Toontown Infinite Full Commands and ID's

Toontown Infinite Full Commands and ID's

~a2d
~accessLevel #
~achievements earn #
~achievements remove #
~backgroundColor # # #
~backpack # #
~badName
~ban
~bank max #
~bank transfer #
~cheesyEffect # # #
~cogIndex #
~collisionsOff
~collisionsOn
~dna armcolor #
~dna bottex #
~dna bottexcolor #
~dna color #
~dna color #
~dna gender #
~dna head (species)
~dna headcolor #
~dna headsize #
~dna legcolor #
~dna legs #
~dna restore #
~dna save #
~dna sleevetex #
~dna sleevetexcolor #
~dna species (species)
~dna toptex #
~dna toptexcolor #
~dna torso #
~factoryWarp #
~fires #
~fireworks (showname)
~fish (fish)
~fishingRod #
~getZone
~ghost
~givePies # #
~glasses # #
~globalTeleport
~gmIcon #
~gravity #
~hat # #
~house type #
~hp #
~hyr # # #
~idNametags
~inventory reset
~kick
~leftHand (prop)
~loop (animation)
~maxFishTank #
~maxHp #
~maxMoney #
~maxToon
~minigame abort
~minigame diffuclty #
~minigame force (minigame)
~minigame remove
~minigame request (minigame)
~minigame safezone
~money #
~name (name)
~nameNametags
~neglect
~oobe
~oobeCull
~pingpong (animation) #
~placer
~pose (animation) #
~quest tier #
~quests bagSize 4
~quests clear
~quests clearHistory
~quests list
~quests progress
~quests remove #
~race leave
~rightHand (prop)
~run
~shoes # #
~skipCFO
~skipMovie
~skipVP
~sos # (SOS)
~spooky
~suit building #
~suit do
~suit invaisonend #
~suit invasion # # # # #
~suit summon # #
~suitPaths
~system (message)
~target
~track add (gagtrack)
~track experience (gagtrack) #
~track remove (gagtrack)
~trackBonus #
~trophyScore #
~unites #
~unlocks
~warp
~wire
~xyz # # #
~zone #

ID Numbers
--------------------------------------------

Animations
--------------------------------------------
['right-hand-start', 'firehose', 'rotateL-putt', 'slip-forward', 'catch-eatnrun', 'tickle', 'water-gun', 'leverNeutral', 'swim', 'catch-run', 'sad-neutral', 'pet-loop', 'jump-squat', 'wave', 'reel-neutral', 'pole-neutral', 'bank', 'scientistGame', 'takePhone', 'good-putt', 'victory', 'lose', 'cringe', 'right', 'headdown-putt', 'conked', 'jump', 'into-putt', 'fish-end', 'running-jump-land', 'shrug', 'sprinkle-dust', 'hold-bottle', 'right-hand', 'melt', 'pet-start', 'look-putt', 'loop-putt', 'lookloop-putt', 'juggle', 'run', 'pushbutton', 'sidestep-right', 'water', 'right-point-start', 'jump-land', 'struggle', 'running-jump', 'callPet', 'throw', 'catch-eatneutral', 'tug-o-war', 'bow', 'swing', 'climb', 'scientistWork', 'think', 'catch-intro-throw', 'walk', 'down', 'pole', 'periscope', 'duck', 'curtsy', 'bad-putt', 'loop-dig', 'angry', 'bored', 'swing-putt', 'pet-end', 'spit', 'right-point', 'start-dig', 'castlong', 'running-jump-squat', 'neutral', 'jump-idle', 'reel', 'slip-backward', 'sound', 'sidestep-left', 'up', 'fish-again', 'cast', 'phoneBack', 'phoneNeutral', 'scientistJealous', 'battlecast', 'sit-start', 'toss', 'happy-dance', 'confused', 'teleport', 'sit', 'sad-walk', 'give-props-start', 'book', 'fish-neutral', 'scientistEmcee', 'leverPull', 'tutorial-neutral', 'badloop-putt', 'give-props', 'hold-magnet', 'hypnotize', 'left-point', 'leverReach', 'feedPet', 'reel-H', 'applause', 'smooch', 'rotateR-putt', 'running-jump-idle', 'push', 'catch-neutral', 'left']

Backpacks
--------------------------------------------
~backpack 1 0

1 = type
0 = texture

types:

0           none
1           backpack
2           batWings
3           beeWings
4           dragonFlyWings
5           scubaTank
6           sharkFin
7           angelWings
8           backpackWithToys
9           butterflyWings
10           dragonWing
11           jetPack
12           spiderLegs
13           stuffedAnimalBackpackA
14           birdWings
15           stuffedAnimalBackpackCat
16           stuffedAnimalBackpackDog
17           airplane
18           woodenSword
19           supertoonCape
20           vampireCape
21           dinosaurTail
22           band
23           gags
24           flunky

textures:

0           none
1           backpackOrange.jpg
2           backpackPurple.jpg
3           backpackPolkaDotRed.jpg
4           backpackPolkaDotYellow.jpg
5           angelWingsMultiColor.jpg
6           butterflyWingsStyle2.jpg

Glasses
---------------------------------------------------
~glasses 0 1

0 = type
1 = texture

types:

0        none
1        roundGlasses
2        miniblinds
3        narrowGlasses
4        starGlasses
5        3dGlasses
6        aviator
7        catEyeGlasses
8        dorkGlasses
9        jackieOShades
10        scubaMask
11        goggles
12        grouchoMarxEyebrow
13        heartGlasses
14        insectEyeGlasses
15        masqueradeTypeMask
16        masqueradeTypeMask3
17        monocle
18        mouthGlasses
19        squareRims
20        eyepatch
21        alienGlasses

textures:

0        none
1        masqueradeTypeMask2.jpg
2        masqueradeTypeMask4.jpg
3        masqueradeTypeMask5.jpg
4        eyepatchGems.jpg

Hats
----------------------------------------------------
~hat 1

1 = type

types:

1 baseball
2 safari
3 ribbon
4 heart
5 topHat
6 anvil
7 flowerPot
8 sandbag
9 weight
10 fez
11 golfHat
12 partyHat
13 pillBox
14  crown
15 cowboyHat
16 pirateHat
17 propellerHat
18 fishingHat
19 sombreroHat
20 strawHat
21 sunHat
22 antenna
23 beeHiveHairdo
24 bowler
25 chefsHat
26 detective
27 feathers
28 fedora
29 mickeysBandConductorHat
30 nativeAmericanFeather
31 pompadorHairdo
32 princess
33 robinHoodHat
34 romanHelmet
35 spiderAntennaThingy
36 tiara
37 vikingHelmet
38 witch
39 wizard
40 conquistadorHelmet
41 firefighterHelmet
42 foilPyramid
43 minersHardhatWithLight
44 napoleonHat
45 pilotsCap
46 policeHat
47 rainbowAfroWig
48 sailorHat
49 carmenMirandaFruitHat
50 bobbyHat
51 jugheadHat
52 winter
53 bandana
54 dinosaur
55 band
55 birdNest

Shirt Colors
-------------------------------------------
0 red
1 red
2 purple
3 orange
4 yellow
5 green
6 green
7 blue
8 blue
9 blue
10 blue
11 purple
12 purple
13 brown
14 brown
15 peach
16 tan
17 orange
18 green
19 blue
20 blue
21 pink
22 yellow
23 yellow
24 blue
25 purple
26 pink
27 white
28 blue
29 red
30 purple

Shirts
---------------------------------------------------------
~dna toptex 0

0 = type

for colors:
~dna toptexcolor 0
refer to this for color IDs:
http://toontownservers.com/source/colorsshirt.php


List created by Alex / Mister Sorry

0           desat_shirt_1.jpg
1           desat_shirt_2.jpg
2           desat_shirt_3.jpg
3           desat_shirt_4.jpg
4           desat_shirt_5.jpg
5           desat_shirt_6.jpg
6           desat_shirt_7.jpg
7           desat_shirt_8.jpg
8           desat_shirt_9.jpg
9           desat_shirt_10.jpg
10           desat_shirt_11.jpg
11           desat_shirt_12.jpg
12           desat_shirt_13.jpg
13           desat_shirt_14.jpg
14           desat_shirt_15.jpg
15           desat_shirt_16.jpg
16           desat_shirt_17.jpg
17           desat_shirt_18.jpg
18           desat_shirt_19.jpg
19           desat_shirt_20.jpg
20           desat_shirt_21.jpg
21           desat_shirt_22.jpg
22           desat_shirt_23.jpg
23           female_shirt1b.jpg
24           female_shirt2.jpg
25           female_shirt3.jpg
26           male_shirt1.jpg
27           male_shirt2_palm.jpg
28           male_shirt3c.jpg
29           shirt_ghost.jpg
30           shirt_pumkin.jpg
31           holiday_shirt1.jpg
32           holiday_shirt2b.jpg
33           holidayShirt3b.jpg
34           holidayShirt4.jpg
35           female_shirt1b.jpg
36           female_shirt5New.jpg
37           shirtMale4B.jpg
38           shirt6New.jpg
39           shirtMaleNew7.jpg
40           femaleShirtNew6.jpg
41           Vday1Shirt5.jpg
42           Vday1Shirt6SHD.jpg
43           Vday1Shirt4.jpg
44           Vday_shirt2c.jpg
45           shirtTieDyeNew.jpg
46           male_shirt1.jpg
47           StPats_shirt1.jpg
48           StPats_shirt2.jpg
49           ContestfishingVestShirt2.jpg
50           ContestFishtankShirt1.jpg
51           ContestPawShirt1.jpg
52           CowboyShirt1.jpg
53           CowboyShirt2.jpg
54           CowboyShirt3.jpg
55           CowboyShirt4.jpg
56           CowboyShirt5.jpg
57           CowboyShirt6.jpg
58           4thJulyShirt1.jpg
59           4thJulyShirt2.jpg
60           shirt_Cat7_01.jpg
61           shirt_Cat7_02.jpg
62           contest_backpack3.jpg
63           contest_leder.jpg
64           contest_mellon2.jpg
65           contest_race2.jpg
66           PJBlueBanana2.jpg
67           PJRedHorn2.jpg
68           PJGlasses2.jpg
69           tt_t_chr_avt_shirt_valentine1.jpg
70           tt_t_chr_avt_shirt_valentine2.jpg
71           tt_t_chr_avt_shirt_desat4.jpg
72           tt_t_chr_avt_shirt_fishing1.jpg
73           tt_t_chr_avt_shirt_fishing2.jpg
74           tt_t_chr_avt_shirt_gardening1.jpg
75           tt_t_chr_avt_shirt_gardening2.jpg
76           tt_t_chr_avt_shirt_party1.jpg
77           tt_t_chr_avt_shirt_party2.jpg
78           tt_t_chr_avt_shirt_racing1.jpg
79           tt_t_chr_avt_shirt_racing2.jpg
80           tt_t_chr_avt_shirt_summer1.jpg
81           tt_t_chr_avt_shirt_summer2.jpg
82           tt_t_chr_avt_shirt_golf1.jpg
83           tt_t_chr_avt_shirt_golf2.jpg
84           tt_t_chr_avt_shirt_halloween1.jpg
85           tt_t_chr_avt_shirt_halloween2.jpg
86           tt_t_chr_avt_shirt_marathon1.jpg
87           tt_t_chr_avt_shirt_saveBuilding1.jpg
88           tt_t_chr_avt_shirt_saveBuilding2.jpg
89           tt_t_chr_avt_shirt_toonTask1.jpg
90           tt_t_chr_avt_shirt_toonTask2.jpg
91           tt_t_chr_avt_shirt_trolley1.jpg
92           tt_t_chr_avt_shirt_trolley2.jpg
93           tt_t_chr_avt_shirt_winter1.jpg
94           tt_t_chr_avt_shirt_halloween3.jpg
95           tt_t_chr_avt_shirt_halloween4.jpg
96           tt_t_chr_avt_shirt_valentine3.jpg
97           tt_t_chr_shirt_scientistC.jpg
98           tt_t_chr_shirt_scientistA.jpg
99           tt_t_chr_shirt_scientistB.jpg
100           tt_t_chr_avt_shirt_mailbox.jpg
101           tt_t_chr_avt_shirt_trashcan.jpg
102           tt_t_chr_avt_shirt_loonyLabs.jpg
103           tt_t_chr_avt_shirt_hydrant.jpg
104           tt_t_chr_avt_shirt_whistle.jpg
105           tt_t_chr_avt_shirt_cogbuster.jpg
106           tt_t_chr_avt_shirt_mostCogsDefeated01.jpg
107           tt_t_chr_avt_shirt_victoryParty01.jpg
108           tt_t_chr_avt_shirt_victoryParty02.jpg
109           tt_t_chr_avt_shirt_sellbotIcon.jpg
110           tt_t_chr_avt_shirt_sellbotVPIcon.jpg
111           tt_t_chr_avt_shirt_sellbotCrusher.jpg
112           tt_t_chr_avt_shirt_jellyBeans.jpg
113           tt_t_chr_avt_shirt_doodle.jpg
114           tt_t_chr_avt_shirt_halloween5.jpg
115           tt_t_chr_avt_shirt_halloweenTurtle.jpg
116           tt_t_chr_avt_shirt_greentoon1.jpg
117           tt_t_chr_avt_shirt_getConnectedMoverShaker.jpg
118           tt_t_chr_avt_shirt_racingGrandPrix.jpg
119           tt_t_chr_avt_shirt_bee.jpg
120           tt_t_chr_avt_shirt_pirate.jpg
121           tt_t_chr_avt_shirt_supertoon.jpg
122           tt_t_chr_avt_shirt_vampire.jpg
123           tt_t_chr_avt_shirt_dinosaur.jpg
124           tt_t_chr_avt_shirt_fishing04.jpg
125           tt_t_chr_avt_shirt_golf03.jpg
126           tt_t_chr_avt_shirt_mostCogsDefeated02.jpg
127           tt_t_chr_avt_shirt_racing03.jpg
128           tt_t_chr_avt_shirt_saveBuilding3.jpg
129           tt_t_chr_avt_shirt_trolley03.jpg
130           tt_t_chr_avt_shirt_fishing05.jpg
131           tt_t_chr_avt_shirt_golf04.jpg
132           tt_t_chr_avt_shirt_halloween06.jpg
133           tt_t_chr_avt_shirt_winter03.jpg
134           tt_t_chr_avt_shirt_halloween07.jpg
135           tt_t_chr_avt_shirt_winter02.jpg
136           tt_t_chr_avt_shirt_fishing06.jpg
137           tt_t_chr_avt_shirt_fishing07.jpg
138           tt_t_chr_avt_shirt_golf05.jpg
139           tt_t_chr_avt_shirt_racing04.jpg
140           tt_t_chr_avt_shirt_racing05.jpg
141           tt_t_chr_avt_shirt_mostCogsDefeated03.jpg
142           tt_t_chr_avt_shirt_mostCogsDefeated04.jpg
143           tt_t_chr_avt_shirt_trolley04.jpg
144           tt_t_chr_avt_shirt_trolley05.jpg
145           tt_t_chr_avt_shirt_saveBuilding4.jpg
146           tt_t_chr_avt_shirt_saveBuilding05.jpg
147           tt_t_chr_avt_shirt_anniversary.jpg
148           tt_t_chr_avt_shirt_slappy.jpg


Shoes
------------------------------------------------------------
~shoes 0 1

0 = type, 1 = texture

types:

0   no shoes
1   shoes
2   boots_short
3   boots_long

textures:

0           athleticGreen.jpg
1           athleticRed.jpg
2           docMartinBootsGreen.jpg
3           converseStyleGreen.jpg
4           wingtips.jpg
5           maryJaneShoes.jpg
6           deckShoes.jpg
7           athleticYellow.jpg
8           converseStyleBlack.jpg
9           converseStyleWhite.jpg
10           converseStylePink.jpg
11           cowboyBoots.jpg
12           fashionBootsPurple.jpg
13           hiTopSneakers.jpg
14           maryJaneShoesBrown.jpg
15           maryJaneShoesRed.jpg
16           superToonRedBoots.jpg
17           tennisShoesGreen.jpg
18           tennisShoesPink.jpg
19           converseStyleRed.jpg
20           docMartinBootsAqua.jpg
21           docMartinBootsBrown.jpg
22           docMartinBootsYellow.jpg
23           fashionBootsBlueSquares.jpg
24           fashionBootsGreenHearts.jpg
25           fashionBootsGreyDots.jpg
26           fashionBootsOrangeStars.jpg
27           fashionBootsPinkStars.jpg
28           loafers.jpg
29           maryJaneShoesPurple.jpg
30           motorcycleBoots.jpg
31           oxfords.jpg
32           rainBootsPink.jpg
33           santaBoots.jpg
34           winterBootsBeige.jpg
35           winterBootsPink.jpg
36           workBoots.jpg
37           converseStyleYellow.jpg
38           docMartinBootsPink.jpg
39           hiTopSneakersPink.jpg
40           rainBootsRedDots.jpg
41           tennisShoesPurple.jpg
42           tennisShoesViolet.jpg
43           tennisShoesYellow.jpg
44           rainBootsBlue.jpg
45           rainBootsYellow.jpg
46           athleticBlack.jpg
47           pirate.jpg
48           dinosaur.jpg

Sleeves
---------------------------------------------------
~dna sleevetex 0 1

0 = type
1 = color

refer to this for colors:
http://toontownservers.com/source/colorsshirt.php

types:

0        phase_3/maps/desat_sleeve_1.jpg
1        phase_3/maps/desat_sleeve_2.jpg
2        phase_3/maps/desat_sleeve_3.jpg
3        phase_3/maps/desat_sleeve_4.jpg
4        phase_3/maps/desat_sleeve_5.jpg
5        phase_3/maps/desat_sleeve_6.jpg
6        phase_3/maps/desat_sleeve_7.jpg
7        phase_3/maps/desat_sleeve_8.jpg
8        phase_3/maps/desat_sleeve_9.jpg
9        phase_3/maps/desat_sleeve_10.jpg
10        phase_3/maps/desat_sleeve_15.jpg
11        phase_3/maps/desat_sleeve_16.jpg
12        phase_3/maps/desat_sleeve_19.jpg
13        phase_3/maps/desat_sleeve_20.jpg
14        phase_4/maps/female_sleeve1b.jpg
15        phase_4/maps/female_sleeve2.jpg
16        phase_4/maps/female_sleeve3.jpg
17        phase_4/maps/male_sleeve1.jpg
18        phase_4/maps/male_sleeve2_palm.jpg
19        phase_4/maps/male_sleeve3c.jpg
20        phase_4/maps/shirt_Sleeve_ghost.jpg
21        phase_4/maps/shirt_Sleeve_pumkin.jpg
22        phase_4/maps/holidaySleeve1.jpg
23        phase_4/maps/holidaySleeve3.jpg
24        phase_4/maps/female_sleeve1b.jpg
25        phase_4/maps/female_sleeve5New.jpg
26        phase_4/maps/male_sleeve4New.jpg
27        phase_4/maps/sleeve6New.jpg
28        phase_4/maps/SleeveMaleNew7.jpg
29        phase_4/maps/female_sleeveNew6.jpg
30        phase_4/maps/Vday5Sleeve.jpg
31        phase_4/maps/Vda6Sleeve.jpg
32        phase_4/maps/Vday_shirt4sleeve.jpg
33        phase_4/maps/Vday2cSleeve.jpg
34        phase_4/maps/sleeveTieDye.jpg
35        phase_4/maps/male_sleeve1.jpg
36        phase_4/maps/StPats_sleeve.jpg
37        phase_4/maps/StPats_sleeve2.jpg
38        phase_4/maps/ContestfishingVestSleeve1.jpg
39        phase_4/maps/ContestFishtankSleeve1.jpg
40        phase_4/maps/ContestPawSleeve1.jpg
41        phase_4/maps/CowboySleeve1.jpg
42        phase_4/maps/CowboySleeve2.jpg
43        phase_4/maps/CowboySleeve3.jpg
44        phase_4/maps/CowboySleeve4.jpg
45        phase_4/maps/CowboySleeve5.jpg
46        phase_4/maps/CowboySleeve6.jpg
47        phase_4/maps/4thJulySleeve1.jpg
48        phase_4/maps/4thJulySleeve2.jpg
49        phase_4/maps/shirt_sleeveCat7_01.jpg
50        phase_4/maps/shirt_sleeveCat7_02.jpg
51        phase_4/maps/contest_backpack_sleeve.jpg
52        phase_4/maps/Contest_leder_sleeve.jpg
53        phase_4/maps/contest_mellon_sleeve2.jpg
54        phase_4/maps/contest_race_sleeve.jpg
55        phase_4/maps/PJSleeveBlue.jpg
56        phase_4/maps/PJSleeveRed.jpg
57        phase_4/maps/PJSleevePurple.jpg
58        valentine1.jpg
59        valentine2.jpg
60        desat4.jpg
61        fishing1.jpg
62        fishing2.jpg
63        gardening1.jpg
64        gardening2.jpg
65        party1.jpg
66        party2.jpg
67        racing1.jpg
68        racing2.jpg
69        summer1.jpg
70        summer2.jpg
71        golf1.jpg
72        golf2.jpg
73        halloween1.jpg
74        halloween2.jpg
75        marathon1.jpg
76        saveBuilding1.jpg
77        saveBuilding2.jpg
78        toonTask1.jpg
79        toonTask2.jpg
80        trolley1.jpg
81        trolley2.jpg
82        winter1.jpg
83        halloween3.jpg
84        halloween4.jpg
85        valentine3.jpg
86        phase_4/maps/tt_t_chr_shirtSleeve_scientist.jpg
87        mailbox.jpg
88        trashcan.jpg
89        loonyLabs.jpg
90        hydrant.jpg
91        whistle.jpg
92        cogbuster.jpg
93        mostCogsDefeated01.jpg
94        victoryParty01.jpg
95        victoryParty02.jpg
96        sellbotIcon.jpg
97        sellbotVPIcon.jpg
98        sellbotCrusher.jpg
99        jellyBeans.jpg
100        doodle.jpg
101        halloween5.jpg
102        halloweenTurtle.jpg
103        greentoon1.jpg
104        getConnectedMoverShaker.jpg
105        racingGrandPrix.jpg
106        bee.jpg
107        pirate.jpg
108        supertoon.jpg
109        vampire.jpg
110        dinosaur.jpg
111        fishing04.jpg
112        golf03.jpg
113        mostCogsDefeated02.jpg
114        racing03.jpg
115        saveBuilding3.jpg
116        trolley03.jpg
117        fishing05.jpg
118        golf04.jpg
119        halloween06.jpg
120        winter03.jpg
121        halloween07.jpg
122        winter02.jpg
123        fishing06.jpg
124        fishing07.jpg
125        golf05.jpg
126        racing04.jpg
127        racing05.jpg
128        mostCogsDefeated03.jpg
129        mostCogsDefeated04.jpg
130        trolley04.jpg
131        trolley05.jpg
132        saveBuilding4.jpg
133        saveBuilding05.jpg
134        anniversary.jpg
135        slappy.jpg

Toon Colors
--------------------------------------------------------
0 white
1 pink
2 red
3 pink
4 purple
5 brown
6 brown
7 peach
8 tan
9 orange
10 yellow
11 yellow
12 green
13 green
14 green
15 green
16 blue
17 blue
18 blue
19 blue
20 blue
21 blue
22 purple
23 purple
24 pink
25 gray
26 black


Toontown Infinite Full Commands and ID's

Toontown Offline Commands

Toontown Offline Commands


This the the complete list of ALL commands within the game currently.

Using "~" before a command sets it to be done to yourself.
Using "~~"before a command sets it to be done to the targeted player/object.

~maxToon *gag you don't want* (Leave gag spot blank to get all gags)

~shoes *0-3* *number* (number = texture)
~hat *0-56* *number* (number = texture)
~backpack *0-24* *number* (number = texture)
~glasses *0-21* *number* (number = texture)

~system *Message* (Global whisper message)
~accessLevel *moderation title* (Turns players into mods, admins, etc., useless for yourself)
~kick *username* (Says "You can't kick yourself.", no matter the name)
~ban *username* (Says "You can't ban yourself.", no matter the name)

~dna species *species*
~dna torso *0/1/2*
~dna legs *0/1/2*
~dna color *1-24*
~dna color 26 (Black, but only works for cats)
~dna color 0 (White, but only work for bears)
~dna head *species*
~dna headsize *0-4* (changes the characteristics of your head, not it's actual size)
~dna headcolor *color*
~dna armcolor *color*
~dna legcolor *color*
~dna toptex *0-149*
~dna toptexcolor *color*
~dna sleevetex *0-136*
~dna sleevetexcolor *color*
~dna bottex *0-58*
~dna bottexcolor *color*
~dna gloves *color* (Only color that works is 0, which is white)

Texture colors range from 0 to 31. Regular colored clothing is 27.

~dna save *save number* (save current look of your toon)
~dna restore *save number* (reloads the look of your toon back to how it was saved)

~name *name*
~badName (revokes your name back too "<color> <species>")

~unites *number*
~fires *1-255*
~sos *1-100* *SOS name* ("magic cat" and "trap cat" are SOS options)
~gravity *number* (No message verification, just jump to see. 0 = reset)
~unlocks (Teleport access, all emotes, all doodle phrases)
~maxMoney *40-250*
~money *0-12000*
~bank max *1000-12000*
~bank transfer *number*
~fishingRod *0-4*
~maxFishTank *20-99*
~ghost (transparent, uninteractable, walk through walls and doors)
~tickets *number* (racing tickets)

~inventory reset *gagTrack* (Leave gagTrack blank to lose all gags, if you type in numbers instead of names, 0-6 takes out the corresponding level for all gags)
~inventory restock *gagTrack* (Leave gagTrack blank to restock all, if you type in numbers instead of names, 0-6 gives you the corresponding level for all gags. 6 is level 7 gags)

~trophyScore *number* (Building floors for stars)
~givePies *0-7* *-1-99* (Pie 6 is invalid, and -1 amount gives unlimited)

~track experience *gagTrack* *0-10500*
~track remove *gagTrack*
~track add *gagTrack*

~suit spawn *cogType* *isSkeleCog* *isV2* *isWaiter*
~suit building *1-4* (number = cog type)
~suit do *number* (number = difficulty)

~suit invasion *cog brand* *cog type* *isSkeleCog* *isV2* *isWaiter*
~suit invasionend *number* (requires any number after it to work)

For Invasion calls:
Best place to see the order of cogs is your sticker book. It goes from top to bottom and left to right. When counting yourself, 0 = 1.
Cog brand is Bossbot, Lawbot, Cashbot, Sellbot. (0-3)
Cog type is the respective bot from the brand. (0-7)
Skelecogs? Is a question. Leaving it blank or putting 0 means no. Putting 1 means yes.
V2.0? Is a question. Blank or 0 means no. 1 means yes.
Waiter is a question. Blank or 0 means no. 1 means yes.

~hp *-1-137*
~maxHP *15-137*

~house type *0-5*
~race leave

~loop *emotion*
~pose *emotion* *frame number* *body part* (leave body part blank to pose completely)
~pingpong *emotion* *start frame* *end frame* *body part* (start, end, and part at optional)
~rightHand *battle item*
~leftHand *battle item*

~globalTeleport (Unlocks all teleports)
~getZone
~zone *location ID* (wrong ID will crash the game most often)
~target (states info on who you have selected, yourself if nothing is selected)
~warp (warps selected user/object to yourself, useless solo)
~factoryWarp *factory zone ID* (only works in factory)

~spooky (darkens the current area you are in)

~minigame request *trolley game* (hope for your game next)
~minigame force *trolley game* (your game next)
~minigame remove *trolley game* (remove your request for next game)
~minigame difficulty *trolley game* (make game harder or easier)
~minigame safezone *trolley game* (not sure what this does yet?)
~minigame abort *trolley game* (quit game, only works in game)

~skipCFO (skips the cog battle half of the CFO, only works at start of CFO)
~skipVP (skips the cog battles of the VP, only works at start of VP)

~collisionsOff
~collisionsOn

~xyz *x* *y* *z* (numbers for location)
~hpr *h* *p* *r* (numbers for rotation of yourself, 0 0 0 resets it)

~quests clear
~quests clearHistory
~quests add *toontask ID* *task slot*
~quests remove *toontask ID* *task slot*
~quests list
~quests bagSize *1-4*
~quests progress *toontask ID* *number*
~quests tier *1-17* (toontask area that your toon is in; 1 = Flippy gag training, 17 = advanced after DDL tasks)

The number in the progress word is the amount that you have for your quest. So if you need 300 Flunkies and you put the number as 300, then the task would be complete.

~skipMovie (skips the after battle sequence, when in battle)
~oobe
~oobeCull
~a2d
~wire
~idNametags
~nameNametags
~placer
~explorer
~neglect
~backgroundColor *r* *g* *b* *a* (r g b a are all numbers)

~suitPaths (shows path that cogs follow on street and battle locations)

~cheesyEffect *1-15* *playground zone ID* *duration*
0 = normal
1 = Big head
2 = Small head
3 = Big legs
4 = Small legs
5 = Big toon
6 = Small toon
7 = Flat left-right
8 = Flat front-back
9 = Ghost
10 = White out
11 = Invisible body
12 = Pumpkin head
13 = Big white out
14 = Snowman head
15 = Green toon

~achievements earn *ID*
~achievements remove *ID*

Broken Commands:
~fireworks *firework name* (the fireworks are: "july4", "summer", and "newyears")
(Attempt at using fireworks command returns with something about the playground does not have a specified ID)

~fish *fish species to catch on next throw*
(Currently broke within the files, this is what it's supposed to do)

~cogIndex *number*
(Sets your "cog index" to number specified)

~gmIcon *number*
(I only get "Invalid access code", leave the number blank to get a white rotating dot above your head, retype to disable)

~trackBonus *0-6*
(Organic gags, 0 = Toon-up, 1 = Trap, so on. Only gives organic for all level 1 gags and level 2 of the one you pick oddly)

~suit invasion *cog brand* *cog type* *isSkeleCog* *isV2* *isWaiter*
(Command is included above but also listed here because the "isSkelecog", "isV2", and "isWaiter" commands are wishy-washy and can cause crashes. Solely the "isWaiter" command has not been shown to work.)

Warcraft 3 Korean commands

Warcraft 3 Korean commands



Not all the commands work on every game. Also some commands might only work without "-"

Camera:     -시야
Roll:       -주사위
Kick:       -강퇴
------------------------------------------------------------------
str:        -힘    or  - ì²´                                    AllStr:   -올힘
Agi:        -민    or   -민첩   or   -뎀                     AllAgi:   -올민
Int:        -ì§€    or   -지성   or   -지능   or   -마      AllInt:   -올지
---------------------------------------------------------------------
Clean:                       -청소
Suicide:                     -자살
Create:                      -ì¡°í•©
Backpack:                    -ì°½ê³
-------------------------------------------------------------------
Tier Info:                   -ì „ì§      | for some reason the tier related commands are getting bugged, so copy from the raw paste
Create tier item             -ì „ì§ì„œ   | data below, even tho it looks the same, the one written below actually works.
Unseal(kind of create)       -봉인 í•´ì œ
Reset                        ìž 수아냐
New char                     -새 캐릭터
New                          -새
Summon Pet                   -펫 소환
Revive Pet                   -펫 부활
--------------------------------------------------------------------------------------------------------------------------
How to get stats in Cyber rpg
(Str)   5~ 50 : bring water to the first quest guy
        100~150 : consume slime bag
        200~250 : Kill acolytes
        300~350 : attack the well
        400~450 : Kill the brown golems

(Agi)   5~ 50 : Fill the water bottle and attack the robot
        100~150 : Lizzard bag
        200~250 : Kill tentacles
        300~350 : Säule attackieren
        400~450 : Kill the purple trees

(Int)   5~ 50 : buy the scroll and attack the bloodmage
        100~150 : Ants bag
        200~250 : Kill brown priests
        300~350 : Kill zombies
        400~450 : consume butterfly bags

(All)   500~550 : kill trees from the trees area
        1000~1500 : Runes from Bees paradise
        ????~???? : kill the creeps from the area of Boss 5

Curiosities of cyber rpg
-there are more pets that drop from normal monsters
-Catched pet of the yellow item can be upgraded if is from a boss(not all of em tho)(buy up scroll from acolyte)
-tier at 450 can only be achieved if you have 1500 lumber(do 15 quests for it)
-last tier is at lvl 1k in the castle of second town
-there are sets from dungeons
-there are special items for some classes, which can only be used by them
-if you fill a potion and attack the firelord at second town, you get a good armor for starters.
-to tier you gotta attack the chieftain first and pay some money(Naisha late game)
-item needed for first tier up of most classes is pickaxe of purple kobolt
-purple kobolt orb+draeni key+ second gem from brown priest= item to open fast lvl area
-have fun with worms maze LOL
-some pets need special scrolls to tier up
-You can only go to the next BOSS if you have completed the one before him
-the necklace items you get from the BOSSES is supposed to be equiped in the treasure chest of your warehouse
-the treasure chest's items save

Some special stuff for heros on cyber rpg
-there is a hat hero, which whenever u change hat, all the skills of the hero change(the elemental tower is made just for that hero)
-the treant can catch bosses just like the yellow item to make em his pet, the runes of the BOSSES are for him so he can summon em
-there is a hero that needs ammo from the firelord shop so he can use some skills
-draeni has a special little area where he can get some hats for him(really helpful)

Cyber quests
1-Catch a spider and talk to shaman with the item on you
2-Summon the spider and talk with the mini tauren
3-kill 10 purple kobolts
4-buy the empty vial from the guy with a "!" on his head and talk to the tauren
5-talk to shaman then with tauren again
6-kill satyr and talk with tauren
7-talk with tauren then chieftain, create first wings and talk to chieftain again
8-talk with the stat recipes seller red orc and buy the first purple potion of the second bookshelf of ur bakcpacks house
9-talk with chieftain, see the movie and attack him again
10-talk with recipe red orc again, watch movie and attack him again
11-talk with tauren wich sells armors, get 10 bags from slugs and bring them back to him
12-give first wings to the dirty priest close to palace in second town
13-get the green item from the red bos of started area to the dirty priest
14-get the bag from the moonkin lvl 18 to the general in mid of the second town
15-get soldier item to the soldier in the south of the second town
16-bring the dark ranger back to the ranger
17-bring worms item to the orc mounting a rinoceront in the 3rd town
18-go to the red mage orc above the rinoceront guy , buy his 1500 item that looks like a sheep and talk to him with it
19-get the tree boss horn to the green orc that sells potion at 3rd town
20-Bring the eye of naga boss to the seller of wings recipe of 4th town, the girl
21-druid i think bring nagas eye
22-druidkill the bastards at ice place
23-Get the mechanical summoned bosses bag to the druid
24-get the scorpion boss bad to shapeshifter
25-get the acolyte green item to the raider
26-catch a crab and bring to the murloc
27-catch a water fishy and bring to murloc
28-bring a scorpion summon to the murloc
29-bring water from fountain to the purple tree
30-get 10 bags of the ghost and bring it to the lizzardman

I didn't post some stuff so that you can have fun finding it out for yourselves
The reason I posted cyber shit is to make more ppl play it, i don't really need to post stuff of other korean rpgs cause ppl play it already, however, if you ever got any question about any korean rpg, feel free to ask it to me, I've played all the ones on mmh alrdy and a lot more that i never uploaded to mmh.

HITBOX CHAT COMMANDS FOR MODERATORS

HITBOX CHAT COMMANDS FOR MODERATORS


NOTES
--ban and timeout commands are CASE SENSITIVE!
--thus, the capitalization must be exact their messages won't be cleared from chat
--(though the command itself will still work, because the hitbox server is case insensitive to names)

CLEAR USER'S MESSAGES
--this is just a 1 sec timeout
/timeout [username] 1

TIMEOUT USER
--default time = 600 sec (10 min) if not given
--timeout can be revoked by either using "/unban" or "/timeout 0"
--a new timeout time can be set at any time, the new one replaces the old one
/timeout [username] [time in seconds]

BAN USER
/ban [username]
/unban [username]

SET YOUR USERNAME COLOR
--can only be given as "red"/"green"/"blue"/"yellow" via the command
/color [color]

CLEAR YOUR ENTIRE CHAT WINDOW
--clears only your window
/clear

RECONNECT TO CHAT
--shouldn't need to use this unless your chat gets disconnected for some reason
/reconnect

HITBOX CHAT COMMANDS FOR MODERATORS


EXAMPLES
/timeout RacistGuy 1
/timeout AggressiveDude
/timeout AggressiveDude 3600
/ban TotalAsshole
/unban AccidentallyBannedGuy
/color green
/clear
/reconnect


Twitch.tv - PsiSyndicate Chat Commands

Twitch.tv - PsiSyndicate Chat Commands By Naim Hashmi

Twitch.tv - PsiSyndicate Chat Commands
Twitch.tv - PsiSyndicate Chat Commands
One- !command add test testing
Two- !command [add] [test] testing

---RNGRbot commands---

Everyone/
!sch / !stream - Lewis regular stream schedule.
!chat - Current amount of people in Lewis chat.
!emote / !emoticons - Subscribers-only emoticons.
!list - Links this page.
~~~These commands might not work~~~
!viewers - Displays the current amount of viewers.
!bitrate - The current broadcast bitrate.
!uptime - How long the stream has been live for.
~~~                             ~~~

Moderators/
+m - Slow mode on.
-m - Slow mode off.
+s - Subscribers-only mode on.
-s - Subscribers-only mode off.
-b [NAME] - Unbans the user called NAME.
!clear - Clears the chat.

Owners/
!owner [add/remove] [NAME] - Give NAME owner permissions.
!offensive [add/remove] [WORD] - Blacklists WORD from being typed by anyone except Moderators(+).
!command [add/remove] [NAME] [TEXT] - Adds a command named NAME, to use it: Type !name.
!schedule [add/remove] [NAME] [pattern] [message difference] ~ Ask AssistantNick for information about it.
!rejoin - RNGRbot will rejoin the current channel.
---


---Moobot commands---

Everyone/
!specs - Lewis PC specifications.
!social - Lewis Twitter, Facebook and YouTube.
!follow - Follow Lewis.
!emotion - Subscribers-only emoticons.

Moderators/
!permit [NAME] - NAME will be able to type in all-caps once(?).
!moobot poll open [1, 2, 3] - Will make a poll with three options: 1, 2, 3.
!moobot poll close - Closes the poll.
!moobot poll reset - Resets the votes.

Owners/
!moobot commands [add/remove] [NAME] - Adds the command which can be triggered by using "!identifier". (This feature is limited, use RNGRbot instead.
!moobot regulars [add/remove] [NAME] - NAME will permanently not get timed out from typing in all-caps(?).
!moobot owners [add/remove] [NAME] - Give NAME owner permissions.
---


For command suggestions feel free to comment (This website is not monitored by PsiSyndicate).

www.twitch.tv/psisyndicate/new
www.twitch.tv/rngrbot/new
www.twitch.tv/moobot/new

Moobot Commands



Use commands to interact with the bot directly from the chat.

As an example, a command described below as !command [on / off] can either be used like !command on or like !command off
Moobot Commands

User commands


COMMAND DESCRIPTION
moobot                 Lists all commands you can use.
moobot join         Sends moobot to your chat.
moobot remove Removes moobot from your chat.
vote [option]         Adds your vote to the current poll.
raffle                         Adds your username to the raffle if one is open.
raffle [message]         Adds your username to the raffle if one is open, and sets an optional message that will   be displayed if your username is drawn from the raffle.

Moderator commands

COMMAND DESCRIPTION
[custom command] [text] Sets the text tag of the command.
permit [user] Temporarily makes the user immune to the enabled spam filters.
moobot poll open [option 1, option 2, option 3...] Adds the voting options to the poll and opens it for voting.
moobot poll close Closes the poll for new votes and displays the final results.
moobot poll reset Resets the poll's votes.
moobot poll results Displays the current results of the set poll.
moobot raffle open Resets the raffle and opens it for new entries.
moobot raffle close Closes the raffle for new entries.
moobot raffle draw Closes the raffle for new entries and draws a username from the current entries.
moobot raffle reset Resets the raffle, removing all entries.
moobot raffle total Displays the total number of usernames in the current raffle.
moobot raffle userlist Draws a username from the userlist.
Owner commands

COMMAND DESCRIPTION
moobot commands add [identifier] Adds the command which can be triggered by using !identifier
moobot commands remove [identifier] Removes the command.
moobot commands example [command] Adds an example-command so you can see how a specific command can be set up. The command can be any of these, which will behave differently:
topic: displays and sets a stream topic
title: sets the stream title
commercial: runs a commercial
game: sets the game name
gamertag: displays information about your Xbox Live gamertag
[custom command] help Displays the command list for this custom command.
[custom command] format [set / unset] [format] Sets the format of your command, which will determine how the command is displayed when called. Use tags in your format to insert dynamic data like countdowns, usernames etc. See the tags command for available tags, and the example commands for examples on different formats.
[custom command] toggle [on / off] Sets if normal users are able to use this command.
[custom command] command [event] Sets an event that will be performed every time this custom command is called. Can be any of the following:
clear: clears the chat
commercial: runs a commercial
game: sets the stream's game
title: sets the title of the stream
unset: removes the set event, if any
[custom command] repeat [on / off] Sets if the command will automatically repeat after a set amount of time and chat lines passed. If any command event is associated with the command it will always be performed after the set time, even if the chat lines have not been passed.
[custom command] repeat time [time] Sets how many minutes of time must pass before the custom command repeats.
[custom command] repeat chatlines [chatlines] Sets how many chat lines must pass before the custom command repeats.
[custom command] tags Displays all the tags you can use in your custom command's format. These tags will insert the data when the command is called, and can be as follows:
<text>: the text stored when calling the command like !command [text]
<by>: what username set the text
<when>: when the last text was set
<user>: what username is calling the command
<poll>: the results of the set poll
<raffle>: random draw from the raffle
<title>: the current title of the stream
<game>: the current game being played
<title>: the current stream title
<countdown>: time remaining on the set countdown
<followers>: number of followers the stream has
<gt.gamertag>: the set Xbox Live gamertag
<gt.gamerscore>: the gamerscore of the Xbox Live gamertag
<gt.lastplayed.title>: title of the last played Xbox Live game
<gt.lastplayed.when>: time since the last played Xbox Live game was played
<gt.lastplayed.percentage>: percent completed of the last played Xbox Live game
<lol.league>: League of Legends summoner's league
<lol.kda>: League of Legends summoner's K/D/A
<lol.losses>: League of Legends summoner's losses
<lol.wins>: League of Legends summoner's wins
moobot antispam toggle [on / off] Enables or disables all the spam filters.
moobot antispam toggle [type] [on / off] Enables or disables the specific type of spam filter, which can be:
Caps: Excessive use of capital letters
Links: Links and garbled links
Symbols: Excessive use of symbols
Spam: General spam
Walloftext: Long paragraphs
Fakepurge: Fake purges
Censor: Banned words by the Twitch chat filter
Smilies: Excessive use of smiley faces
moobot antispam warning [on / off] Enables or disables if the user will get a warning before getting timed out.
moobot antispam msg [on / off] Enables or disables sending a public message when someone is timed out.
moobot antispam msg universal [on / off] Enables or disables using a generic purge message (avoids extra spam)
moobot antispam msg [type] [message] Sets a custom message for the given spam filter type.
moobot antispam time [purge / warning] [seconds] Sets the duration of purges made by the bot.
moobot antispam permit [add / remove] [valid URL] Permanently permits an URL so anyone who links to it will not get removed by the bot. You can use the *-character as a wildcard in the URL, like so:
http://www.example.com
http://www.example.com/path
http://www.example.com/*
http://*.example.com/*
http://*.example.com/path/*
moobot regulars [add / remove] [username] Permanently allows the user to be immune to the enabled spam filters.
moobot owners [add / remove] [username] Allows a user to have full access to your bot's settings. Be careful who you give this privilege to.
moobot toggle [on / off] Sets if normal users are able to use the !moobot command.
moobot follow Gets the bot to follow your stream.
Contributor commands

COMMAND DESCRIPTION
moobot antispam subscribers [on/off] Toggles treating subscribers as regulars without adding them manually.
Admin & staff commands

COMMAND DESCRIPTION
moobot join [username] Sends moobot to the given user's chat.
moobot remove [username] Removes moobot from the given user's chat.

All gmod voice commands

All Chat Sounds for Garry's Mod : List of all gmod voice commands.



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Chat Command - GMod
ChatBox.AddSound("enough of your mumbo jumbo", "vo/npc/male01/vanswer01.wav", true)
ChatBox.AddSound("bullshit", "vo/npc/male01/question26.wav")
ChatBox.AddSound("yay", "vo/npc/Barney/ba_yell.wav")
ChatBox.AddSound("shit", "vo/npc/Barney/ba_ohshit03.wav")
ChatBox.AddSound("hax", "vo/npc/male01/hacks01.wav", true)
ChatBox.AddSound("hacks", "vo/npc/male01/hacks02.wav", true)
ChatBox.AddSound("h4x", "vo/npc/male01/thehacks01.wav", true)
ChatBox.AddSound("h4cks", "vo/npc/male01/thehacks02.wav", true)
ChatBox.AddSound("okay", "vo/npc/male01/ok01.wav", "vo/npc/male01/ok02.wav")
ChatBox.AddSound("derka", "vo/npc/vortigaunt/vortigese12.wav", "vo/npc/vortigaunt/vortigese11.wav", true)
ChatBox.AddSound("noes", "vo/npc/Alyx/ohno_startle01.wav", true)
ChatBox.AddSound("get down", "vo/npc/Barney/ba_getdown.wav", "vo/npc/male01/getdown02.wav")
ChatBox.AddSound("gtfo", "vo/npc/male01/gethellout.wav")
ChatBox.AddSound("gtho", "vo/npc/male01/gethellout.wav")
ChatBox.AddSound("yeah", "vo/npc/male01/yeah02.wav")
ChatBox.AddSound("rofl", "vo/Citadel/br_laugh01.wav")
ChatBox.AddSound("lmao", "vo/Citadel/br_laugh01.wav")
ChatBox.AddSound("run", "vo/npc/male01/strider_run.wav")
ChatBox.AddSound("run for your life", "vo/npc/male01/runforyourlife01.wav", "vo/npc/male01/runforyourlife02.wav", "vo/npc/male01/runforyourlife03.wav")
ChatBox.AddSound("fantastic", "vo/npc/male01/fantastic01.wav", "vo/npc/male01/fantastic02.wav")
ChatBox.AddSound("headcrabs", "vo/npc/male01/headcrabs01.wav", "vo/npc/male01/headcrabs02.wav")
ChatBox.AddSound("headhumpers", "vo/npc/Barney/ba_headhumpers.wav", true)
ChatBox.AddSound("hello", "vo/coast/odessa/nlo_cub_hello.wav")
ChatBox.AddSound("eek", "ambient/voices/f_scream1.wav", true)
ChatBox.AddSound("uh oh", "vo/npc/male01/uhoh.wav")
ChatBox.AddSound("sodomy!", "vo/ravenholm/madlaugh01.wav", "vo/ravenholm/madlaugh02.wav", "vo/ravenholm/madlaugh03.wav", "vo/ravenholm/madlaugh04.wav", true)
ChatBox.AddSound("oops", "vo/npc/male01/whoops01.wav", true)
ChatBox.AddSound("shut up", "vo/npc/male01/answer17.wav")
ChatBox.AddSound("shutup", "vo/npc/male01/answer17.wav")
ChatBox.AddSound("right on", "vo/npc/male01/answer32.wav", true)
ChatBox.AddSound("freeman", "vo/npc/male01/gordead_ques03a.wav", true)
ChatBox.AddSound("help", "vo/npc/male01/help01.wav")
ChatBox.AddSound("haxz", "vo/npc/male01/herecomehacks01.wav", true)
ChatBox.AddSound("hi", "vo/npc/male01/hi01.wav", "vo/npc/male01/hi02.wav")
ChatBox.AddSound("let's go", "vo/npc/male01/letsgo01.wav", "vo/npc/male01/letsgo02.wav")
ChatBox.AddSound("lets go", "vo/npc/male01/letsgo01.wav", "vo/npc/male01/letsgo02.wav")
ChatBox.AddSound("moan", "vo/npc/male01/moan01.wav", "vo/npc/male01/moan02.wav", "vo/npc/male01/moan03.wav", "vo/npc/male01/moan04.wav", "vo/npc/male01/moan05.wav", true)
ChatBox.AddSound("nice", "vo/npc/male01/nice.wav")
ChatBox.AddSound("noo", "vo/npc/Barney/ba_no01.wav", "vo/npc/Barney/ba_no02.wav", true)
ChatBox.AddSound("nooo", "vo/npc/male01/no02.wav", true)
ChatBox.AddSound("oh no", "vo/npc/male01/ohno.wav")
ChatBox.AddSound("joygasm", "vo/npc/female01/pain06.wav", true)
ChatBox.AddSound("zombies", "vo/npc/male01/zombies01.wav", "vo/npc/male01/zombies02.wav")
ChatBox.AddSound("da man", "bot/whos_the_man.wav", true)
ChatBox.AddSound("my house", "bot/this_is_my_house.wav", true)
ChatBox.AddSound("party", "bot/its_a_party.wav", true)
ChatBox.AddSound("watch out", "vo/npc/male01/watchout.wav")
ChatBox.AddSound("excuse me", "vo/npc/male01/excuseme01.wav", "vo/npc/male01/excuseme02.wav")
ChatBox.AddSound("you sure?", "vo/npc/male01/answer37.wav")
ChatBox.AddSound("groan", "vo/npc/male01/moan04.wav", true)
ChatBox.AddSound("gasp", "vo/npc/male01/startle01.wav", "vo/npc/male01/startle02.wav", true)
ChatBox.AddSound("sorry", "vo/npc/male01/sorry01.wav", "vo/npc/male01/sorry02.wav", "vo/npc/male01/sorry03.wav")
ChatBox.AddSound("welcome to city 17", "vo/Breencast/br_welcome01.wav", "vo/Breencast/br_welcome06.wav", true)
ChatBox.AddSound("it's safer here", "vo/Breencast/br_welcome07.wav", true)
ChatBox.AddSound("i'm talking to you", "vo/Breencast/br_tofreeman02.wav", true)
ChatBox.AddSound("serve mankind", "vo/Breencast/br_tofreeman12.wav", true)
ChatBox.AddSound("get going", "vo/canals/shanty_go_nag03.wav")
ChatBox.AddSound("go on out", "vo/canals/gunboat_goonout.wav", true)
ChatBox.AddSound("get outta here", "vo/canals/shanty_go_nag01.wav", "vo/canals/boxcar_go_nag03.wav")
ChatBox.AddSound("go on", "vo/canals/shanty_go_nag02.wav")
ChatBox.AddSound("hey", "vo/canals/shanty_hey.wav")
ChatBox.AddSound("get in here hurry", "vo/canals/matt_getin.wav", true)
ChatBox.AddSound("hit the road jack", "vo/canals/boxcar_go_nag04.wav", true)
ChatBox.AddSound("no", "vo/Citadel/eli_notobreen.wav")
ChatBox.AddSound("no!", "vo/Citadel/br_failing11.wav", true)
ChatBox.AddSound("never", "vo/Citadel/eli_nonever.wav")
ChatBox.AddSound("you fool", "vo/Citadel/br_youfool.wav", true)
ChatBox.AddSound("good god", "vo/Citadel/eli_goodgod.wav")
ChatBox.AddSound("cheer", "vo/coast/odessa/male01/nlo_cheer01.wav", "vo/coast/odessa/male01/nlo_cheer02.wav", "vo/coast/odessa/male01/nlo_cheer03.wav", "vo/coast/odessa/male01/nlo_cheer04.wav", true)
ChatBox.AddSound("drive safely", "vo/coast/odessa/male01/nlo_citizen_drivesafe.wav", true)
ChatBox.AddSound("whoops", "vo/k_lab/ba_whoops.wav", true)
ChatBox.AddSound("gee thanks", "vo/k_lab/ba_geethanks.wav")
ChatBox.AddSound("what the hell", "vo/k_lab/ba_whatthehell.wav")
ChatBox.AddSound("it's your pet the freakin headhumper", "vo/k_lab/ba_headhumper01.wav", true)
ChatBox.AddSound("i'll stay here", "vo/npc/male01/illstayhere01.wav", "vo/npc/male01/imstickinghere01.wav")
ChatBox.AddSound("up there", "vo/npc/male01/upthere01.wav", "vo/npc/male01/upthere02.wav")
ChatBox.AddSound("he's dead", "vo/npc/male01/gordead_ques01.wav", "vo/npc/male01/gordead_ques07.wav", true)
ChatBox.AddSound("lead the way", "vo/npc/male01/leadtheway02.wav", "vo/npc/male01/leadtheway01.wav", true)
ChatBox.AddSound("we're done for", "vo/npc/male01/gordead_ans14.wav", true)
ChatBox.AddSound("over there", "vo/npc/male01/overthere01.wav", "vo/npc/male01/overthere02.wav")
ChatBox.AddSound("ok i'm ready", "vo/npc/male01/okimready01.wav", "vo/npc/male01/okimready02.wav", "vo/npc/male01/okimready03.wav")
ChatBox.AddSound("i'm with you", "vo/npc/male01/answer13.wav", true)
ChatBox.AddSound("hey over here", "vo/npc/male01/overhere01.wav", true)
ChatBox.AddSound("behind you", "vo/npc/male01/behindyou01.wav", "vo/npc/male01/behindyou02.wav")
ChatBox.AddSound("follow me", "vo/npc/male01/squad_away03.wav")
ChatBox.AddSound("pardon me", "vo/npc/male01/pardonme01.wav", "vo/npc/male01/pardonme02.wav")
ChatBox.AddSound("got one", "vo/npc/male01/gotone01.wav", "vo/npc/male01/gotone02.wav")
ChatBox.AddSound("finally", "vo/npc/male01/finally.wav")
ChatBox.AddSound("wait for me", "vo/npc/male01/squad_reinforce_single04.wav")
ChatBox.AddSound("i'm hurt", "vo/npc/male01/imhurt01.wav", true)
ChatBox.AddSound("take cover", "vo/npc/male01/takecover02.wav")
ChatBox.AddSound("it's a manhack", "vo/npc/male01/itsamanhack02.wav", true)
ChatBox.AddSound("incoming", "vo/npc/male01/incoming02.wav")
ChatBox.AddSound("ready when you are", "vo/npc/male01/readywhenyouare01.wav", "vo/npc/male01/readywhenyouare02.wav", true)
ChatBox.AddSound("don't forget hawaii", "vo/npc/male01/answer34.wav", true)
ChatBox.AddSound("that's enough outta you", "vo/npc/male01/answer39.wav", true)
ChatBox.AddSound("wait for us", "vo/npc/male01/squad_reinforce_group04.wav")
ChatBox.AddSound("now what?", "vo/npc/male01/gordead_ans01.wav")
ChatBox.AddSound("we trusted you", "vo/npc/male01/wetrustedyou01.wav", "vo/npc/male01/wetrustedyou02.wav", true)
ChatBox.AddSound("god i'm hungry", "vo/npc/male01/question28.wav", true)
ChatBox.AddSound("i'm ganna be sick", "vo/npc/male01/gordead_ans19.wav", true)
ChatBox.AddSound("you're talking to yourself again", "vo/npc/male01/answer09.wav", true)
ChatBox.AddSound("come on everybody", "vo/npc/male01/squad_follow02.wav", true)
ChatBox.AddSound("watch what you're doing", "vo/npc/male01/watchwhat.wav", true)
ChatBox.AddSound("your mind is in the gutter", "vo/npc/male01/answer20.wav", true)
ChatBox.AddSound("here they come!", "vo/npc/male01/heretheycome01.wav", true)
ChatBox.AddSound("same here", "vo/npc/male01/answer07.wav")
ChatBox.AddSound("i wouldn't say that too loud", "vo/npc/male01/answer10.wav", true)
ChatBox.AddSound("i'll put it on your tombstone", "vo/npc/male01/answer11.wav", true)
ChatBox.AddSound("have you ever had an original thought?", "vo/npc/male01/answer16.wav", true)
ChatBox.AddSound("let's concentrate on the task at hand", "vo/npc/male01/answer18.wav", true)
ChatBox.AddSound("keep your mind on your work", "vo/npc/male01/answer19.wav", true)
ChatBox.AddSound("you never know", "vo/npc/male01/answer22.wav", true)
ChatBox.AddSound("you never can tell", "vo/npc/male01/answer23.wav", true)
ChatBox.AddSound("why are you telling me?", "vo/npc/male01/answer24.wav", true)
ChatBox.AddSound("how about that", "vo/npc/male01/answer25.wav", true)
ChatBox.AddSound("want a bet?", "vo/npc/male01/answer27.wav")
ChatBox.AddSound("what am i supposed to do about it?", "vo/npc/male01/answer29.wav")
ChatBox.AddSound("you talking to me?", "vo/npc/male01/answer30.wav")
ChatBox.AddSound("leave it alone", "vo/npc/male01/answer38.wav", true)
ChatBox.AddSound("can't you see i'm busy?", "vo/npc/male01/busy02.wav", true)
ChatBox.AddSound("look out below", "vo/npc/male01/cit_dropper04.wav", true)
ChatBox.AddSound("shouldn't we be doing something?", "vo/npc/male01/doingsomething.wav", true)
ChatBox.AddSound("let's even the odds a little", "vo/npc/male01/evenodds.wav", true)
ChatBox.AddSound("oh god", "vo/npc/male01/gordead_ans04.wav")
ChatBox.AddSound("should we bury him here?", "vo/npc/male01/gordead_ans08.wav", true)
ChatBox.AddSound("what's the use?", "vo/npc/male01/gordead_ans11.wav", true)
ChatBox.AddSound("what's the point?", "vo/npc/male01/gordead_ans12.wav", true)
ChatBox.AddSound("this is bad", "vo/npc/male01/gordead_ques10.wav", true)
ChatBox.AddSound("hold down this spot", "vo/npc/male01/holddownspot01.wav", "vo/npc/male01/holddownspot02.wav", true)
ChatBox.AddSound("i'm hurt", "vo/npc/male01/imhurt01.wav", "vo/npc/male01/imhurt02.wav", true)
ChatBox.AddSound("im hurt", "vo/npc/male01/imhurt01.wav", "vo/npc/male01/imhurt02.wav", true)
ChatBox.AddSound("sometimes i dream about cheese", "vo/npc/male01/question06.wav", true)
ChatBox.AddSound("i can't remember the last time i had a shower", "vo/npc/male01/question19.wav", true)
ChatBox.AddSound("watch what you're doing", "vo/npc/male01/watchwhat.wav", true)
ChatBox.AddSound("you got it", "vo/npc/male01/yougotit02.wav")
ChatBox.AddSound("we thought you were here to help", "vo/npc/male01/heretohelp01.wav", "vo/npc/male01/heretohelp02.wav", true)
ChatBox.AddSound("hey doc", "vo/npc/male01/heydoc01.wav", "vo/npc/male01/heydoc02.wav", true)
ChatBox.AddSound("hit in the gut", "vo/npc/male01/hitingut01.wav", "vo/npc/male01/hitingut02.wav", true)
ChatBox.AddSound("like that?", "vo/npc/male01/likethat.wav", true)
ChatBox.AddSound("my leg", "vo/npc/male01/myleg01.wav", "vo/npc/male01/myleg02.wav", true)
ChatBox.AddSound("my gut", "vo/npc/male01/mygut02.wav", true)
ChatBox.AddSound("my arm", "vo/npc/male01/myarm01.wav", "vo/npc/male01/myarm02.wav", true)
ChatBox.AddSound("no no", "vo/npc/male01/no01.wav")
ChatBox.AddSound("you're not the man i thought you were", "vo/npc/male01/notthemanithought01.wav", true)
ChatBox.AddSound("one for me and one for me", "vo/npc/male01/oneforme.wav", true)
ChatBox.AddSound("let me get out of your way", "vo/npc/male01/outofyourway02.wav", true)
ChatBox.AddSound("i don't think this war is ever going to end", "vo/npc/male01/question01.wav", true)
ChatBox.AddSound("to think all i used to want to do is sell insurance", "vo/npc/male01/question02.wav", true)
ChatBox.AddSound("i don't dream anymore", "vo/npc/male01/question03.wav", true)
ChatBox.AddSound("when this is all over ah who am i kidding", "vo/npc/male01/question04.wav", true)
ChatBox.AddSound("woah deja vu", "vo/npc/male01/question05.wav", true)
ChatBox.AddSound("you smell that? it's freedom", "vo/npc/male01/question07.wav", true)
ChatBox.AddSound("if i ever get my hands on dr. breen", "vo/npc/male01/question08.wav", true)
ChatBox.AddSound("i could eat a horse hooves and all", "vo/npc/male01/question09.wav", true)
ChatBox.AddSound("i can't believe this day has finally come", "vo/npc/male01/question10.wav", true)
ChatBox.AddSound("i'm pretty sure this isn't part of the plan", "vo/npc/male01/question11.wav", true)
ChatBox.AddSound("looks to me like things are getting worse not better", "vo/npc/male01/question12.wav", true)
ChatBox.AddSound("if i could live my life over again", "vo/npc/male01/question13.wav", true)
ChatBox.AddSound("i'm not even gonna tell you what that reminds me of", "vo/npc/male01/question14.wav", true)
ChatBox.AddSound("they're never gonna make a stalker outta me", "vo/npc/male01/question15.wav", true)
ChatBox.AddSound("finally change is in the air", "vo/npc/male01/question16.wav", true)
ChatBox.AddSound("you feel it? i feel it", "vo/npc/male01/question17.wav", true)
ChatBox.AddSound("i don't feel anything anymore", "vo/npc/male01/question18.wav", true)
ChatBox.AddSound("some day this will all be a bad memory", "vo/npc/male01/question20.wav", true)
ChatBox.AddSound("i'm not a betting man but the odds are not good", "vo/npc/male01/question21.wav", true)
ChatBox.AddSound("doesn't anyone care what i think?", "vo/npc/male01/question22.wav", true)
ChatBox.AddSound("i can't get this tune outta my head", "vo/npc/male01/question23.wav", true)
ChatBox.AddSound("i just knew it was gonna be one of those days", "vo/npc/male01/question25.wav", true)
ChatBox.AddSound("i think i ate something bad", "vo/npc/male01/question27.wav", true)
ChatBox.AddSound("when this is all over i'm gonna mate", "vo/npc/male01/question29.wav", true)
ChatBox.AddSound("i'm glad there's no kids around to see this", "vo/npc/male01/question30.wav", true)
ChatBox.AddSound("scanners", "vo/npc/male01/scanners01.wav", true)
ChatBox.AddSound("whatever you say", "vo/npc/male01/squad_affirm03.wav")
ChatBox.AddSound("ok i'm going", "vo/npc/male01/squad_affirm04.wav", true)
ChatBox.AddSound("here it goes", "vo/npc/male01/squad_affirm05.wav", true)
ChatBox.AddSound("here goes nothing", "vo/npc/male01/squad_affirm06.wav", true)
ChatBox.AddSound("here we come", "vo/npc/male01/squad_approach02.wav", true)
ChatBox.AddSound("on our way", "vo/npc/male01/squad_approach03.wav", true)
ChatBox.AddSound("coming", "vo/npc/male01/squad_approach04.wav")
ChatBox.AddSound("this way gang", "vo/npc/male01/squad_away01.wav", true)
ChatBox.AddSound("over here", "vo/npc/male01/squad_away02.wav")
ChatBox.AddSound("let's get moving", "npc/male01/squad_follow03.wav")
ChatBox.AddSound("gordon freeman, you're here", "vo/npc/male01/squad_greet01.wav", true)
ChatBox.AddSound("stop it freeman", "vo/npc/male01/stopitfm.wav", true)
ChatBox.AddSound("strider", "vo/npc/male01/strider.wav", true)
ChatBox.AddSound("this'll do nicely", "vo/npc/male01/thislldonicely01.wav", true)
ChatBox.AddSound("damn vorts", "vo/npc/male01/vanswer02.wav", true)
ChatBox.AddSound("i'm not sure how to take that", "vo/npc/male01/vanswer03.wav", true)
ChatBox.AddSound("should i take that personally?", "vo/npc/male01/vanswer04.wav", true)
ChatBox.AddSound("speak english", "vo/npc/male01/vanswer05.wav", true)
ChatBox.AddSound("you got that from me", "vo/npc/male01/vanswer06.wav", true)
ChatBox.AddSound("that's why we put up with you", "vo/npc/male01/vanswer07.wav", true)
ChatBox.AddSound("couldn't have put it better myself", "vo/npc/male01/vanswer08.wav", true)
ChatBox.AddSound("that almost made sense", "vo/npc/male01/vanswer09.wav", true)
ChatBox.AddSound("something must be wrong with me i almost understood that", "vo/npc/male01/vanswer10.wav", true)
ChatBox.AddSound("i guess i'm getting used to you vorts", "vo/npc/male01/vanswer11.wav", true)
ChatBox.AddSound("none of your vort philosophy", "vo/npc/male01/vanswer12.wav", true)
ChatBox.AddSound("stop you're killing me", "vo/npc/male01/vanswer13.wav", true)
ChatBox.AddSound("what did i do to deserve this?", "vo/npc/male01/vanswer14.wav", true)
ChatBox.AddSound("stop looking at me like that", "vo/npc/male01/vquestion01.wav", true)
ChatBox.AddSound("some things i just never get used to", "vo/npc/male01/vquestion02.wav", true)
ChatBox.AddSound("i don't know how you things survived as long as you have", "vo/npc/male01/vquestion03.wav", true)
ChatBox.AddSound("sometimes i wonder how i ended up with you", "vo/npc/male01/vquestion04.wav", true)
ChatBox.AddSound("you're alright vorty", "vo/npc/male01/vquestion05.wav", true)
ChatBox.AddSound("you vorts aren't half bad", "vo/npc/male01/vquestion06.wav", true)
ChatBox.AddSound("if anyone ever told me i'd be pals with a vortigaunt", "vo/npc/male01/vquestion07.wav", true)
ChatBox.AddSound("you waiting for somebody?", "vo/npc/male01/waitingsomebody.wav", true)
ChatBox.AddSound("woops", "vo/npc/male01/whoops01.wav", true)
ChatBox.AddSound("you'd better reload", "vo/npc/male01/youdbetterreload01.wav", true)
ChatBox.AddSound("bring it on", "vo/npc/Barney/ba_bringiton.wav", true)
ChatBox.AddSound("damnit", "vo/npc/Barney/ba_damnit.wav")
ChatBox.AddSound("i don't like the looks of this", "vo/npc/Barney/ba_danger02.wav", true)
ChatBox.AddSound("down you go", "vo/npc/Barney/ba_downyougo.wav", true)
ChatBox.AddSound("duck", "vo/npc/Barney/ba_duck.wav")
ChatBox.AddSound("come on", "vo/npc/Barney/ba_followme02.wav")
ChatBox.AddSound("get away from there", "vo/npc/Barney/ba_getaway.wav")
ChatBox.AddSound("get outta the way", "vo/npc/Barney/ba_getoutofway.wav")
ChatBox.AddSound("you're going down", "vo/npc/Barney/ba_goingdown.wav", true)
ChatBox.AddSound("grenade", "vo/npc/Barney/ba_grenade01.wav")
ChatBox.AddSound("here it comes!", "vo/npc/Barney/ba_hereitcomes.wav", true)
ChatBox.AddSound("hurry up", "vo/npc/Barney/ba_hurryup.wav")
ChatBox.AddSound("i'm with you buddy", "vo/npc/Barney/ba_imwithyou.wav", true)
ChatBox.AddSound("maniacal!", "vo/npc/Barney/ba_laugh01.wav", true)
ChatBox.AddSound("yeaheheah", "vo/npc/Barney/ba_laugh03.wav", true)
ChatBox.AddSound("let's do it", "vo/npc/Barney/ba_letsdoit.wav", true)
ChatBox.AddSound("look out!", "vo/npc/Barney/ba_lookout.wav", true)
ChatBox.AddSound("i haven't lost my touch", "vo/npc/Barney/ba_losttouch.wav", true)
ChatBox.AddSound("ohoh yeah", "vo/npc/Barney/ba_ohyeah.wav", true)
ChatBox.AddSound("soldiers!", "vo/npc/Barney/ba_soldiers.wav", true)
ChatBox.AddSound("turret!", "vo/npc/Barney/ba_turret.wav", true)
ChatBox.AddSound("uh oh here they come", "vo/npc/Barney/ba_uhohheretheycome.wav", true)
ChatBox.AddSound("i need to get patched up", "vo/npc/Barney/ba_wounded02.wav", true)
ChatBox.AddSound("i'm hurt pretty bad", "vo/npc/Barney/ba_wounded03.wav", true)
ChatBox.AddSound("i know you will", "vo/NovaProspekt/eli_iknow.wav")
ChatBox.AddSound("nevermind me save yourselves", "vo/NovaProspekt/eli_nevermindme01.wav", true)
ChatBox.AddSound("i'll see you there baby", "vo/NovaProspekt/eli_notime01.wav", true)
ChatBox.AddSound("so this is the combine portal it's smaller than i imagined", "vo/NovaProspekt/eli_thisisportal.wav", true)
ChatBox.AddSound("but where will you go?", "vo/NovaProspekt/eli_wherewillyougo01.wav", true)
ChatBox.AddSound("instinct1", "vo/Breencast/br_instinct01.wav", true)
ChatBox.AddSound("instinct2", "vo/Breencast/br_instinct03.wav", true)
ChatBox.AddSound("instinct3", "vo/Breencast/br_instinct08.wav", true)
ChatBox.AddSound("instinct4", "vo/Breencast/br_instinct09.wav", true)
ChatBox.AddSound("instinct5", "vo/Breencast/br_instinct12.wav", true)
ChatBox.AddSound("instinct6", "vo/Breencast/br_instinct14.wav", true)
ChatBox.AddSound("instinct7", "vo/Breencast/br_instinct15.wav", true)
ChatBox.AddSound("instinct8", "vo/Breencast/br_instinct16.wav", true)
ChatBox.AddSound("instinct9", "vo/Breencast/br_instinct17.wav", true)
ChatBox.AddSound("instinct10", "vo/Breencast/br_instinct18.wav", true)
ChatBox.AddSound("instinct11", "vo/Breencast/br_instinct19.wav", true)
ChatBox.AddSound("instinct12", "vo/Breencast/br_instinct20.wav", true)
ChatBox.AddSound("instinct13", "vo/Breencast/br_instinct21.wav", true)
ChatBox.AddSound("instinct14", "vo/Breencast/br_instinct22.wav", true)
ChatBox.AddSound("instinct15", "vo/Breencast/br_instinct23.wav", true)
ChatBox.AddSound("instinct16", "vo/Breencast/br_instinct25.wav", true)
ChatBox.AddSound("you have plunged humanity in to free fall", "vo/Breencast/br_tofreeman06.wav", true)
ChatBox.AddSound("even if you offered your surrunder now", "vo/Breencast/br_tofreeman07.wav", true)
ChatBox.AddSound("help ensure that humanity's trust in you is not misguided", "vo/Breencast/br_tofreeman10.wav", true)
ChatBox.AddSound("they're shelling us", "vo/canals/male01/stn6_shellingus.wav", true)
ChatBox.AddSound("incoming!", "vo/canals/male01/stn6_incoming.wav", true)
ChatBox.AddSound("you can park the boat it'll be safe here", "vo/canals/male01/gunboat_parkboat.wav", true)
ChatBox.AddSound("let's get a move on we gotta move out before they target us", "vo/canals/male01/gunboat_moveon.wav", true)
ChatBox.AddSound("you made it just in time we gotta clear outta here before we're discovered", "vo/canals/male01/gunboat_justintime.wav", true)
ChatBox.AddSound("we'd better hurry we gotta tear down this camp and get outta here", "vo/canals/male01/gunboat_hurry.wav", true)
ChatBox.AddSound("be careful now", "vo/canals/boxcar_becareful.wav", true)
ChatBox.AddSound("we really can't afford to get noticed", "vo/canals/boxcar_becareful_b.wav", true)
ChatBox.AddSound("better get going", "vo/canals/boxcar_go_nag02.wav", true)
ChatBox.AddSound("he'll help you if you let him", "vo/canals/boxcar_lethimhelp.wav", true)
ChatBox.AddSound("we're just a lookout for the underground railroad", "vo/canals/boxcar_lookout.wav", true)
ChatBox.AddSound("main station's right around the corner", "vo/canals/boxcar_lookout_b.wav", true)
ChatBox.AddSound("they'll get you started on the right foot", "vo/canals/boxcar_lookout_d.wav", true)
ChatBox.AddSound("guess those sirens are for you", "vo/canals/boxcar_sirens.wav", true)
ChatBox.AddSound("come on in i'll show you what you're up against", "vo/canals/gunboat_comein.wav", true)
ChatBox.AddSound("i think he's just finishing up now", "vo/canals/gunboat_finishingup.wav", true)
ChatBox.AddSound("come on get in here", "vo/canals/gunboat_getin.wav", true)
ChatBox.AddSound("here take a look at this", "vo/canals/gunboat_herelook.wav", true)
ChatBox.AddSound("be glad you're not the guy they're looking for", "vo/canals/matt_beglad.wav", true)
ChatBox.AddSound("poor bastard doesn't stand a chance", "vo/canals/matt_beglad_b.wav", true)
ChatBox.AddSound("sounds like they're calling in every cp unit in city 17", "vo/canals/matt_beglad_c.wav", true)
ChatBox.AddSound("that was a close call thanks for your help", "vo/canals/matt_closecall.wav", true)
ChatBox.AddSound("now they're flooding the areas up ahead with manhacks", "vo/canals/matt_flood.wav", true)
ChatBox.AddSound("you'd better get going before they sweep through here", "vo/canals/matt_flood_b.wav", true)
ChatBox.AddSound("you'd better get going now", "vo/canals/matt_go_nag01.wav", true)
ChatBox.AddSound("thanks but i'll be ok", "vo/canals/matt_go_nag02.wav", true)
ChatBox.AddSound("i've got to stay and help any stragglers", "vo/canals/matt_go_nag03.wav", true)
ChatBox.AddSound("you go on", "vo/canals/matt_go_nag05.wav", true)
ChatBox.AddSound("good luck out there", "vo/canals/matt_goodluck.wav", true)
ChatBox.AddSound("civil protection is on to us", "vo/canals/matt_tearinguprr.wav", true)
ChatBox.AddSound("we're tearing up the railroad covering our tracks", "vo/canals/matt_tearinguprr_a.wav", true)
ChatBox.AddSound("looks like you're gonna be the last one through", "vo/canals/matt_tearinguprr_b.wav", true)
ChatBox.AddSound("thanks for the help but you better get outta here", "vo/canals/matt_thanksbut.wav", true)
ChatBox.AddSound("oh shit too late", "vo/canals/matt_toolate.wav", true)
ChatBox.AddSound("you got here at a bad time", "vo/canals/shanty_badtime.wav", true)
ChatBox.AddSound("we got some ammo in those crates over there", "vo/canals/shanty_gotsomeammo.wav", true)
ChatBox.AddSound("we got word you were coming", "vo/canals/shanty_gotword.wav", true)
ChatBox.AddSound("help yourself to supplies and keep moving", "vo/canals/shanty_helpyourself.wav", true)
ChatBox.AddSound("did you realize your contract was open to the highest bidder?", "vo/Citadel/br_bidder_b.wav", true)
ChatBox.AddSound("that's all up to you my old friend", "vo/Citadel/br_gift_a.wav", true)
ChatBox.AddSound("will you give your child a chance her mother never had?", "vo/Citadel/br_gift_c.wav", true)
ChatBox.AddSound("what's this oh put it over there", "vo/Citadel/br_gravgun.wav", true)
ChatBox.AddSound("guards get in here", "vo/Citadel/br_guards.wav", true)
ChatBox.AddSound("you have my gratitude doctor", "vo/Citadel/br_guest_b.wav", true)
ChatBox.AddSound("and then you deliver yourself?", "vo/Citadel/br_guest_d.wav", true)
ChatBox.AddSound("i don't know what you can possibly hope to achieve", "vo/Citadel/br_mock05.wav", true)
ChatBox.AddSound("i warned you this was futile", "vo/Citadel/br_mock06.wav", true)
ChatBox.AddSound("i hope you said your farewells", "vo/Citadel/br_mock09.wav", true)
ChatBox.AddSound("if only you had harnessed your boundless energy for a useful purpose", "vo/Citadel/br_mock13.wav", true)
ChatBox.AddSound("i agree it's a total waste", "vo/Citadel/br_newleader_a.wav", true)
ChatBox.AddSound("this one has proven to be a fine pawn", "vo/Citadel/br_newleader_c.wav", true)
ChatBox.AddSound("i understand if you don't wish to discuss this in front of your friends", "vo/Citadel/br_nothingtosay_a.wav", true)
ChatBox.AddSound("i'll send them on their way and then we can talk openly", "vo/Citadel/br_nothingtosay_b.wav", true)
ChatBox.AddSound("impossible to describe with our limited vocabulary", "vo/Citadel/br_oheli09.wav", true)
ChatBox.AddSound("oh shit", "vo/Citadel/br_ohshit.wav", true)
ChatBox.AddSound("if you won't do the right thing for the good of all people", "vo/Citadel/br_playgame_b.wav", true)
ChatBox.AddSound("maybe you'll do it for one of them", "vo/Citadel/br_playgame_c.wav", true)
ChatBox.AddSound("thanks to you we have everything we need in that regard", "vo/Citadel/br_rabble_a.wav", true)
ChatBox.AddSound("you're more than qualified to finish his research yourself", "vo/Citadel/br_rabble_b.wav", true)
ChatBox.AddSound("if that's what it takes", "vo/Citadel/br_whatittakes.wav", true)
ChatBox.AddSound("you need me", "vo/Citadel/br_youneedme.wav", true)
ChatBox.AddSound("don't struggle honey", "vo/Citadel/eli_dontstruggle.wav", true)
ChatBox.AddSound("don't worry about me", "vo/Citadel/eli_dontworryboutme.wav", true)
ChatBox.AddSound("that's my girl", "vo/Citadel/eli_mygirl.wav", true)
ChatBox.AddSound("save them for what", "vo/Citadel/eli_save.wav", true)
ChatBox.AddSound("is it really that time again?", "vo/Citadel/gman_exit02.wav", true)
ChatBox.AddSound("i'm really not at liberty to say", "vo/Citadel/gman_exit08.wav", true)
ChatBox.AddSound("in the meantime", "vo/Citadel/gman_exit09.wav", true)
ChatBox.AddSound("this is where i get off", "vo/Citadel/gman_exit10.wav", true)
ChatBox.AddSound("they're looking for your car", "vo/coast/barn/male01/chatter.wav", true)
ChatBox.AddSound("here come the dropships", "vo/coast/barn/male01/crapships.wav", true)
ChatBox.AddSound("right along there and watch your step", "vo/coast/barn/male01/exit_watchstep.wav", true)
ChatBox.AddSound("get your car in the barn", "vo/coast/barn/male01/getcarinbarn.wav", true)
ChatBox.AddSound("get your car in the garage", "vo/coast/barn/male01/getcaringarage.wav", true)
ChatBox.AddSound("get off the road", "vo/coast/barn/male01/getoffroad01.wav", true)
ChatBox.AddSound("incoming dropship", "vo/coast/barn/male01/incomingdropship.wav", true)
ChatBox.AddSound("it's a gunship", "vo/coast/barn/male01/lite_gunship01.wav", true)
ChatBox.AddSound("gunship", "vo/coast/barn/male01/lite_gunship02.wav", true)
ChatBox.AddSound("park it there", "vo/coast/barn/male01/parkit.wav", true)
ChatBox.AddSound("you made it", "vo/coast/barn/male01/youmadeit.wav", true)
ChatBox.AddSound("you idiot walking on the sand brings antlions after you", "vo/coast/bugbait/sandy_youidiot.wav", true)
ChatBox.AddSound("you there", "vo/coast/bugbait/sandy_youthere.wav", true)
ChatBox.AddSound("stop where you are stay on the rocks", "vo/coast/bugbait/sandy_stop.wav", true)
ChatBox.AddSound("no! help!", "vo/coast/bugbait/sandy_help.wav", true)
ChatBox.AddSound("yeah good idea hold on a sec", "vo/coast/cardock/le_goodidea.wav", true)
ChatBox.AddSound("patch him up and get him to the back as soon as he's stable", "vo/coast/cardock/le_patchhim.wav", true)
ChatBox.AddSound("i'll radio ahead to let the next base know you're coming", "vo/coast/cardock/le_radio.wav", true)
ChatBox.AddSound("who's hurt?", "vo/coast/cardock/le_whohurt.wav", true)
ChatBox.AddSound("well that's that", "vo/coast/odessa/nlo_cub_thatsthat.wav", true)
ChatBox.AddSound("i couldn't have asked for a finer volunteer", "vo/coast/odessa/nlo_cub_volunteer.wav", true)
ChatBox.AddSound("you'll make it through if anyone can", "vo/coast/odessa/nlo_cub_youllmakeit.wav", true)
ChatBox.AddSound("good to know you", "vo/eli_lab/airlock_cit01.wav", true)
ChatBox.AddSound("you'd better get going", "vo/eli_lab/airlock_cit02.wav", true)
ChatBox.AddSound("awesome!", "vo/eli_lab/al_awesome.wav", true)
ChatBox.AddSound("alright good you keep right on it", "vo/eli_lab/eli_goodvort.wav", true)
ChatBox.AddSound("ughghgh", "vo/eli_lab/eli_handle_b.wav", true)
ChatBox.AddSound("ughhh", "vo/k_lab/ba_thingaway02.wav", true)
ChatBox.AddSound("feel free to look around", "vo/eli_lab/eli_lookaround.wav", true)
ChatBox.AddSound("dr. breen", "vo/eli_lab/eli_vilebiz01.wav", true)
ChatBox.AddSound("i can't look", "vo/k_lab/ba_cantlook.wav", true)
ChatBox.AddSound("careful", "vo/k_lab/ba_careful01.wav")
ChatBox.AddSound("be careful!", "vo/k_lab/ba_careful01.wav", true)
ChatBox.AddSound("forget about that thing", "vo/k_lab/ba_forgetthatthing.wav", true)
ChatBox.AddSound("get it off me", "vo/k_lab/ba_getitoff02.wav", true)
ChatBox.AddSound("get down outta sight", "vo/k_lab/ba_getoutofsight01.wav", true)
ChatBox.AddSound("i'll come find you", "vo/k_lab/ba_getoutofsight02.wav", true)
ChatBox.AddSound("guh", "vo/k_lab/ba_guh.wav", true)
ChatBox.AddSound("hey hey he's back", "vo/k_lab/ba_hesback01.wav", true)
ChatBox.AddSound("i'm getting him outta there", "vo/k_lab/ba_hesback02.wav", true)
ChatBox.AddSound("well is he here?", "vo/k_lab/ba_ishehere.wav", true)
ChatBox.AddSound("you mean it's working?", "vo/k_lab/ba_itsworking01.wav", true)
ChatBox.AddSound("for real this time?", "vo/k_lab/ba_itsworking02.wav", true)
ChatBox.AddSound("i still have nightmares about that cat", "vo/k_lab/ba_itsworking04.wav", true)
ChatBox.AddSound("i've gotta get back on my shift", "vo/k_lab/ba_myshift01.wav", true)
ChatBox.AddSound("but ok", "vo/k_lab/ba_myshift02.wav")
ChatBox.AddSound("yeah longer if we're lucky", "vo/k_lab/ba_longer.wav", true)
ChatBox.AddSound("and not a moment too soon", "vo/k_lab/ba_nottoosoon01.wav", true)
ChatBox.AddSound("that's what you said last time", "vo/k_lab/ba_saidlasttime.wav", true)
ChatBox.AddSound("i can tell your mit education really pays for itself", "vo/k_lab/ba_sarcastic03.wav", true)
ChatBox.AddSound("i thought you got rid of that pest", "vo/k_lab/ba_thatpest.wav", true)
ChatBox.AddSound("there he is", "vo/k_lab/ba_thereheis.wav", true)
ChatBox.AddSound("there you are", "vo/k_lab/ba_thereyouare.wav", true)
ChatBox.AddSound("here we go", "vo/k_lab/ba_thingaway01.wav", true)
ChatBox.AddSound("get that thing away from me", "vo/k_lab/ba_thingaway03.wav", true)
ChatBox.AddSound("what's the meaning of this?", "vo/k_lab/br_tele_02.wav", true)
ChatBox.AddSound("who are you?", "vo/k_lab/br_tele_03.wav")
ChatBox.AddSound("how did you get in here?", "vo/k_lab/br_tele_05.wav", true)
ChatBox.AddSound("see for yourself", "vo/k_lab/eli_seeforyourself.wav", true)
ChatBox.AddSound("shut it down shut it down", "vo/k_lab/eli_shutdown.wav", true)
ChatBox.AddSound("ahhhh", "vo/k_lab/kl_ahhhh.wav", true)
ChatBox.AddSound("there's a charger on the wall", "vo/k_lab/kl_charger01.wav", true)
ChatBox.AddSound("dear me", "vo/k_lab/kl_dearme.wav", true)
ChatBox.AddSound("well did it work?", "vo/k_lab/kl_diditwork.wav", true)
ChatBox.AddSound("excellent!", "vo/k_lab/kl_excellent.wav", true)
ChatBox.AddSound("right you are", "vo/k_lab/kl_fewmoments01.wav", true)
ChatBox.AddSound("speak to you again in a few moments", "vo/k_lab/kl_fewmoments02.wav", true)
ChatBox.AddSound("oh fiddlesticks what now", "vo/k_lab/kl_fiddlesticks.wav", true)
ChatBox.AddSound("final sequence", "vo/k_lab/kl_finalsequence02.wav", true)
ChatBox.AddSound("you must get out of here", "vo/k_lab/kl_getoutrun02.wav", true)
ChatBox.AddSound("run!", "vo/k_lab/kl_getoutrun03.wav", true)
ChatBox.AddSound("here my pet", "vo/k_lab/kl_heremypet01.wav", true)
ChatBox.AddSound("no not up there", "vo/k_lab/kl_heremypet02.wav", true)
ChatBox.AddSound("interference!", "vo/k_lab/kl_interference.wav", true)
ChatBox.AddSound("lamarr", "vo/k_lab/kl_hedyno01.wav", true)
ChatBox.AddSound("heady", "vo/k_lab/kl_hedyno02.wav", true)
ChatBox.AddSound("is lamarr with him?", "vo/k_lab/kl_islamarr.wav", true)
ChatBox.AddSound("lamarr there you are", "vo/k_lab/kl_lamarr.wav", true)
ChatBox.AddSound("careful lamarr those are quite fragile", "vo/k_lab/kl_nocareful.wav", true)
ChatBox.AddSound("conditions could hardly be more ideal", "vo/k_lab/kl_moduli02.wav", true)
ChatBox.AddSound("my goodness", "vo/k_lab/kl_mygoodness01.wav", true)
ChatBox.AddSound("it really is you isn't it?", "vo/k_lab/kl_mygoodness03.wav", true)
ChatBox.AddSound("your talents surpass your loveliness", "vo/k_lab/kl_nonsense.wav", true)
ChatBox.AddSound("oh dear", "vo/k_lab/kl_ohdear.wav", true)
ChatBox.AddSound("indeed it is", "vo/k_lab/kl_packing01.wav", true)
ChatBox.AddSound("slip in to your suit now", "vo/k_lab/kl_slipin02.wav", true)
ChatBox.AddSound("i'm eager to see if your old suit still fits", "vo/k_lab/kl_suitfits02.wav", true)
ChatBox.AddSound("then where is he?", "vo/k_lab/kl_thenwhere.wav", true)
ChatBox.AddSound("what is it?", "vo/k_lab/kl_whatisit.wav")
ChatBox.AddSound("i wish i knew!", "vo/k_lab/kl_wishiknew.wav", true)
ChatBox.AddSound("go on get going", "vo/k_lab2/ba_getgoing.wav", true)
ChatBox.AddSound("well man that's good news", "vo/k_lab2/ba_goodnews.wav", true)
ChatBox.AddSound("i almost gave you guys up for lost", "vo/k_lab2/ba_goodnews_b.wav", true)
ChatBox.AddSound("i'll take all the help i can get", "vo/k_lab2/ba_goodnews_c.wav", true)
ChatBox.AddSound("aw crap incoming!", "vo/k_lab2/ba_incoming.wav", true)
ChatBox.AddSound("so there you see?", "vo/k_lab2/kl_notallhopeless.wav", true)
ChatBox.AddSound("it's not all hopeless", "vo/k_lab2/kl_notallhopeless_b.wav", true)
ChatBox.AddSound("there's only one heady", "vo/k_lab2/kl_onehedy.wav", true)
ChatBox.AddSound("fascinating!", "vo/k_lab2/kl_slowteleport01.wav", true)
ChatBox.AddSound("aim for the head", "vo/ravenholm/aimforthehead.wav", true)
ChatBox.AddSound("guard yourself well", "vo/ravenholm/bucket_guardwell.wav", true)
ChatBox.AddSound("there you are at last", "vo/ravenholm/bucket_thereyouare.wav", true)
ChatBox.AddSound("better than better", "vo/ravenholm/cartrap_better.wav", true)
ChatBox.AddSound("yes come to me come", "vo/ravenholm/engage01.wav", true)
ChatBox.AddSound("come!", "vo/ravenholm/engage02.wav", "vo/ravenholm/engage03.wav", true)
ChatBox.AddSound("i will end your torment", "vo/ravenholm/engage04.wav", true)
ChatBox.AddSound("let me end your torment", "vo/ravenholm/engage05.wav", true)
ChatBox.AddSound("yes my children it is i", "vo/ravenholm/engage06.wav", true)
ChatBox.AddSound("come to the light i carry come", "vo/ravenholm/engage07.wav", true)
ChatBox.AddSound("it is not me you want but the light that shines through me", "vo/ravenholm/engage08.wav", true)
ChatBox.AddSound("come to the light", "vo/ravenholm/engage09.wav", true)
ChatBox.AddSound("go quickly", "vo/ravenholm/exit_goquickly.wav", true)
ChatBox.AddSound("hurry while i hold the gate", "vo/ravenholm/exit_hurry.wav", true)
ChatBox.AddSound("flee brother", "vo/ravenholm/exit_nag01.wav", true)
ChatBox.AddSound("onward to the mines", "vo/ravenholm/exit_nag02.wav", true)
ChatBox.AddSound("look out brother behind you", "vo/ravenholm/firetrap_lookout.wav", true)
ChatBox.AddSound("well done brother", "vo/ravenholm/firetrap_welldone.wav", true)
ChatBox.AddSound("stay close to me brother", "vo/ravenholm/grave_stayclose.wav", true)
ChatBox.AddSound("out of my way", "vo/ravenholm/monk_blocked01.wav", true)
ChatBox.AddSound("look out", "vo/ravenholm/monk_blocked02.wav")
ChatBox.AddSound("stand aside brother", "vo/ravenholm/monk_blocked03.wav", true)
ChatBox.AddSound("cover me brother", "vo/ravenholm/monk_coverme01.wav", true)
ChatBox.AddSound("your assistance brother", "vo/ravenholm/monk_coverme02.wav", true)
ChatBox.AddSound("over here brother", "vo/ravenholm/monk_coverme03.wav", true)
ChatBox.AddSound("to me brother", "vo/ravenholm/monk_coverme04.wav", true)
ChatBox.AddSound("i require your assistance brother", "vo/ravenholm/monk_coverme05.wav", true)
ChatBox.AddSound("where art thou brother", "vo/ravenholm/monk_coverme07.wav", true)
ChatBox.AddSound("beware!", "vo/ravenholm/monk_danger02.wav", true)
ChatBox.AddSound("careful brother", "vo/ravenholm/monk_danger03.wav", true)
ChatBox.AddSound("i am outnumbered", "vo/ravenholm/monk_helpme01.wav", true)
ChatBox.AddSound("help me brother", "vo/ravenholm/monk_helpme02.wav", true)
ChatBox.AddSound("i cannot fight them all alone", "vo/ravenholm/monk_helpme03.wav", true)
ChatBox.AddSound("lend a hand brother", "vo/ravenholm/monk_helpme04.wav", true)
ChatBox.AddSound("i need help brother", "vo/ravenholm/monk_helpme05.wav", true)
ChatBox.AddSound("rest my child", "vo/ravenholm/monk_kill03.wav", true)
ChatBox.AddSound("i think no worse of thee", "vo/ravenholm/monk_kill04.wav", true)
ChatBox.AddSound("may the light of lights be with you", "vo/ravenholm/monk_kill05.wav", true)
ChatBox.AddSound("you meant no harm", "vo/ravenholm/monk_kill06.wav", true)
ChatBox.AddSound("be free my child", "vo/ravenholm/monk_kill09.wav", true)
ChatBox.AddSound("the grave holds nothing worse for you", "vo/ravenholm/monk_kill10.wav", true)
ChatBox.AddSound("i remember your true face", "vo/ravenholm/monk_kill11.wav", true)
ChatBox.AddSound("so again i am alone", "vo/ravenholm/monk_mourn03.wav", true)
ChatBox.AddSound("my advice to you is aim for the head", "vo/ravenholm/shotgun_advice.wav", true)
ChatBox.AddSound("here i have a more suitable gun for you", "vo/ravenholm/shotgun_bettergun.wav", true)
ChatBox.AddSound("catch!", "vo/ravenholm/shotgun_catch.wav", true)
ChatBox.AddSound("come closer", "vo/ravenholm/shotgun_closer.wav", true)
ChatBox.AddSound("hush", "vo/ravenholm/shotgun_hush.wav")
ChatBox.AddSound("good now keep it close", "vo/ravenholm/shotgun_keepitclose.wav", true)
ChatBox.AddSound("they come", "vo/ravenholm/shotgun_theycome.wav", true)
ChatBox.AddSound("if you can hold them off i'm almost done here", "vo/Streetwar/tunnel/male01/c17_06_det02.wav", true)
ChatBox.AddSound("stand back it's gonna blow", "vo/Streetwar/tunnel/male01/c17_06_det04.wav", true)
ChatBox.AddSound("hey it's me open the door", "vo/Streetwar/tunnel/male01/c17_06_password01.wav", true)
ChatBox.AddSound("what's the password?", "vo/Streetwar/tunnel/male01/c17_06_password02.wav", true)
ChatBox.AddSound("password!", "vo/Streetwar/tunnel/male01/c17_06_password03.wav", true)
ChatBox.AddSound("come on in", "vo/Streetwar/tunnel/male01/c17_06_password04.wav", true)
ChatBox.AddSound("ok come across", "vo/Streetwar/tunnel/male01/c17_06_plank01.wav", true)
ChatBox.AddSound("that damn thing haunts me", "vo/Streetwar/sniper/ba_hauntsme.wav", true)
ChatBox.AddSound("did you hear a cat just now?", "vo/Streetwar/sniper/ba_hearcat.wav", true)
ChatBox.AddSound("hey come on", "vo/Streetwar/sniper/ba_heycomeon.wav", true)
ChatBox.AddSound("let's get going", "vo/Streetwar/sniper/ba_letsgetgoing.wav", true)
ChatBox.AddSound("heeelp", "vo/Streetwar/sniper/male01/c17_09_help01.wav", true)
ChatBox.AddSound("help me!", "vo/Streetwar/sniper/male01/c17_09_help02.wav", true)
ChatBox.AddSound("is somebody up there?", "vo/Streetwar/sniper/male01/c17_09_help03.wav", true)
ChatBox.AddSound("damnit all", "vo/Streetwar/rubble/ba_damnitall.wav", true)
ChatBox.AddSound("hey help me out here", "vo/Streetwar/rubble/ba_helpmeout.wav", true)
ChatBox.AddSound("well i'll be damned", "vo/Streetwar/rubble/ba_illbedamned.wav", true)
ChatBox.AddSound("and if you see dr. breen tell him i said fuck you", "vo/Streetwar/rubble/ba_tellbreen.wav", true)
ChatBox.AddSound("done!", "vo/Streetwar/nexus/ba_done.wav", true)
ChatBox.AddSound("great i'll open this up", "vo/Streetwar/nexus/ba_illopenthis.wav", true)
ChatBox.AddSound("so much for stealth we've been spotted", "vo/Streetwar/nexus/ba_spotted.wav", true)
ChatBox.AddSound("we're surrounded", "vo/Streetwar/nexus/ba_surrounded.wav", true)
ChatBox.AddSound("then let's go", "vo/Streetwar/nexus/ba_thenletsgo.wav", true)
ChatBox.AddSound("uh oh dropships", "vo/Streetwar/nexus/ba_uhohdropships.wav", true)
ChatBox.AddSound("hey let us outta here", "vo/Streetwar/nexus/male01/c17_10_letusout.wav", true)
ChatBox.AddSound("let us thru!", "vo/Streetwar/barricade/male01/c17_05_letusthru.wav", true)
ChatBox.AddSound("let us through!", "vo/Streetwar/barricade/male01/c17_05_letusthru.wav", true)
ChatBox.AddSound("open the gate!", "vo/Streetwar/barricade/male01/c17_05_opengate.wav", true)
ChatBox.AddSound("how dare you even mention her", "vo/Citadel/al_dienow_b.wav", true)
ChatBox.AddSound("alyx my dear you have your mother's eyes but your father's stubborn nature", "vo/Citadel/br_stubborn.wav", true)
ChatBox.AddSound("it isn't necessary", "vo/Citadel/mo_necessary.wav", true)

Tags:
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