment provided

[System] tell                                                                Private tell. Chat handles should be prefixed with an '@' character.

[System] zone                                                                Send chat to other players in the same zone.

[System] channel_setcurrent                                                  No comment provided

[System] ExecActiveItemPowerInBag                                            No comment provided

[System] Follow                                                              Follow: Follows the targeted entity

[System] FollowUntilInCombatOrInRange                                        No comment provided

[System] Follow_Cancel                                                       No comment provided

[System] Follow_Resume                                                       No comment provided

[System] lookDown                                                            No comment provided

[System] lookUp                                                              No comment provided

[System] invertibledown                                                      No comment provided

[System] invertibleup                                                        No comment provided

[System] NavToPosition                                                       No comment provided

[System] NavToSpawn_ReceivePosition                                          No comment provided

[System] PowerSlotExec                                                       PowerSlotExec <Active> <Slot>: Attempts to execute whatever Power is in the given PowerSlot

[System] PowerTrayExec                                                       PowerSlotExec <Active> <Slot>: Attempts to execute whatever Power is in the given PowerSlot

[System] ThrottleAdjust                                                      No comment provided

[System] ThrottleSet                                                         No comment provided

[System] ThrottleToggle                                                      No comment provided

[System] TrayChangeIndex                                                     TrayChangeIndex <UITray> <Change>: Change the UITray's displayed Tray by a positive or negative amount.  Will rollover in case of underflow or overflow.

[System] TrayExec                                                            TrayExec <Active> <UITray> <Slot>: Attempts to execute the element in the UITray at the Slot

[System] TrayExecByTray                                                      TrayExec <Active> <Tray> <Slot>: Attempts to execute the element in the Tray at the Slot

[System] TrayExecByTrayNotifyAudio                                           No comment provided

[System] TrayExecByTrayWithBackup                                            TrayExec <Active> <Tray> <Slot>: Attempts to execute the element in the Tray at the Slot

[System] UseDevice                                                           Use an item in a given invetory slot

[System] cursorClick                                                         No comment provided

[System] demo_record                                                         Start recording a demo, save it into FILE.

[System] The demo will be saved in the demos/ data folder, as FILE.demo.

[System] Note that not all events are saved into the demo, but most are.

[System] demo_record_stop                                                    Stop recording any demos started earlier with DEMO-RECORD.

[System] The demo will be saved into the filename previously specified.

[System] demo_restart                                                        Restart a currently playing demo.

[System] Playback will start up back at the beginning of the demo.

[System] EM.Save                                                             No comment provided

[System] enableClickToMove                                                   No comment provided

[System] enableClickToMoveCameraAdjust                                       No comment provided

[System] enableClickToMoveCameraRelativeMovement                             No comment provided

[System] enableClickToMoveQueuePowers                                        No comment provided

[System] enableClickToMoveTwoButton                                          No comment provided

[System] enableMoveToTarget                                                  No comment provided

[System] Power_Exec                                                          Activate a power by name

[System] Power_Exec_Category                                                 Activate a power by category

[System] PowerExecCategoryIfActivatable                                      Activate a power by category

[System] camCycleDist                                                        Cycle the camera distance between several preset values.

[System] camButton_LockAutoAdjust                                            No comment provided

[System] camButton_LockControllerControl                                     No comment provided

[System] CamReset                                                            No comment provided

[System] cam_autolevel_interp_speed                                          No comment provided

[System] camdist                                                             Sets the camera distance from the player

[System] cam_distance_interp_speed                                           No comment provided

[System] cam_far                                                             No comment provided

[System] cam_mid                                                             No comment provided

[System] cam_near                                                            No comment provided

[System] camoffset                                                           Sets the camera offset from the player

[System] cam_pitch_interp                                                    No comment provided

[System] cam_pitch_speed                                                     No comment provided

[System] cam_yaw_interp                                                      No comment provided

[System] cam_yaw_speed                                                       No comment provided

[System] camToggleAimCam                                                     No comment provided

[System] camToggleChaseCam                                                   No comment provided

[System] camButton_Target_Lock_Toggle                                        No comment provided

[System] camUseAimCam                                                        No comment provided

[System] camUseSTOTargetLock                                                 No comment provided

[System] camUseChaseCam                                                      No comment provided

[System] camTurnToFace                                                       No comment provided

[System] AcceptFriend                                                        No comment provided

[System] Befriend                                                            No comment provided

[System] FriendComment                                                       No comment provided

[System] who                                                                 No comment provided

[System] findteams                                                           No comment provided

[System] friend                                                              No comment provided

[System] ignore                                                              No comment provided

[System] ignore_spammer                                                      No comment provided

[System] RejectFriend                                                        No comment provided

[System] RemoveFriend                                                        No comment provided

[System] Unfriend                                                            No comment provided

[System] Whitelist_Chat                                                      Toggles the whitelist for all chat.  If enabled, you will only receive messages from friends, SG members, and Team members

[System] Whitelist_Emails                                                    Toggles the whitelist for all chat.  If enabled, you will only receive emails from friends, SG members, and Team members

[System] Whitelist_Tells                                                     Toggles the whitelist for all chat.  If enabled, you will only receive tells from friends, SG members, and Team members

[System] unignore                                                            No comment provided

[System] RemoveIgnore                                                        No comment provided

[System] channel_decline_invite                                              No comment provided

[System] chandemote                                                          No comment provided

[System] cinvite                                                             No comment provided

[System] chaninvite                                                          No comment provided

[System] channel_invite                                                      No comment provided

[System] channel_kick                                                        No comment provided

[System] chanpromote                                                         No comment provided

[System] channel_uninvite                                                    No comment provided

[System] channel_destroy                                                     No comment provided

[System] clevel                                                              No comment provided

[System] mute                                                                No comment provided

[System] caccess                                                             No comment provided

[System] chanaccess                                                          No comment provided

[System] channel_access                                                      No comment provided

[System] channel_description                                                 No comment provided

[System] motd                                                                No comment provided

[System] channel_motd                                                        No comment provided

[System] unmute                                                              No comment provided

[System] CursorPetRally_BeginPlaceForEntity                                  No comment provided

[System] CursorPetRally_BeginPlaceForTeam                                    No comment provided

[System] joystick_load                                                       No comment provided

[System] joystick_load_file                                                  No comment provided

[System] joystick_save                                                       No comment provided

[System] joystick_save_file                                                  No comment provided

[System] alias                                                               Create a more convenient alias for a longer command. You can embed "{}" in the command

[System] to replace any arguments to the alias in the aliased command.

[System] WarpToRecruitHandle                                                 No comment provided

[System] ui_GenLayersReset                                                   Resets the layout, used for when the server updates movable window positions

[System] bind                                                                Bind a key to a command, and store it on your character.

[System] bind_load                                                           Load entity keybinds from ent_keybinds.txt.

[System] bind_load_file                                                      Load entity keybinds from the given filename.

[System] bind_save                                                           Save entity keybinds to ent_keybinds.txt.

[System] bind_save_file                                                      Save entity keybinds to the given filename.

[System] unbind                                                              Unbind a key stored on your character.

[System] unbind_all                                                          Unbind all keys for the current keybind profile

[System] pvp_SpecialAction                                                   No comment provided

[System] SkipFMV                                                             This allows the player to skip FMV

[System] freeMouseCursor                                                     No comment provided

[System] MacroExec                                                           No comment provided

[System] MacroRun                                                            No comment provided

[System] setGameCamYaw                                                       No comment provided

[System] SpectatorNext                                                       -------------------------------------------------------------------------------------------------------------------------

[System] SpectatorPrevious                                                   -------------------------------------------------------------------------------------------------------------------------

[System] twitter_watch                                                       No comment provided

[System] tweet                                                               Post a status update to Twitter

[System] ugc_MaybeShowReviewGen                                              No comment provided

[System] ui_load_file                                                        Loads named UI Windows save file

[System] ui_load                                                             Loads default UI Windows save file

[System] ui_save                                                             Saves UI layout to default UI Window save file

[System] ui_save_file                                                        Saves UI layout to named UI Window save file

[System] loc                                                                 Global value for location

[System] interact                                                            Interact with the nearest interactable entity within range.

[System] interactIncludeVolume                                               Interact with the nearest interactable entity within range, followed by volume

[System] interactOptionPower                                                 No comment provided

[System] interactOverrideClear                                               Clears current interact override

[System] interactOverrideCursor                                              Set entity/object under cursor to be interact target

[System] setMouseForward                                                     No comment provided

[System] svChannelJoin                                                       No comment provided

[System] svChannelLeave                                                      No comment provided

[System] svMicSetLevel                                                       No comment provided

[System] svSetMute                                                           No comment provided

[System] svPushToTalk                                                        No comment provided

[System] svSpeakersSetLevel                                                  No comment provided

[System] targetCursor                                                        Target the entity clicked on.

[System] targetCursorOrAutoAttack                                            Target the entity clicked on.

[System] teamHideMapTransferChoice                                           No comment provided

[System] UGC.Costume.Create                                                  No comment provided

[System] UGC.Map.Create                                                      No comment provided

[System] UGC.Costume.Delete                                                  No comment provided

[System] UGC.Map.Delete                                                      No comment provided

[System] UGC.Costume.Duplicate                                               No comment provided

[System] UGC.Map.Duplicate                                                   No comment provided

[System] UGC.Do                                                              No comment provided

[System] ugcEditorExportProjectSafe                                          No comment provided

[System] UGC.Map.Import                                                      No comment provided

[System] ugcEditorImportProjectSafe                                          No comment provided

[System] UGC.PlayMap                                                         No comment provided

[System] UGC.PlayMission                                                     No comment provided

[System] UGC.Redo                                                            No comment provided

[System] UGC.Save                                                            No comment provided

[System] UGC.ViewEULA                                                        No comment provided

[System] UGC.Undo                                                            No comment provided

[System] uiCancel                                                            Respond "Cancel" to an open dialog box; may not work in all dialogs.

[System] uiOK                                                                Respond "OK" to an open dialog box; may not work in all dialogs.

[System] unifiedInteractAtCursor                                             Interacts with the object under the cursor.

[System] CombatLog                                                           No comment provided

[System] RememberUILists                                                     Whether to remember UI List Column placement and width.

[System] RememberWindows                                                     No comment provided

[System] SafeLogin                                                           if true, then log the player back into their most recent static map instead of anything else. (For instance,

[System] if the player is having trouble doing client patching for a NS map, they might be effectively blackholed

[System] and have to use this to back out

[System] SetFollow                                                           SetFollow: toggle follow

[System] UIRememberPositions                                                 Whether to remember UI sizes and positions. On by default.

[System] aim                                                                 No comment provided

[System] autoForward                                                         No comment provided

[System] autoForward1                                                        No comment provided

[System] backward                                                            No comment provided

[System] backward1                                                           No comment provided

[System] camMouseLook                                                        No comment provided

[System] camRotate                                                           No comment provided

[System] crouch                                                              No comment provided

[System] down                                                                No comment provided

[System] down1                                                               No comment provided

[System] forward                                                             No comment provided

[System] forward1                                                            No comment provided

[System] left                                                                No comment provided

[System] left1                                                               No comment provided

[System] mouseForward                                                        No comment provided

[System] netTimingGraph                                                      No comment provided

[System] netTimingGraphAlpha                                                 No comment provided

[System] netTimingGraphPaused                                                No comment provided

[System] netgraph                                                            No comment provided

[System] process_priority                                                    0 - default, normal always; 1 - normal in foreground, below normal in background/alt-tabbed; 2 - high always

[System] right                                                               No comment provided

[System] right1                                                              No comment provided

[System] run                                                                 No comment provided

[System] slow                                                                No comment provided

[System] slow1                                                               No comment provided

[System] tactical                                                            No comment provided

[System] turnleft                                                            No comment provided

[System] turnleft1                                                           No comment provided

[System] turnright                                                           No comment provided

[System] turnright1                                                          No comment provided

[System] up                                                                  No comment provided

[System] up1                                                                 No comment provided

[System] walk                                                                No comment provided

[System] walk1                                                               No comment provided

[System] aspectRatio                                                         Sets the aspect ratio.  Common values are 0 (auto), 4:3, 16:9 (widescreen TVs), 16:10 (widescreen monitors)

[System] comicShading                                                        Enables postprocessing, outlining, depth of field, and shadows.

[System] d3d11                                                               Use the Direct3D 11 renderer device type

[System] d3d9                                                                Use the Direct3D 9 renderer device type

[System] deviceType                                                          Use the specified renderer device type (valid options: Direct3D9, Direct3D11)

[System] disableMRT                                                          Disables use of multiple render targets

[System] dof                                                                 Enable depth-of-field rendering

[System] outlining                                                           Enable comic outlining

[System] postProcessing                                                      Enable postprocessing

[System] shadows                                                             Enable shadows

[System] water                                                               Enable water effects

[System] screenshot_jpg                                                      Save a screenshot

[System] screenshot_ui_jpg                                                   Save a screenshot with the UI included

[System] screenshot                                                          Save a screenshot

[System] screenshot_depth                                                    Save a screenshot with the depth only

[System] screenshot_ui                                                       Save a screenshot with the UI included

[System] screen_pos_size                                                     Sets the current screen position and resolution.  Usage: /screen_pos_size X Y Width Height

[System] screen                                                              Sets or displays the current screen resolution.  Usage: /screen Width Height

[System] gfxSettingsSetMinimalOptions                                        Called when running on old drivers or unsupported hardware

[System] togglefullscreen                                                    Toggles fullscreen

[System] window_minimize                                                     Minimizes the window

[System] window_restore                                                      Toggles the window between restored and maximized

[System] rdrDisableSM2B                                                      Disables use of shader model 2.0b and higher for the renderer only, leaving full-featured materials

[System] reduce_mip                                                          Reduces the resolution of textures to only use the reduced (mip-map) textures.

[System] renderScale                                                         Sets the percentage of the display resolution to render the 3D world at

[System] renderSize                                                          Sets the pixel resolution to render the 3D world at

[System] bloomQuality                                                        Sets bloom quality, range = [0, 3]

[System] fxQuality                                                           No comment provided

[System] msaa                                                                Enables/disables multisample antialiasing

[System] useSM20                                                             Uses only SM20

[System] useSM2B                                                             Uses only SM2B and lower

[System] useSM30                                                             Uses full SM30

[System] videoMemoryMax                                                      Sets the maximum amount of video memory (in hundreds of MB) we will try to use.

[System] CharacterDetail                                                     Sets entity detail scaling

[System] SoftwareCursorForce                                                 Use a software cursor instead of hardware cursors (fixes issues on some video card configurations, but is less responsive)

[System] TerrainDetail                                                       Sets terrain detail scaling

[System] WorldDetail                                                         Sets world detail scaling

[System] autoEnableFrameRateStabilizer                                       Auto-enables /frameRateStabilizer as it feels appropriate

[System] disableAutoAlwaysOnTop                                              Disable setting the window to always on top while in the foreground

[System] disableSplatShadows                                                 Turns off splat shadows

[System] disable_3d_texture_flush                                            turns off flushing of 3D textures after device loss. Flush and reload takes longer but fixes problems on ATI and Intel GPUs

[System] disable_multimon_warning                                            Disables displaying a warning about which monitor we're rendering on

[System] dynamicLights                                                       Enables dynamic lights

[System] entityTexLODLevel                                                   Sets the quality level for character textures.  Normal values range from 0.5 to 10.0.

[System] forceOffScreenRendering                                             Forces off-screen rendering, may resolve rendering issues on some platforms (WINE)

[System] fpsgraph                                                            Enables a graph showing recent frame times

[System] fpshisto                                                            Enables a histogram of frame times

[System] frameRateStabilizer                                                 Enables hack that seems to stabilize the framerate on some NVIDIA cards

[System] gamma                                                               Changes the gamma

[System] gpuAcceleratedParticles                                             Enables GPU-accelerated particle systems for increased performance on some systems

[System] hdr_max_luminance_adaptation                                        0 = use log average luminance measurement, non-zero = use maximum luminance

[System] highDetail                                                          Enables high detail objects

[System] highFillDetail                                                      Enables high fill detail objects

[System] highQualityDOF                                                      Enables/disables high quality depth of field

[System] higherSettingsInTailor                                              If available, users higher detail settings when in character creation/customization interfaces

[System] lensflare_quality                                                   Changes lens flare quality level. 0 = simple, 1 = soft z occlusion

[System] lightingQuality                                                     Sets various shader related rendering settings, only some values are allowed (0=low, 10=high)

[System] maxInactiveFps                                                      Sets the maximum allowed framerate when the application is not in the foreground

[System] maxLightsPerObject                                                  sets the maximum lights per object

[System] maxShadowedLights                                                   sets the maximum shadow casting lights per frame

[System] maxfps                                                              Sets the maximum allowed framerate

[System] perFrameSleep                                                       Adds a per-frame sleep to artificially reduce CPU/GPU usage to help with overheating (will also slow the game down)

[System] poissonShadows                                                      Enables and disables soft shadows (poisson filtering)

[System] printStallTimes                                                     Prints out the amount of time a stall took whenever a stall occurs

[System] reduce_min                                                          Sets the minimum size that textures will be reduced to (requires -reduce_mip > 0)

[System] scattering                                                          0 = scattering off, 1 = scattering on high res, 2 = scattering low res

[System] showCamPos                                                          Displays the camera's position

[System] showfps                                                             Displays frame rate

[System] showmem                                                             Displays process memory usage

[System] softShadows                                                         Enables and disables soft shadows (poisson filtering)

[System] soft_particles                                                      Smooth particle intersections with geometry by fading out near the intersection

[System] ssao                                                                Enables and disables screen space ambient occlusion

[System] target_highlight                                                    0 = simple targeting graphics, 1 = glowing outline/inline effect

[System] texAniso                                                            Sets the amount of anisotropic filtering to use, reloads textures

[System] unlit                                                               Turns off all lighting on objects and sets the ambient to the specified value

[System] useFullSkinning                                                     Forces skinning to only two bones to improve performance ("Simple Skinning" in the Options screen)

[System] visscale                                                            Sets world detail scaling

[System] vsync                                                               Turns on or off vsync

[System] worldTexLODLevel                                                    Sets the quality level for world textures.  Normal values range from 0.5 to 10.0.

[System] version                                                             Displays the current build version

[System] ResourceOverlayLoad                                                 No comment provided

[System] timerRecordEnd                                                      Stops any current profiler recording or playback

[System] timerRecordStart                                                    Starts recording profiling information to the given filename

[System] bind_local                                                          Bind a key to a command.

[System] bind_local_load                                                     Load keybinds from keybinds.txt.

[System] bind_local_load_file                                                Load keybinds from the given filename.

[System] bind_pop_profile                                                    Pop the given key profile from the stack

[System] bind_push_profile                                                   Push a specific key profile onto the stack

[System] bind_local_save                                                     Save keybinds to keybinds.txt.

[System] bind_local_save_file                                                Save keybinds to the given filename.

[System] cmdlist                                                             Print out all commands available

[System] cmds                                                                Print out client commands for commands containing <string>

[System] unbind_local                                                        Unbind a key from a command (this happens automatically when rebinding as well).

[System] quit                                                                Close the window.

[System] invertUpDown                                                        Inverts the InvertibleUp and InvertibleDown commands

[System] invertX                                                             Invert the horizontal axis for movement controls

[System] invertY                                                             Invert the vertical axis for movement controls

[System] reverseMouseButtons                                                 Reverse the left and right mouse buttons

[System] alphaInDOF                                                          Does world+character alpha objects before DoF pas

[System] disable_windowed_fullscreen                                         Disables going into full-screen windowed mode when maximized

[System] noClipCursor                                                        Disables clipping of the cursor to a sigle monitor when running in fullscreen on PC

[System] noCustomCursor                                                      Disable custom cursors, will just use the default Win32 cursor on PC

[System] noSleepWhileWaitingForGPU                                           Disables yielding the CPU while waiting for the GPU

[System] rdrMaxFramesAhead                                                   Number of frames to allow the renderer to get

[System] rdrMaxGPUFramesAhead                                                Number of frames to allow the GPU to get from the renderer, 0 to disable

[System] useManualDisplayModeChange                                          Manually change the display mode for fullscreen settings, rather than allowing Direct3D to make the mode switch.

[System] sndDisable                                                          Disable all playing of sound

[System] sndEnable                                                           Enable playing of sound

[System] ui_resolution                                                       Print the current UI screen resolution.

[System] GenAddModal                                                         Show a gen on the modal layer.

[System] GenAddWindow                                                        Show a gen on the window layer.

[System] GenAddWindowPCXbox                                                  Show a gen on the window layer that is specific to PC or Xbox.

[System] GenButtonClick                                                      If the given gen is a button, click it.

[System] GenCycleFocus                                                       Cycle focus between the given gens, or if called with just one gen name, set focus to that gen.

[System] GenCycleFocusReverse                                                Cycle focus between the given gens in reverse, or if called with just one gen name, set focus to that gen.

[System] GenListActivate                                                     If the given gen is a list, activate the selected row.

[System] GenListDoSelectedCallback                                           If the given gen is a list, run the selected callback.

[System] GenListDown                                                         If the given gen is a list, move the selected row down by one.

[System] GenListUp                                                           If the given gen is a list, move the selected row up by one.

[System] GenMovableBoxResetAllPositions                                      Reset a movable box to its default position.

[System] GenMovableBoxResetPosition                                          Reset a movable box to its default position.

[System] GenRemoveModal                                                      Hide a gen on the modal layer.

[System] GenRemoveWindow                                                     Hide a gen on the window layer.

[System] GenRemoveWindowPCXbox                                               Hide a gen on the window layer that is specific to PC or Xbox.

[System] GenSendMessage                                                      Send a message to a gen.

[System] GenSetFocus                                                         Set focus to the given gen.

[System] GenSetText                                                          Set the text of a gen text entry.

[System] GenSetTooltipFocus                                                  Set tooltip focus to the given gen.

[System] GenSetValue                                                         Set a value on a gen

[System] GenSliderAdjustNotch                                                Move a slider's notch, if interactive, by the given amount.

[System] GenSliderAdjustValue                                                Move a slider's value, if interactive, by the given amount.

[System] GenSliderSetNotch                                                   Set a slider's notch, if interactive.

[System] GenSliderSetValue                                                   Set a slider's notch, if interactive.

[System] GenJailReset                                                        Reset all cells to their default sizes and positions.

[System] GenJailSink                                                         Send the hovered jail to the bottom of the stack.

[System] ShowGameUI                                                          No comment provided

[System] ShowGameUINoExtraKeyBinds                                           This command does not add any keybinds for showing the UI when the user presses escape

[System] ui_TooltipDelay                                                     Sets the additional delay, in seconds, before tooltips appear

[System] Holster                                                             Attempt to holster your active weapon

[System] HolsterToggle                                                       Attempt to holster or draw your weapons

[System] ShooterPrimary                                                      No comment provided

[System] Target_Enemy_Next_Exposed                                           Targets the nearest enemy that is "exposed", and switches to a weapon that can exploit the target

[System] Unholster                                                           Attempt to draw your active weapon

[System] ShooterClearOffsetTrayBinds                                         No comment provided

[System] ShooterClearOverlayTrayBinds                                        No comment provided

[System] ShooterSetOffsetTrayBinds                                           No comment provided

[System] ShooterSetOverlayTrayBinds                                          No comment provided

[System] AutoDescDetailInspect                                    AutoDescDetailInspect <detail>: Sets the autodescription detail on inspect

[System] AutoDescDetailTooltip                                    AutoDescDetailTooltip <detail>: Sets the autodescription detail on tooltips

[System] BattleForm                                               BattleForm <0/1>: Disable/Enable BattleForm

[System] Buy_PowerTreeNode                                        Buy_PowerTreeNode <PowerTree> <Node>: Purchases the Node in the PowerTree

[System] ChangeInstance                                           change to an already created instance of the same map. Only worksa while not in combat.

[System] CurrencyExchange_ClaimMTC                                No comment provided

[System] CurrencyExchange_ClaimTC                                 No comment provided

[System] CurrencyExchange_CreateBuyOrder                          No comment provided

[System] CurrencyExchange_CreateSellOrder                         No comment provided

[System] CurrencyExchange_WithdrawOrder                           No comment provided

[System] DismissPetByID                                           No comment provided

[System] FillPetTeamList                                          No comment provided

[System] GuildBankInit                                            Set the ref to the container, do a guild bank create

[System] GuildBankLoadOrCreate                                    No comment provided

[System] MovementReset                                            Resets your movement state

[System] PetCommands_ClearAllPlayerAttackTargets                  No comment provided

[System] PetCommands_ClearAttackTarget                            No comment provided

[System] PetCommands_EnterCombat                                  No comment provided

[System] PetCommands_RequestResurrection                          No comment provided

[System] PetCommands_SetAllPetsStance                             No comment provided

[System] PetCommands_SetAllPetsState                              No comment provided

[System] PetCommands_SetAllToFollowOwner                          No comment provided

[System] PetCommands_SetAllToHoldPosition                         No comment provided

[System] PetCommands_SetAllToOwnerAttackTarget                    No comment provided

[System] PetCommands_SetSpecificPetStance                         No comment provided

[System] PetCommands_SetSpecificPetState                          No comment provided

[System] PlayerRespawn                                            Respawns a player if all the conditions needed for respawn are met

[System] PowerTray_Slot                                           PowerTray_Slot <TrayIndex> <SlotIndex> <PowerID>: Puts a Power into a PowerSlot; a PowerID of 0 means empty.

[System] NOTE: Tray index of -1 means current

[System] PowerTray_SlotNode                                       PowerTray_Slot <TrayIndex> <SlotIndex> <PowerNodeFullName>: Puts a Power into a PowerSlot.

[System] NOTE: Tray index of -1 means current

[System] PowerTray_SlotSwap                                       PowerTray_SlotSwap <TrayIndexA> <SlotIndexA> <TrayIndexB> <SlotIndexB>: Swaps the Powers in the PowerSlots across trays.

[System] NOTE: Tray index of -1 means current

[System] Power_Slot                                               Power_Slot <SlotIndex> <PowerID>: Puts a Power into a PowerSlot; a PowerID of 0 means empty.

[System] Power_SlotSwap                                           Power_Slot <SlotIndexA> <SlotIndexB>: Swaps the Powers in the PowerSlots

[System] PowersCancelAllActivations                               Manual attempt to cancel all current activations

[System] RenamePet                                                No comment provided

[System] RenamePetFormal                                          No comment provided

[System] RespecPowerTreesInvalid                                  Respecs your PowerTrees to nothing if they are currently invalid for some reason

[System] SavedPet_PetRegroupRequest                               No comment provided

[System] SavedPet_Remove                                          No comment provided

[System] MailAcceptItems                                          Transfer items from the given mail item lot to your inventory.

[System] MailTakeItems                                            Transfer items from the given mail item lot to your inventory including NPC mail items

[System] SetInvBagHideMode                                        Sets the hide costume mode for an inventory bag

[System] SetInvSlotHideMode                                       No comment provided

[System] SetInvSlotHideModeForEnt                                 No comment provided

[System] SetPetInvBagHideMode                                     Sets the hide costume mode for an inventory bag on a pet

[System] SummonCritterPetByDef                                    No comment provided

[System] SummonPetByID                                            No comment provided

[System] TrayElemDestroy                                          TrayElemDestroy <Tray> <Slot>: Destroys the element in the tray at the slot

[System] TrayElemMove                                             TrayElemMove <Tray> <Slot> <NewTray> <NewSlot>: Moves the element in the tray at the slot to the new location.

[System] Performs a swap if the new location is not empty.

[System] buildClass                                               Sets the class of a build

[System] buildCopyFromCurrent                                     No comment provided

[System] buildCreate                                              Makes a new build based on your current state

[System] buildName                                                Names a build

[System] buildSet                                                 Sets your build to the specified index

[System] buildSetItem                                             Sets the item in iInvBag, iSlot to ilItemID which came from iSrcBag, iSrcSlot

[System] StatsPreset_Load                                         No comment provided

[System] StatsPreset_Reset                                        No comment provided

[System] StatsPreset_Save                                         No comment provided

[System] PowerEmit                                                PowerEmit <PowerID> <Emit>: Sets the emit point of the Power.  PowerID of 0 applies to all Powers, invalid Emit reverts to default.

[System] PowerEntCreateCostume                                    PowerEntCreateCostume <PowerID> <EntCreateCostume>: Sets the EntCreateCostume of the Power.  PowerID of 0 applies to all Powers, EntCreateCostume of 0 reverts to default.

[System] PowerHue                                                 PowerHue <PowerID> <Hue>: Sets the hue of the Power's FX.  PowerID of 0 applies to all Powers, Hue of 0 reverts to default.

[System] ChatFriendsOnly                                          No comment provided

[System] FriendsOnly                                              No comment provided

[System] ChatHidden                                               Toggle anonymous status

[System] anon                                                     Toggle anonymous status

[System] hide                                                     Toggle anonymous status

[System] LFGDifficulty_Mode                                       No comment provided

[System] LFG_Mode                                                 No comment provided

[System] ChatVisible                                              No comment provided

[System] unanon                                                   No comment provided

[System] unhide                                                   No comment provided

[System] lfg                                                      Toggle Looking For Group status

[System] lft                                                      Toggle Looking For Group status

[System] ChangeMood                                               No comment provided

[System] SetActiveCostume                                         Sets active costume

[System] SetPetActiveCostume                                      Sets active costume

[System] emote_notext                                             Emote, but without text.

[System] emote                                                    Emote, failing if a preset emote is not found.

[System] em                                                       Emote, using a plain text string if the emote is not found.

[System] me                                                       Emote, using a plain text string if the emote is not found.

[System] e                                                        Emote, using a plain text string if the emote is not found.

[System] schemes_Reset                                            No comment provided

[System] schemes_SetCurrent                                       Sets your current control/targeting scheme to the given named scheme

[System] afk                                                      Mark yourself as away from the keyboard.

[System] away                                                     Mark yourself as away from the keyboard.

[System] UIForgetPositions                                        Forget all saved UI positions/sizes

[System] Whitelist_Invites                                        No comment provided

[System] gslCurrencyExchange_RequestUIData                        No comment provided

[System] dnd                                                      Mark yourself as "Do Not Disturb".

[System] gslDiary_RemoveComment                                   No comment provided

[System] gslDiary_RemoveEntry                                     No comment provided

[System] GameAccountMakeNumericPurchase                           No comment provided

[System] Guild_AcceptInvite                                       No comment provided

[System] Guild_AddCostume                                         No comment provided

[System] Guild_ClearUniforms                                      No comment provided

[System] Guild_Create                                             No comment provided

[System] Guild_CreateEx                                           No comment provided

[System] Guild_DeclineInvite                                      No comment provided

[System] Guild_DeleteCostume                                      No comment provided

[System] Guild_Demote                                             No comment provided

[System] Guild_Info                                               No comment provided

[System] Guild_Invite                                             No comment provided

[System] Guild_Kick                                               No comment provided

[System] Guild_Leave                                              No comment provided

[System] Guild_MotD                                               No comment provided

[System] Guild_Promote                                            No comment provided

[System] Guild_Rename                                             No comment provided

[System] Guild_RenameBankTab                                      No comment provided

[System] Guild_RenameRank                                         No comment provided

[System] Guild_RequestUniforms                                    No comment provided

[System] Guild_SetAdvancedEmblem                                  No comment provided

[System] Guild_SetAdvancedEmblem2                                 No comment provided

[System] Guild_SetAdvancedEmblem3                                 No comment provided

[System] Guild_SetBankItemWithdrawLimit                           No comment provided

[System] Guild_SetBankPermission                                  No comment provided

[System] Guild_SetBankWithdrawLimit                               No comment provided

[System] Guild_SetColor1                                          No comment provided

[System] Guild_SetColor2                                          No comment provided

[System] Guild_SetDescription                                     No comment provided

[System] Guild_SetEmblem                                          No comment provided

[System] Guild_SetMinLevelRecruit                                 No comment provided

[System] Guild_SetMotD                                            No comment provided

[System] Guild_SetOfficerComment                                  No comment provided

[System] Guild_SetPermission                                      No comment provided

[System] Guild_SetPublicComment                                   No comment provided

[System] Guild_SetRecruitCat                                      No comment provided

[System] Guild_SetRecruitMemberVisibility                         No comment provided

[System] Guild_SetRecruitMessage                                  No comment provided

[System] Guild_SetRecruitVisibility                               No comment provided

[System] Guild_SetUniformPermission                               No comment provided

[System] Guild_SetWebSite                                         No comment provided

[System] Guild_Who                                                No comment provided

[System] SetHudShowDamageFloaters                                 Sets player damage floaters flag.

[System] SetHudShowInteractionIcons                               Sets player interaction icons flag.

[System] SetHudShowPlayerTitles                                   Sets player titles flag.

[System] SetHudShowReticlesAs                                     Sets player reticle display.

[System] gslInterior_AcceptInvite                                 No comment provided

[System] gslInterior_DeclineInvite                                No comment provided

[System] gslInterior_ExpelGuest                                   No comment provided

[System] gslInterior_Invite                                       Invite another player to your team.

[System] InteriorInvite                                           Invite another player to your team.

[System] gslInterior_IsCurrentMapPlayerCurrentInterior            No comment provided

[System] ItemAssignmentCancelActiveAssignment                     No comment provided

[System] ItemAssignmentCollectRewards                             No comment provided

[System] ItemAssignmentsCompleteNowByID                           No comment provided

[System] ItemAssignmentRemoveSlottedItem                          Test function to remove a slotted item from an active assignment

[System] MacroRemove                                              No comment provided

[System] Macro                                                    No comment provided

[System] queue_invite                                             No comment provided

[System] queue_inviteteam                                         No comment provided

[System] queue_kick                                               No comment provided

[System] queue_refreshQueues                                      No comment provided

[System] Queue_AcceptRematch                                      No comment provided

[System] queue_changemap                                          No comment provided

[System] queue_ChangePassword                                     No comment provided

[System] queue_ChangeSetting                                      No comment provided

[System] Queue_JoinActiveMap                                      No comment provided

[System] Queue_JoinBestMap                                        Joins a map with a guildmate, teammate, or friend - if possible

[System] Queue_Join                                               No comment provided

[System] Queue_JoinInstance                                       No comment provided

[System] Queue_JoinNextInstance                                   No comment provided

[System] Queue_JoinRematch                                        No comment provided

[System] Queue_JoinWithPassword                                   No comment provided

[System] queue_startgame                                          No comment provided

[System] Queue_TeamJoinBestMap                                    Attempts to put you and your team on a map with another guildmate, teammate, or friend

[System] Whitelist_Duels                                          Set the Whitelist for duels

[System] Whitelist_PvPInvites                                     Set the Whitelist for duels

[System] SkipCutscene                                             This allows a player to skip a cutscene.  This is only supported for single-player cutscenes such as zone flyovers.

[System] social_blog                                              Create a blog post on all enrolled services

[System] social_enroll_reset                                      No comment provided

[System] social_screenshot                                        No comment provided

[System] social_screenshot_ui                                     No comment provided

[System] social_status                                            Update your status on all enrolled services

[System] social_tweet                                             A replacement for /tweet

[System] Team_AcceptInvite                                        No comment provided

[System] Team_AcceptInviteSidekick                                No comment provided

[System] Team_AcceptRequest                                       No comment provided

[System] Team_CancelRequest                                       No comment provided

[System] Team_DefaultMode                                         No comment provided

[System] Team_Mode                                                No comment provided

[System] Team_DeclineInvite                                       No comment provided

[System] Team_DeclineRequest                                      No comment provided

[System] Team_Invite                                              Invite another player to your team.

[System] Invite                                                   Invite another player to your team.

[System] Team_Kick                                                Kick a player off your team

[System] Team_Leave                                               No comment provided

[System] Team_Promote                                             Promote team leader

[System] Promote                                                  Promote team leader

[System] Team_Request                                             No comment provided

[System] Request                                                  No comment provided

[System] Team_SetChampion                                         No comment provided

[System] Champion                                                 No comment provided

[System] Team_SetDefaultLootMode                                  No comment provided

[System] Team_SetDefaultLootModeQuality                           No comment provided

[System] Team_SetLootMode                                         Sets the team loot mode

[System] Team_SetLootModeQuality                                  Sets the minimum quality for team looting

[System] Team_Sidekicking                                         No comment provided

[System] Team_SetSpokesman                                        Set team spokesman

[System] unaway                                                   Mark yourself as back at the keyboard.

[System] back                                                     Mark yourself as back at the keyboard.

[System] WarpToRecruit                                            No comment provided

[System] CreateTrainerContactFromItem                             No comment provided

[System] PrimaryMission                                           Offer this mission to other nearby members of your team and make it primary

[System] Mission_SetAllMissionHidden                              Set all missions to hidden (for the hud), bHidden: 1==hide, 0==don't hide, -1==toggle

[System] Mission_SetMissionHidden                                 Set this mission to hidden (for the hud), bHidden: 1==hide, 0==don't hide, -1==toggle

[System] played                                                   No comment provided

[System] stuck                                                    Attempt to fix your character that is currently stuck inside something

[System] unstuck                                                  Attempt to fix your character that is currently stuck inside something

[System] store_BuyItem                                            Buy an item from a Store

[System] store_SellItem                                           Remove Item from specific bag

[System] store_SellItemNoDialog                                   Sell to the specified contact, must be one that allows dialog-less interactions

[System] timecontrol_set                                          No comment provided

[System] pause                                                    No comment provided

[System] timecontrol                                              No comment provided

[System] timecontrol_toggle                                       No comment provided

[System] unpause                                                  No comment provided

[System] trade_Accept                                             Accept the current trade offer. A trade completes when both players accept.

[System] trade_AddSavedPet                                        No comment provided

[System] trade_Cancel                                             Cancel the current trading session.

[System] Whitelist_Trades                                         Enable Trade Whitelist

[System] RemoveAllSavedWaypoints                                  Clear your saved waypoints

[System] netTimingGraphPaused                                     No comment provided

[System] version                                                  Displays the current build version

[System] ResourceOverlayLoad                                      No comment provided